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New class changes 2.10


Neoforcer

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We had to tweak the design of Penetrating Darkness/Clairvoyance for technical reasons. If the effect were triggered at the wrong time from taking damage (while the Sorcerer/Sage was activating Dark Heal/Benevolence), it could leave your character in a broken state. Fortunately, changing what causes the skill to trigger solves this issue.

 

Somebody also asked about needing to grind a new set of PvP gear because of the set bonus change. That will not be necessary if you already have 4 pieces of the PvP set (it will be updated automatically).

 

For the sake of clarity, here is a full list of all proposed Sorcerer/Sage 2.10 changes up to this point rolled into a single list together (because it can be confusing when there are multiple posts saying conflicting things):

 

Sorcerer

  • In addition to increasing maximum Force, Force Attunement will now also increase armor rating by 20%.
  • Unnatural Preservation no longer causes a global cooldown.

 

Corruption

  • Corrupted Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sorcerer's Overload.
  • Reverse Corruptions now allows Recklessness to finish the cooldown of Polarity Shift, in addition to its other effects.
  • In addition to the bonus healing increase, Penetrating Darkness will now also have a 20/40/60% chance, whenever the Sorcerer activates a healing ability, to make the Sorcerer’s next Dark Heal activate instantly. This effect will last up to 10 seconds, gets consumed when Dark Heal is activated, and will not be able to occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Consumption no longer consume health when used with a stack of Force Surge, rather than restore 3% of max health over 6 seconds after use.

 

 

Sage

  • In addition to increasing maximum Force, Force Studies will now also increase armor rating by 20%.
  • Force Mend no longer causes a global cooldown.

 

Seer

  • Master Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sage's Force Wave.
  • Amnesty now allows Force Potency to finish the cooldown of Mental Alacrity, in addition to its other effects.
  • In addition to the bonus healing increase, Clairvoyance will now also have a 20/40/60% chance, whenever the Sage activates a healing ability, to make the Sage’s next Benevolence activate instantly. This effect will last up to 10 seconds, gets consumed when Benevolence is activated, and will not be able to occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Noble Sacrifice no longer consume health when used with a stack of Resplendence, rather than restore 3% of max health over 6 seconds after use.

 

Looks like sorc/sage got nerfed before they go buffed, to not over-tune dps specs. Personally I think they should have kept Consumption off GCD, but just lengthened the CD to 3-5s. I like they moved the hinder effect to Overload, can be used in a more strategic way i think.

Edited by TezMoney
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The opener will take a big hit though seeing as one unintended ataru form hit will guarantee the loss of a gore window which is a massive dps loss.

 

This. You basically have no choice but to use gore the instant you charge in... and actually I'm not sure if charging in is even wise, as you could get an ataru proc and then your first reset is wasted. Granted, this could happen before as well. Would be nice to see a check to make sure that it wouldn't proc if your gore is already available.

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