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BioWare please remove or atleast make gunships do a LOT LESS dmg


Kikitigar

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Gunships aint the problem, you can take out a gunship easy with a scout,.

 

I would be more worried about bombers.

 

gunships are a good foil, bombers can withstand more hits than scouts or strikes however bombers have a lot less mobility and can't really run so a gunship can take them out all while out of range of their drones or mines.

Edited by Sangrar
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The biggest issue with GSF currently is how difficult/complex it is to properly adjust to the in match meta. Especially for new players who don't have multiple max capped ships.

 

Every ship type has a counter, agreed, but if your "team" is up against a composition that very few of you have load outs queued up for, then it's basically going to be close to impossible for your team to win.

 

There has to be a better way to retain new players and get people re-interested than having the answer to why they lost be "Oh you got camped by X, it's because you didn't run a fully upgraded Tier 3 Y, everyone knows that X is terrible against those"

Edited by JMagee
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The biggest issue with GSF currently is how difficult/complex it is to properly adjust to the in match meta. Especially for new players who don't have multiple max capped ships.

 

Every ship type has a counter, agreed, but if your "team" is up against a composition that very few of you have load outs queued up for, then it's basically going to be close to impossible for your team to win.

 

There has to be a better way to retain new players and get people re-interested than having the answer to why they lost be "Oh you got camped by X, it's because you didn't run a fully upgraded Tier 3 Y, everyone knows that X is terrible against those"

 

This is true,

 

GSF is a game of rock/paper/scissors: bombers are rock, GS are paper and scouts are scissors.

 

Now let's look at what players start with: the type one scout (which is inferior to the type 2) and the type one strike (which is arguably the best of the strikes).

 

So a new players enters the game of rock/paper/scissors with only "paper", not only with just paper but a crappy one at that since the base load out of the type one scout gives it the worst primary weapon in the game: rapid fire lasers...

 

Add the fact that there is no training in PvE settings for new players and that mastering a ship adds quite a bit of dps/survivabilty (which takes more or less a month) and you can see why GSF is an up hill battle for newbies.

 

P.S. I have not included strikes in this trinity. That's because even if built solely for a single task any of the other 3 could do that better, they are Jacks of all trades masters of none.

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This is true,

 

GSF is a game of rock/paper/scissors: bombers are rock, GS are paper and scouts are scissors.

 

Now let's look at what players start with: the type one scout (which is inferior to the type 2) and the type one strike (which is arguably the best of the strikes).

 

So a new players enters the game of rock/paper/scissors with only "paper", not only with just paper but a crappy one at that since the base load out of the type one scout gives it the worst primary weapon in the game: rapid fire lasers...

 

Add the fact that there is no training in PvE settings for new players and that mastering a ship adds quite a bit of dps/survivabilty (which takes more or less a month) and you can see why GSF is an up hill battle for newbies.

 

P.S. I have not included strikes in this trinity. That's because even if built solely for a single task any of the other 3 could do that better, they are Jacks of all trades masters of none.

 

Actually they enter the game with scissors, according to you analogy.

And getting some basic stuff to be effective (armor and weapon regen) is a matter of few rounds, especially if you do the daily/weekly.

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