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Aelanis

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Everything posted by Aelanis

  1. Not sure if you saw the range nerf on Death Field, but that's it. They also still haven't announced new group content, over a year since they announced this current expansion. They're on track to go 2 years with no new group content, it seems.
  2. Have you played S&V or TFB NiM? Most boring instances to tank in the game. You have more to do in most HM flashpoints. Besides, I've seen way more groups fail due to garbage DPS than tanks or healers.
  3. My wish list: New, balanced, bug free content. Remove either balanced or bug free from the previous item. Remove the other qualifier from the first line item. A nice mix of survivability and damage for Hatred, by boosting the damage on Thrash somehow (proc please?) and turn the self heals into a damage absorption bubble. A new ability to tie burst to for Deception, both the Static Charge stacks and a little more burst back besides. I'd love to have my 15 second Force Speed back.
  4. Somebody never tried 16 man Cora HM on a Sorc. It didn't matter how good your healers were: if the mouse droids targeted you, you died. Survivability matters, though there is a serious lack of meaningful heal checks that matter that involve healing party members through damage. But it happens, and that's when survivability counts. It also seems like you didn't do HM raids in 3.0, when you played a Bounty Hunter or you held your group back. This is about making class choice purely a preference. I'm also not sure if you're aware, but the suggested +/- 2% spread is pretty nearly tight enough that last place can beat first place with some luck and purely equal skill and gear optimization.
  5. 1.2 million?! Woooooooow, I'm SO IMPRESSED. /sarcasm I mean, people were only pulling 3 million last expansion as Hatred.
  6. Honestly, I think you're blowing a few of those bullet points out of the water. For instance: Name a single fight where your group's AoE will make or break the fight. None of the rotations in this game are particularly hard to execute. Maybe this is a bit biased, but most Disciplines regularly use less then 10 moves and in a very particular order. Having to adjust to a boss fight is not hard either: it just requires a time investment in practice. Easily your best point, and, from past examples, one I don't think the combat team can compensate for in terms of balance without simply homogenizing the classes. So make the DPS checks harder. Not in the 4.0 way by increasing health, but by making good DPS harder to maintain. This is a small rebalance issue, and honestly only requires some small tweaks to bandaid, if they won't put in the effort to do it right. Besides, like you implied: the true potential will rarely be seen anyway. Here's another thing that could easily be solved with some clever design, but again, not something I'm expecting. If the DPS checks are sufficiently tight, then you'll see a reason to take the sustained doing lightly better average DPS, or else the burst specs will need to step it up. But gone are the days of 0% Brontes wipes. This is all theoretical anyway, so I don't expect it will ever get noticed. I think your miscellaneous concerns are much more pressing, to be honest.
  7. It's more or less perfect for the pull. You do your last GCD and Stride out, get pulled back in, and keep going smoothly.
  8. 1) Darkness makes the best use of Overcharge Saber, no contest. 2) The DPS boost is mostly negligible in Hatred unless you're on an AoE pull. Otherwise it's not the worst suggestion I've heard, except that every other Discipline would complain about it.
  9. Maybe a little overboard, but fine work. The only thing I would add is PvE knockback/stun immunity on Ravage||Master Strike (not the stupid new name) for Vengeance||Vigilance. I also don't know if I could stand by the choice of placement for AP||Tactics any more, either.
  10. I think some people are overplaying the ranking system here as the important part of the idea. The actually important bit is the overall spread. The Disciplines being balanced to a +/- 2% point means that, given equally skilled players in equally optimized gear should be trading off the top DPS spot on a regular basis due to variance in damage rolls and crit successes. I looked over Bant's changes, and they're quite well thought out, and it really is too bad that BioWare probably won't read through this thread.
  11. 9 second reset on Raze makes the rotation flow perfectly. The rotation is super clean pre-execute. What you would want is a damage boost on dots applied via the original abilities and not through Lacerate, or remove the spread entirely. Also, consider a a shield a little like a sorc bubble that gains strength as you self heal at a 1:2 ratio of absorption to self heals, capped at 10% max HP. It'll never happen, but it's neat.
  12. Super try-hards who want to always be shimmed up do. It's not possible to see the difference through your crit variance, so I wouldn't bother with those stims. Bant's thread is otherwise what I would suggest.
  13. Check my guide in my signature for a stronger opener. Aside from that, just work on timing those dots correctly, seems like they fell off a couple times based on my guess for your Alacrity and the average and minimum times between uses. Again: this is from mobile, so I'm not digging too deep.
  14. Work on that Blackout rotation. Your minimum time between Blackouts should be 12 seconds. More Blackouts means fewer saber strikes. Hard to say what else from a mobile device, but other posters have ahd it right: don't compare to top parses, their average crit percentages are way off as they're super lucky. Find good parses with at least 3 or 4 other fights in the log and average out the DPS, then average the same number of your own fights. It's odd to be back, finally, and on mobile to boot.
  15. There's a guide in my signature. Take a read, then come back with questions. Quick notes: don't use Telekinetic Throw or Project unless you're going to be off target for more than 3 seconds. Don't use Shadow Strike, ever: you're playing Hatred, not Deception. Whirling Blow spreads your dots, spam it in AoE situations.
  16. I am astounded by how people think that literally cowering in a corner is part of participating in a fight. And by spreading out cooldowns, you mean praying you're up against a Carnage Marauder or Marksmanship Sniper so that Deflection isn't nearly useless? Or spreading out the 3 (5 talented) seconds of Shroud? Because the only thing left after that is your taunt, which is another 6 seconds of unimpressive damage reduction. And before you say "Phasewalk and Force Cloak are DCDs," no, they're not, they're disengagement tools. Neither actually reduces the damage you take, and you can't survive in combat any longer using either of them. You can use them to run away and hide, but they're not DCDs.
  17. None of them can. Self heals are heals. Nitpicking aside, you'd have to spread that 190k damage over more than 2 minutes to have much of a chance of surviving that as a hatred Assassin, and your health would end awfully low. Your opponent would have to be asleep for you to survive that long without heals.
  18. It's late, your numbers you presented are garbage, and everyone has already pointed out everything I would have said. I'd just like to add that: I've been playing Assassin since the game came out. I've cleared all Nightmare content on my Assassin at level, with the exception of the last two bosses of DP and all of EC because I wasn't serious about raiding by that point, and I cleared 8/10 HM on my Assassin in 3.0, stopping on my Assassin only because it made no sense to not bring a bounty hunter on the final fights in each instance. I know my way around Assassin, and I know how to recognize when we're at our weakest in quite some time. I know how to recognize when burst classes can out-sustain Hatred. I know when the class I've poured full months worth of time into learning and improving at is not holding up well. You want to cherry pick some numbers off of ****** bosses in the most lackadaisical and worthless raid difficulty in any game I've ever seen, and try to say I don't know Assassin DPS? Do your homework first, next time. As for what would fix Assassin DPS in PvE? A damned sustained DPS buff for Hatred and a small bump in burst for Deception. People have been asking since 3.0 to make Hatred even a shadow of what 2.8 Madness Assassin was (and by god was it glorious when we got to shine for 5 months), but it won't happen. BioWare doesn't care about group content in this game, or else they wouldn't delay a PvP fix for a whole month, and they would have at least announced that they're working on new group content.
  19. Since you've got your head thoroughly buried in PvP world, let me shine a little PvE perspective on the situation. Snipers have, hands down, with no exceptions, the best passive and active defenses in the game, as far as any and all PvE content goes. Marauders are a decent second, but Snipers still crush them. 2x: Large extra hp bubble, immunity roll, a couple of seconds of extreme DR, nasty accuracy debuff, and a one-off group-wide 20% DR with a huge radius. They ALSO potentially HAVE self-healing, if they sit still. Now, while that doesn't work so well in PvP, that's their modus operandi in PvE. Not to mention their nifty, always up DR damage absorption shield they can generate 3 of every 6 seconds. In PvE? Assassin is LITERALLY the worst DPS in the game. Every single other advanced class can outburst Deception or out sustain Hatred. Or both. Assassin, as a DPS, is in a TERRIBLE place. Also, Force Speed isn't a defensive cooldown. Just saying. And if you call literally running from a fight a defensive cooldown, I think you need to take a look at your definition of a DCD.
  20. Still hard to criticize a rotation for being "spammy" compared to another when the one you aren't calling "spammy" uses 5 moves for 70% of the fight. And sure, Hatred is a more-or-less static rotation, if you look at it from a 90 second rotation point of view. From that point of view, it perfectly repeats itself (except for the Bloodletting triggers). Of course, most people can't look at it like that, and so it changes up a bunch every rotation, with Death Field, Leeching Strike, and Demolish shifting regularly.
  21. Nothing useful, really, so I was arguing just to argue last night, and picking on phrasing that I saw that made no sense in the English language. Layovers are REALLY boring.
  22. Well, I've never reported my own death, but I fail to see how that's any different from either other tank, barring Enraged Defense. Which, believe it or not does actually have a cooldown (mind = blown).
  23. So sqishy. So bad it has an "immunity to sorcs" ability for 5 of every ~45-50 seconds.
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