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Out of Combat Abilities


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I know there are passive abilities and active abilities, even some fun emotes type stuff you can do out of combat. However, what if each class has their own specific "out-of-combat" ability. Much like the lvl 51 abilities, they could be based off of the actual class, but below are some examples for just the general classes.

 

For example:

 

Sith warrior and Jedi knights can jump further, not higher, but further.

 

Inquisitors and consular's could have perception so they can see stealthies really well.

 

Bounty Hunters and Troopers don't take fall damage.

 

Agent and smugglers can regenerate energy super fast.

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I just came up with this off the top of my head, mainly I would love to see bounty hunters engage their jetpacks or rocket boost when coming down from a big fall, but I think it would be really awesome to see the other classes get something unique and interesting as well. Just to really help sell the character. Again these would only be usable out of combat and you'd be unable to use it with the huttball too. That way it doesn't hurt pvp sessions unless players are neglecting targets.

 

If anyone has any idea's post them. I would love for this to happen, if even just for the bounty hunters alone. :D

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I think your ideas would run into some problem with exploits.

 

There are many clever things a player can do in combat to be out of combat for a short time to exploit these out of combat abilities in ways that would create advantages in combat.

 

Imagine a Jugg in a Huttball game who can manage to leap across the catwalks with that extra jump distance and outrun all his pursuers because he's out of combat and able to move faster/further per jump than everyone else. Or imagine the Sniper that unloads his entire energy bar on your from range, and pops out of combat instantly to regen a full energy bar and unload into a second time before you can close the gap between you. Or an organized team using VOIP with a Sorc hiding out of combat in a high vantage point calling out all the stealthed enemies locations.

 

Clever use of game mechanics can allow out of combat abilities to have quite an impact upon combat.

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I think your ideas would run into some problem with exploits.

 

There are many clever things a player can do in combat to be out of combat for a short time to exploit these out of combat abilities in ways that would create advantages in combat.

 

Imagine a Jugg in a Huttball game who can manage to leap across the catwalks with that extra jump distance and outrun all his pursuers because he's out of combat and able to move faster/further per jump than everyone else. Or imagine the Sniper that unloads his entire energy bar on your from range, and pops out of combat instantly to regen a full energy bar and unload into a second time before you can close the gap between you. Or an organized team using VOIP with a Sorc hiding out of combat in a high vantage point calling out all the stealthed enemies locations.

 

Clever use of game mechanics can allow out of combat abilities to have quite an impact upon combat.

 

You're right definitely. The examples I gave were really to stir up ideas for others and possibly the Dev team. I would just love to see something that was balanced, but again gave more life to the characters. Again, my bias was leaning towards the urge to see the bounty hunters use more of their jet packs. But maybe someone like you could think of a more balanced set of abilities that could correlate with bounty hunter/ troopers not taking fall dmg.

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