Jump to content

Kalphitis

Members
  • Posts

    201
  • Joined

Everything posted by Kalphitis

  1. Hey Hey Yeah, sounds like I need to dust off my Harbinger character and head on over there
  2. Well it sure isn't Bastion -- apparently the GSF population died there while I was gone.
  3. Unlikely. Very, very unlikely. I would target my guild members first, even if we made a pact over mumble not to attack each other beforehand -- then I would laugh about it. I know they would do the same as well. Many mmos have free-for-all types of gameplay. The basic rule of thumb is that you always go after the most powerful person first. This would be exactly the opposite of current TDM games, where newbies are targeted and mowed down. I would be all for this, it would be fun and (I would think) be somewhat simple to implement in the game. The biggest flaw is that people would just go battlescout to have the best evasion to last until the end, then they would have the best 1v1 ship to finally win But, it would still be fun. Heck, I just flat out want more variety. I would support almost any new game-type.
  4. It obviously would have its flaws, but I support reducing game size. Especially your original statement about 4v4 teams having a better chance at better matchmaking and more fair games. Most TDM games boil down to who can kill the other team's newbie 2-shippers the most to win, while the veterans on each side more or less ignore each other because they know how to fly evasive and avoid being killed quickly. In order for this to work though, 4v4 matches would have to select 8 players of similar level....and given what we know about the current matchmaking system, it would pretty much require a complete overhaul of the system to make it work right.
  5. Ignoring how whiny this sounds, this is really the only valid negative argument to come out of this thread. And you can't say 'L2P, go find some friends, and fight them back!'. What friends? Where are these other good players? The GSF community is shrinking atm. Games are almost always one-sided, and it sucks. Would it be more fun if people split up more often? Probably, yeah. But it's not fair to ask friends to stop playing together just to help the integrity of the game. We need more GOOD players on each server, which isn't going to happen -- which is why we need cross server queuing. Until cross-server, premades are always going to be perceived as evil and these whiny threads will continue. Maybe we should have a GSF server event on The Ebon Hawk sometime in the near future. Like, a real one, not intergalactic bomber day That way they can plan to have all of their good players on at the same time (ideally) to have more competitive games.
  6. I agree, let's reset! I'd like to nominate General Brass. He plays without premade VOIP nonsense, unlike a lot of the so-called 'aces' in this thread.... Now I've never seen him play, and don't have any idea what server he's on. But that's irrelevant.
  7. Retro thrusters on a GS seems very interesting. Hit them with Interdiction missile, fire slug cannon at them -- as they close the distance you can retro thrust away from them to get 1 or 2 more BLC hits in. Sounds deadly, but.... Retro thrusters are great on a SF -- they have some of the highest DPS in the game so having that extra time for getting hits can = more kills. Plus with directional shields, you can usually handle the extra head-on time against an opponent. Retro thrusters are great for a Scout. They also have great DPS and can pop evasive cooldowns to survive extra head-on time. But for a GS? I feel like my SF's heavy lasers would tear through a GS if they tried a retro head on against me. Have to assume they will have distortion field, and it would suck for them to have to blow two of their missile breaks at once just to increase their evasiveness/survivability when using retro thrusters. From a GS hunting perspective, I think I'd rather Gunships have retro than barrel roll.
  8. If you attack somebody and they constantly heal back up to full, and then somebody else comes in and decisively kills them -- they should get credit -- not you because you spent the last 3 mins 'trying' to kill them and getting off lots of shots. Obviously you're talking about more obvious/bogus reasons, but it's next to impossible to distinguish between them. You should just be grateful that the game even tracks assists.
  9. Aww, did somebody rage-quit and leave the match early? Pity party for Renegade-one on 3! 1..............................2................................3....................................... Awwwwwwwwwwwwwwwwwwwww................ There there, it'll be ok. Tomorrow's another day. And hey, Wildstar is out now, so you don't have to worry as much about this game.
  10. Pay to win doesn't just mean that you get access to things that other players don't. It also means you can have access to things 'faster' or 'easier' than other players that don't pay. In that sense, several aspects of swtor, including GSF, are the very definition of pay to win. If I wanted to at this point, I could pay to convert all of my strike fighter req into fleet req to get all of my other ships close to fully mastered. That would give me a significant advantage over somebody who either doesn't want to spend money to do that, or can't. The bigger issue here is that Nemarus is saying he's 'happy' to invest money in GSF, because it shows the devs that the players like it. Piss on that. Nobody should spend money on something in an mmo to try and encourage its further development. Spending real world money on GSF, at this point, would be a complete waste. The devs have all but said that they're focusing on other aspects right now. We won't get any major maps anytime soon. We won't get any new game-types anytime soon. We won't get any new types of ships anytime soon (Infiltrator is all but dead). We probably will never have cross server queues, which is the one thing the game needs the most. Look, I like GSF. It's a great, enjoyable game. But let's not delude ourselves into thinking that using cartel coins will in any way make it better.
  11. #46 Realizing at the last moment that you didn't upgrade distortion field on this ship, and you won't dodge the missile #47 Having to answer the door because the pizza dude showed up mid-way through GSF #48 Blindly following your comrades in Domination while you destroy the opposition, and too late realizing that the enemy capital ship is firing at you
  12. Translation: I spend real world money to make my ship better. I support pay-to-win MMO philosophies. I don't blame you Nemarus, it's not your fault. If you have the money to spend, more power to you. It's Bioware's fault for making the stupid system to begin with that allows people to take advantage of it. I will never support the cartel market, and I will never support a post that encourages its use. Instead of 'pay-to-win', maybe Bioware can use some creativity and use a model like 'play-to-pay'. Oh wait, Wildstar is going to use a 'play-to-pay' model (CREDD). And, it's going to have cross-server Queues at launch! Apparently, Bioware's cartel BS doesn't make them enough money to create something as complicated as cross server queues. Wildstar launch in less than 24 hours. Woop woop!
  13. 500 credits says new players would burn the fleet req on upgrading their rapid fire lasers.
  14. Yea why not, PvE folks get free purples when they hit max level. Fair is fair.
  15. Ironically, I've found that it's somewhat easier to take over satellites held by bombers IF you're in a PUG with new-mediocre players. If you play with other good players, they keep their distance and shoot from afar, which often doesn't work out that well and just takes time. But if you're with a bunch of newbies...they basically serve as mine fodder for you Watch them dive in and soak up the mine damage, then follow and clear the bomber out yourself. These brave souls should get medals in Domination matches for taking the most damage.
  16. So....did you win? Would be embarrassing if you didn't
  17. Whenever a ship becomes the victim of the Slicer's Loop ability, their screen pulsates with a very annoying flash. Along with being very annoying, it's also somewhat painful. I've spoken with various players, and all seem to agree that it hurts their eyes when they are targeted with this ability. Over the past few weeks, I've found myself getting 'Slicer Looped' more and more often. Why is this ability becoming so popular all of the sudden? It's not because it is useful....because it sure is not. I have heard pilots on various servers say that they often use slicer loop just to piss off veteran players they go up against. They know the ability is not nearly as good as other options, they just like to piss off and annoy other players. Is there a reason that Slicer's Loop needs to make your screen pulsate with annoying flashes? Other debuffs that you can experience do not have visual annoyances associated with them. Devs, please remove this visual nonsense from Slicer's Loop so that I will be able to see my grandchildren playing someday. My eyes will thank you.
  18. Never heard of this game until now.... I personally never understood the popularity of the Battlefront games. The first Battlefront was quite clearly a 'Star Wars copy' of Battlefield 1942 -- except it was glitchy and not nearly as good. The space combat in Battlefront 2 was horrendous. I'm not going to waste money on the third one like I did the first two.
  19. Screw the TF series. I want X-Wing Alliance 2. Uncle Antan is still alive and mocking all of us. He NEEDS to be killed.
  20. Would be fun in Deathmatch. Would be lame as hell in Domination.
  21. I like GSF, you don't. I like Wildstar, you don't. Maybe we just have different tastes in games? If that's the case, I bet you'll love these games! https://www.youtube.com/watch?v=3MtrcSDvf4A Highly recommend you try them out
  22. It's official, people are comparing swtor to star trek online. I suppose we all knew this day would come...swtor is now completely dead. Less than two weeks until Wildstar, just hang in there folks, hang in there...
  23. The records, for the most part, are meaningless. I don't really know why they're in the game. Two things: 1) If you care that much about them, and it bothers you, you need to just chill. Chill man It's a game. 2) Nobody else will ever care what your records say. If you have a really impressive K/D ratio, or W/L ratio, it means absolutely nothing. If you have a really bad K/D or W/L ratio, it means absolutely nothing. There is no competition in this game. There is no realistic matchmaking. If you care about competition, GSF isn't the game for you. If you have fun flying around and shooting stuff, it is.
  24. This. The only time VOIP is helpful is if you're already in a highly competitive/close match. Having VOIP as a PUG will not do a damn thing for you, premades will still walk all over you. Blizzard incorporated a VoIP into WoW years ago -- and it's complete crap. They admitted it's crap, but never improved on it because there was no interest (people just use mumble/vent/ts/etc). Do we really think Bioware would have better success?
×
×
  • Create New...