Aelanis Posted December 8, 2014 Share Posted December 8, 2014 why to pick +1 charge of force potency in balance? (well also force infiltration..) It's one of only 2 talents that increases your damage. As a DPS, increasing your damage is your main goal, so the pick is self-explanatory. Link to comment Share on other sites More sharing options...
IInox Posted December 8, 2014 Share Posted December 8, 2014 It's one of only 2 talents that increases your damage. As a DPS, increasing your damage is your main goal, so the pick is self-explanatory. Yeah ok but it's negligible imho, you could crit more without it with rng. Link to comment Share on other sites More sharing options...
Aelanis Posted December 8, 2014 Share Posted December 8, 2014 (edited) Yeah ok but it's negligible imho, you could crit more without it with rng. By that argument, I shouldn't use Recklessness at all, because I could crit more without it due to some good RNG. If you, as a DPS, have the option to increase your damage at no cost to you, you do it. Edited December 8, 2014 by Aelanis Link to comment Share on other sites More sharing options...
IInox Posted December 8, 2014 Share Posted December 8, 2014 By that argument, I shouldn't use Recklessness at all, because I could crit more without it due to some good RNG. If you, as a DPS, have the option to increase your damage at no cost to you, you do it. well this isn't properly the same thing, you know. Of course this is a right point ad I agree with you, and maybe I'm underestimating it, but Idk..for 1 hit I'm feeling I could jump it. If I need a burst phase yeha i pick it for sure Link to comment Share on other sites More sharing options...
Aelanis Posted December 8, 2014 Share Posted December 8, 2014 well this isn't properly the same thing, you know. Of course this is a right point ad I agree with you, and maybe I'm underestimating it, but Idk..for 1 hit I'm feeling I could jump it. If I need a burst phase yeha i pick it for sure It's not just one hit, though, it's an extra stack every 45 seconds. It's an extra 3.5-4k damage every 45 seconds, or an extra almost 80 dps. It's less for Serenity/Hatred, but it's still good. Link to comment Share on other sites More sharing options...
IInox Posted December 8, 2014 Share Posted December 8, 2014 (edited) It's not just one hit, though, it's an extra stack every 45 seconds. It's an extra 3.5-4k damage every 45 seconds, or an extra almost 80 dps. It's less for Serenity/Hatred, but it's still good. uhm 80dps..right. never thought about that. ok then! It's more than what I thought Edited December 8, 2014 by IInox Link to comment Share on other sites More sharing options...
JasonNH Posted December 9, 2014 Share Posted December 9, 2014 A couple of quick questions about the spec as I'm a bit new to it in 3.0. As a shadow are you opening with Sever Force or Vanquish? While the immediate buff from vanquish is nice it seems to put you a bit in the hole force-wise and it feels smoother to wait a couple of GCDs for the proc. Secondly, I take it mind crush is essentially replaced by vanquish any time the proc comes up, even if we're not close to expiring the 45 second buff yet simply because it does more damage than mind crush, right? Link to comment Share on other sites More sharing options...
Aelanis Posted December 9, 2014 Share Posted December 9, 2014 A couple of quick questions about the spec as I'm a bit new to it in 3.0. As a shadow are you opening with Sever Force or Vanquish? While the immediate buff from vanquish is nice it seems to put you a bit in the hole force-wise and it feels smoother to wait a couple of GCDs for the proc. Secondly, I take it mind crush is essentially replaced by vanquish any time the proc comes up, even if we're not close to expiring the 45 second buff yet simply because it does more damage than mind crush, right? Once you get Vanquish, you can basically remove Mind Crush from your bars. You may very situationally use them both, but that's highly situational. Opening with Vanquish is easy now with the 30 meter range, but only if you can time it to land as the tank pulls. If playing solo, it's a slow way to open, but maximizes burst. Link to comment Share on other sites More sharing options...
JasonNH Posted December 9, 2014 Share Posted December 9, 2014 Yeah, I was trying to time it with the tank opener, but I was more curious about the force tradeoff by waiting a bit. I wish we had the force regen buff out of stealth, it would be a no brainer then. Link to comment Share on other sites More sharing options...
Aelanis Posted December 9, 2014 Share Posted December 9, 2014 Yeah, I was trying to time it with the tank opener, but I was more curious about the force tradeoff by waiting a bit. I wish we had the force regen buff out of stealth, it would be a no brainer then. You can manage it just fine. Practice on the dummy. You have enough force to Vanquish > Creeping Terror > Death Field > Discharge > Thrash > Assassinate > Vanquish > Leeching Strike, so go crazy with it. From there, you'll have to Saber Strike twice over the next few GCDs to get back to a safe level of Force, but it's very doable. If you really want to burst something, take out the second Vanquish, Creeping Terror and Discharge from there, and you actually burst fairly hard (especially with the 6 piece set bonus). Link to comment Share on other sites More sharing options...
JasonNH Posted December 9, 2014 Share Posted December 9, 2014 Thanks, I appreciate the feedback. One more question before I spend more time on the dummy. Why don't you use Leeching strike prior to thrash since it's the same amount of force but more damage? Link to comment Share on other sites More sharing options...
Aelanis Posted December 10, 2014 Share Posted December 10, 2014 Thanks, I appreciate the feedback. One more question before I spend more time on the dummy. Why don't you use Leeching strike prior to thrash since it's the same amount of force but more damage? Because, with the set bonus, Thrash gives you an auto-crit, and if you don't Thrash and immediately Assassinate right there, you miss out on a double-relic proc, adrenal fueled critical Assassinate. Link to comment Share on other sites More sharing options...
JasonNH Posted December 10, 2014 Share Posted December 10, 2014 Ah, that explains it, I don't have the set bonus yet. Makes sense, thanks. Link to comment Share on other sites More sharing options...
Ziddal_the_green Posted December 13, 2014 Share Posted December 13, 2014 How does Force Strike's new proc cd ( 9 sec instead of 7.5 ) affect our rotation? Do we maintain the odd number separation between SF & FB ? From what i noticed after 4 rotation Vanquish bumps into either SF & FB or FiB... Link to comment Share on other sites More sharing options...
Aelanis Posted December 13, 2014 Share Posted December 13, 2014 How does Force Strike's new proc cd ( 9 sec instead of 7.5 ) affect our rotation? Do we maintain the odd number separation between SF & FB ? From what i noticed after 4 rotation Vanquish bumps into either SF & FB or FiB... It means you can delay Vanquish by 2 GCDs and not be punished for it, though delaying by 2 means you need an instant reapplication next time. You still keep the odd number of GCDs between SF and FB. Also, Vanquish should never bump into them. My rotation looks like: FB > X > melee > X > SF > X > Y > X > melee > X > Y > X Where X is a place that Force in Balance can fall or I use a melee move, and the italicized ones are specifically where I use Vanquish or I use Vanquish. Y is always a melee move, and where the word melee is is exactly when I trigger an instant Vanquish every single time. With a 9 second rate limit, it should happen at the same 2 points in your 18 second rotation every single time, making it very easy to work around. It will only get delayed when Force in Balance runs into it. Link to comment Share on other sites More sharing options...
IInox Posted December 25, 2014 Share Posted December 25, 2014 It means you can delay Vanquish by 2 GCDs and not be punished for it, though delaying by 2 means you need an instant reapplication next time. You still keep the odd number of GCDs between SF and FB. Also, Vanquish should never bump into them. My rotation looks like: FB > X > melee > X > SF > X > Y > X > melee > X > Y > X Where X is a place that Force in Balance can fall or I use a melee move, and the italicized ones are specifically where I use Vanquish or I use Vanquish. Y is always a melee move, and where the word melee is is exactly when I trigger an instant Vanquish every single time. With a 9 second rate limit, it should happen at the same 2 points in your 18 second rotation every single time, making it very easy to work around. It will only get delayed when Force in Balance runs into it. Tbh it's not really clear, wroten like this ^^' btw so basically you are desying Fb and SF by 4GCD? Link to comment Share on other sites More sharing options...
Aelanis Posted December 26, 2014 Share Posted December 26, 2014 Tbh it's not really clear, wroten like this ^^' btw so basically you are desying Fb and SF by 4GCD? There should be 3 GCDs between them, yes. Link to comment Share on other sites More sharing options...
IInox Posted December 26, 2014 Share Posted December 26, 2014 There should be 3 GCDs between them, yes. yeah I meant 3gcd, i counted the number of ">" instead of skills. asd Link to comment Share on other sites More sharing options...
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