sonny Posted September 30, 2014 Share Posted September 30, 2014 (edited) Hey guys, I have recently picked this game back up and am leveling a tank jedi guardian. I'm only about lv26 and so far had no issues tanking any flahpoints I've done. However, as I upgrade my gear mods, should I still keep focusing on Guardian mods? I've read somewhere on the forum that I need to balance out endurance with strength, but the guardian mods are high endurance and low strength so I was going to start mixing them up to get a good balance. I want to be ready as I start doing some of these harder flashpoints. Is it even worth worrying about at this point? Thanks for any advice! Edited September 30, 2014 by sonny Link to comment Share on other sites More sharing options...
Horano_Heresy Posted October 1, 2014 Share Posted October 1, 2014 (edited) As a tank, the most important stats are your mitigation ones (Defense, Shield and Absorb Ratings), with Endurance following behind. Strength (and Power) affect your damage output and consequently your threat generation, so they are much less important. So: Defense Rating, Shield Rating, Absorb Rating > Endurance > Strength & Power The reason why some may consider Strength and Power to be useful for Juggernaut/Guardian tanks, other than threat generation, is the fact that they contribute to the Sonic Barrier shield generated from the use of Force Scream (you gain this ability from the Immortal tree). This ability absorbs a moderate amount of damage which is dependent on your "Bonus Healing": Sonic Barrier Force Scream has a [50 / 100]% chance to grant Sonic Barrier, which absorbs a moderate amount of damage. Lasts 10 seconds. Bonus Healing (from main stat) = (Strength or Willpower or Aim or Cunning) * 0.14 Bonus Healing (from force/tech power) = (Force or Tech Power) * 0.17 Bonus Healing (from power) = Power * 0.17 Hope that helps and isn't too confusing for you. Happy tanking Edited October 1, 2014 by Horano_Heresy Link to comment Share on other sites More sharing options...
TACeMossie Posted October 1, 2014 Share Posted October 1, 2014 (edited) As a tank, the most important stats are your mitigation ones (Defense, Shield and Absorb Ratings), with Endurance following behind. Strength (and Power) affect your damage output and consequently your threat generation, so they are much less important. So: Defense Rating, Shield Rating, Absorb Rating > Endurance > Strength & Power The reason why some may consider Strength and Power to be useful for Juggernaut/Guardian tanks, other than threat generation, is the fact that they contribute to the Sonic Barrier shield generated from the use of Force Scream (you gain this ability from the Immortal tree). This ability absorbs a moderate amount of damage which is dependent on your "Bonus Healing": Bonus Damage (from main stat) = (Strength or Willpower or Aim or Cunning) * 0.2 Bonus Damage (from force/tech power) = (Force or Tech Power) * 0.23 Bonus Damage (from power) = Power * 0.17 Hope that helps and isn't too confusing for you. Happy tanking You got something a little wrong: Bonus damage from power is the same as bonus damage from force/tech power. However, Bonus HEALING is what you said bonus damage is. Bonus healing is: Power and Tech Power: 0.17 (x1.05 for Knight buff) bonus healing per point Strength: 0.14 (x1.05 for Consular Buff, x1.05 for Knight Buff, multiplicative. Consular buff is additive with strength bonus in skill tree) bonus healing per point. Note: When I say per point for Strength, I mean per point on the gear. Edited October 1, 2014 by TACeMossie Link to comment Share on other sites More sharing options...
Horano_Heresy Posted October 1, 2014 Share Posted October 1, 2014 You got something a little wrong: Bonus damage from power is the same as bonus damage from force/tech power. However, Bonus HEALING is what you said bonus damage is. Bonus healing is: Power and Tech Power: 0.17 (x1.05 for Knight buff) bonus healing per point Strength: 0.14 (x1.05 for Consular Buff, x1.05 for Knight Buff, multiplicative. Consular buff is additive with strength bonus in skill tree) bonus healing per point. Note: When I say per point for Strength, I mean per point on the gear. Thanks for the correction I realised that I had pasted the formulae for Bonus Damage instead of Bonus Healing, I've corrected it. Link to comment Share on other sites More sharing options...
Methoxa Posted October 1, 2014 Share Posted October 1, 2014 Strength also improves your mass taunt bubble and the effect of enraged defense. Strength is more precious than some extra hp. Link to comment Share on other sites More sharing options...
sonny Posted October 12, 2014 Author Share Posted October 12, 2014 Thanks guys for all the info. I'll make sure to prioritize the other stats before endurance and strength. What I've done so far is put might mods into 2 pieces on my gear and guardian mods into everything else. I didn't come across any defense or shield rating mods but I will start using them as soon as they become available. Thanks again! Link to comment Share on other sites More sharing options...
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