Code_Airwolf Posted July 31, 2014 Share Posted July 31, 2014 I wasn't so much concerned with lag as I was shutting up those annoying gold merchants. I think he missed the joke. LOL I thought it was a great idea! Gold spam hits chat, a system message goes out saying there is a bounty on the spammer's head, and suddenly lightsabers ignite everywhere as the hunt is on. Link to comment Share on other sites More sharing options...
Warrgames Posted July 31, 2014 Share Posted July 31, 2014 I wasn't so much concerned with lag as I was shutting up those annoying gold merchants. They would just sit there dead and span... Link to comment Share on other sites More sharing options...
Anaesha Posted July 31, 2014 Share Posted July 31, 2014 In PvP servers I assume? Being mainly a PvE player, I wouldn't exactly enjoying having a bounty on my head. Those of us who post on the forums and often make people angry would probably have HUGE bounties on our heads. I wonder if we could collect on ourselves. Link to comment Share on other sites More sharing options...
HeatRacer Posted August 1, 2014 Share Posted August 1, 2014 Make it available on fleet. Then put bounties on the head of every gold seller / spammer. Wouldn't be hard, since the gold spammers never move, and probably wouldn't even notice or care their character is dead on the ground. Link to comment Share on other sites More sharing options...
TravelersWay Posted August 1, 2014 Share Posted August 1, 2014 (edited) Ideas like this have been floated around for the last two years. All have been shot full of holes because whatever system you implement would ultimately fail based on the current design of the game. No point rehashing the same thing almost verbatim time and again. It just will not work. I think he missed the joke. LOL I thought it was a great idea! Gold spam hits chat, a system message goes out saying there is a bounty on the spammer's head, and suddenly lightsabers ignite everywhere as the hunt is on. Until they start standing in the instanced areas, if they are not already. The ONLY way I see this working would be if you were to create a new mini-game of sorts...2 players opt in by signing up on a terminal on an open-world planet and are prevented from leaving or they forfeit the fight. Each pays 25K to enter, winner collects 45k. 30 min duration for the "hunt". At the end, whoever was the "prey" is called the "winner" unless he's killed during those 30 min by the hunter. Or players can just do that now via the honor system. Just agree to the terms, flag for PvP and let the hunt begin. BW doesn't need to do a thing. Edited August 1, 2014 by TravelersWay Link to comment Share on other sites More sharing options...
TUXs Posted August 1, 2014 Share Posted August 1, 2014 Or players can just do that now via the honor system. Just agree to the terms, flag for PvP and let the hunt begin. BW doesn't need to do a thing. Not entirely the same though - every character looks the same to me on a planet unless they're in my group, which tells me EXACTLY where they are... There would need to be some sort of a tracking system designed (think GSI seeker droid type scanning) that allows there to be a certain amount of cat/mouse being played as well as a flag that allows for combat to be initiated by only those two (unless on a PvP server). There are just a few things Bioware would need to do is what I'm saying. Link to comment Share on other sites More sharing options...
ZETA_SCORPII Posted August 1, 2014 Share Posted August 1, 2014 All I know is that the Bounty Week stuff is old and boring now, chasing live and NPC bounties that can be anywhere would be fun though. Link to comment Share on other sites More sharing options...
Doreian Posted August 1, 2014 Share Posted August 1, 2014 ESO is implementing something like this. Bounties that players can collect if you are caught stealing or murdering NPC's and dont pay up but run. Link to comment Share on other sites More sharing options...
TUXs Posted August 1, 2014 Share Posted August 1, 2014 All I know is that the Bounty Week stuff is old and boring now, chasing live and NPC bounties that can be anywhere would be fun though. Yeah, especially if they're in Explosive Conflict huh? Too many instances in this game to make it a reality, unless it's a mini game. Link to comment Share on other sites More sharing options...
Code_Airwolf Posted August 1, 2014 Share Posted August 1, 2014 (edited) Not entirely the same though - every character looks the same to me on a planet unless they're in my group, which tells me EXACTLY where they are... There would need to be some sort of a tracking system designed (think GSI seeker droid type scanning) that allows there to be a certain amount of cat/mouse being played as well as a flag that allows for combat to be initiated by only those two (unless on a PvP server). There are just a few things Bioware would need to do is what I'm saying. Like it. Perhaps a delay on the map? The target was here 10 minutes ago, for example. So you're always hot on the trail, but behind just enough for it not to be real time and no fun at all for the target. Delay would be fun as a bounty hunter and trying to predict where the target went or is possibly heading, etc......Everyone could do their best Tommy Lee Jones imitation spreading out a map and drawing circles around the search areas. Edited August 1, 2014 by Code_Airwolf Link to comment Share on other sites More sharing options...
Kane_Ren Posted August 1, 2014 Share Posted August 1, 2014 (edited) IF something like this was implemented, it would need to be a special event for starters. It could work like this 1 Random loot drop - stolen artefact case of some description. Player has option of vendoring/destroying it. If it is opened, however,it reveals a set amount of creds or rare item. This way you choose wether to participate. Opened case gives you a hunted buff and a message telling you a bounty has been placed. 2 Prospective hunters visit a terminal and selects target level (target acquisition terminal sounds good) and purchase a scanner for a nominal fee. Activating the scanner reveals the planet location of available target. Activating again on planet reveals the sector. Once the hunter is in the same sector as quarry. Activation gives bearing (like seeker droid) and off you go. Hunted buff has a CD of 1 hour, logging does not reduce the time. If the quarry leaves planet, hunter is immediately alerted Locations such as ship and stronghold are unavailable, any place where the hunter cannot follow is also out, such as ops/fp's. reward for successful bounty is creds and maybe rep tokens quarry can either participate or not and gets something for successfully evading capture That's how I'd do it Edited August 1, 2014 by Kane_Ren Link to comment Share on other sites More sharing options...
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