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Assist Kill System Idiea


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would it not make more sense for gsf to make the kill go to the player that has done the most dmg to the target and not to the player who managed to swoop in for the kill shot

 

If you attack somebody and they constantly heal back up to full, and then somebody else comes in and decisively kills them -- they should get credit -- not you because you spent the last 3 mins 'trying' to kill them and getting off lots of shots.

 

Obviously you're talking about more obvious/bogus reasons, but it's next to impossible to distinguish between them.

 

You should just be grateful that the game even tracks assists.

Edited by Kalphitis
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