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World pvp ruined by companions?


squalo

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tbh in my opinion,whenever engaged in player vs player combat your companion should go goes poof for the duration of combat ( excluding duels thats based on what the duelists decide)

 

Right. So when you see a guy with a big pull, you shot him, his companion disappears, and you get a nice 4-5 vs 1.

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That is completely wrong. Companions do make a BIG difference. As an example lets take the healer companion. You think it affects the same a tank than an assasin? Then we have my case, im a scoundrel (operative mirror) and i rely heavily on bleeds. But its useless since every single class can have their companion cleanse them. Imho this is totally unbalanced.

 

The healer companion is universally horrible for pvp, everyone should be using their melee dps companion. It's an even playing field.

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Right. So when you see a guy with a big pull, you shot him, his companion disappears, and you get a nice 4-5 vs 1.

 

His idea has flaws yes, but a similar system is needed in my opinion for example, if player is engaged in pvp combat, the companion shouldnt be able to interfere, that includes heals/attack he player. That way the mobs wouldnt **** the guy being ganked and it shouldnt unbalance the pvp fight.

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Take a bit more control of you companion. If you let them go off on their own... well you are simply going to lose. As with any fight, focus on a single target, work your cc, reduce your profile.

 

Unless you have levels, I don't expect you to win 2v1. Put up a good fight and kill one, absolutely.

 

In a proper balanced pvp world of classes, 1v1 should be the only time you are 50/50. Beyond that its all about who focus and organize better. We should never seek a socialist ideal in pvp.

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The healer companion is universally horrible for pvp, everyone should be using their melee dps companion. It's an even playing field.

 

From the opvp experienced i have (just tattoine for now) almost every1 uses a companion that can cleanse debuff and heal. And it does far more in the fight than my melee companion. Especially paired with tanky opponents

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From the opvp experienced i have (just tattoine for now) almost every1 uses a companion that can cleanse debuff and heal. And it does far more in the fight than my melee companion. Especially paired with tanky opponents

 

They're using them because they're good for pve not pvp and everyone doesn't have all their companions yet at that level.

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Unless you have levels, I don't expect you to win 2v1. Put up a good fight and kill one, absolutely.

 

 

In almost every MMO it is possible to win 2v1 in equal level (or even waiting till they pull a mob to find them offguard in some cases). One of the keys is that, they dont expect you (mostly stealth classes) so they have to adapt on the fly while you already have everything more or less planned. If they are not very experienced in pvp this makes a really big difference and its possible to 1 v X if you are better than them and have some circumstances on your side. (surprise, cds, low energy)

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In almost every MMO it is possible to win 2v1 in equal level (or even waiting till they pull a mob to find them offguard in some cases). One of the keys is that, they dont expect you (mostly stealth classes) so they have to adapt on the fly while you already have everything more or less planned. If they are not very experienced in pvp this makes a really big difference and its possible to 1 v X if you are better than them and have some circumstances on your side. (surprise, cds, low energy)

 

Companions help the 1 in 2v1s more than they help the 2.

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Right. So when you see a guy with a big pull, you shot him, his companion disappears, and you get a nice 4-5 vs 1.

 

What about something along the lines of companions not being able to attack other players or heal damage caused by players? They would still be out to take care of the pve raffle done by the pull or heal the damage caused by those mobs, but not help in the pvp aspect. Just a thought.

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What about something along the lines of companions not being able to attack other players or heal damage caused by players? They would still be out to take care of the pve raffle done by the pull or heal the damage caused by those mobs, but not help in the pvp aspect. Just a thought.

 

In a perfect world that would be nice but if they do implement something along those lines I see a few bugs. If they could get it working right I say this would be a nice idea.

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What about something along the lines of companions not being able to attack other players or heal damage caused by players? They would still be out to take care of the pve raffle done by the pull or heal the damage caused by those mobs, but not help in the pvp aspect. Just a thought.

 

Thats exactly what i said some posts earlier, that way companions dont interfere in pvp and also eliminates mobs interference .

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I think companions in open world PvP are fine. For many players, your companion is an integral part of your character build and removing them would be like playing without 1/3 of your abilities.

 

I dont think its that way, if it was rly a part of your character build, companions would be allowed in warzones. Normally when u select adv class, if u choose for example to be a tank its because you want to be able to take a beating, giving up the chance to heal. Companions make you able to be a tank and still get heals/dispells = Unbalanced.

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Companions make you able to be a tank and still get heals/dispells = Unbalanced.

 

Playing with a partner has the same effect. Is group play in world PvP unbalanced too? Don't think of it as a 1v1 scenario. You have a companion available to you as well, use it. This game is designed with companions as a necessary part of the game. The reason companions are left out of warzones is that 8v8 with 16 companions would just be too chaotic, not because of some "companions don't belong in PvP" concept.

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One of the biggest flaws I've seen design wise in this game is in the way companions work within groups. This is a particularly valid concern when it comes to PvP. If you're in a full group of 4 then non of those players can use a companion. It is a curious design. Bioware allow companions in PvP but do not allow them in concert with PvPers who are grouped together for the benefits of organisation.

 

Does Bioware not want PvPers to use their grouping system AND use companions at the same time? Why not?

 

The only options are therefore

 

1) Allow companions to be summoned in full groups

2) Dismiss all companions when PvP occurs

 

Right now the workaround is to group players in pairs. A compromise no team focused PvPer should be forced to make on account of bad companion mechanics.

 

Also, the statement that all players are designed as 'pet classes' is untrue. Traditional pet classes generally get bonuses/buffs or other benefits for using their pets and are perfectly viable in group situations. Either Bioware's idea of a pet class is restricted to solo/duo content or perhaps there are no pet classes and the whole system is just badly designed.

Edited by Gryffin
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Ok, so today i hit lvl 25 and was loving almost everything i had seen so far and could only imagine how awesome world pvp would be. So i decided to go to tattoine to find my first open world pvp experience and was extremely dissappointed.

 

First, the questing zones arent shared so i had to stop questing just to go try to find some pvp (even though it doesnt give any ingame rewards) . When i finally found 2 guys questing i was like nice 2v1, lets wait till they pull mobs and try to get them. But wait, companions come in play so it was more like 4v2, which means its impossible to kill anyone since its his friend healing him + healer companion +multiple ccs everywhere+ridiculous dmg on myself from all of them)

 

TL: DR --- So in my opinion the lack of rewards but specially companions ruin open world pvp which i was rly hoping for. What are ur thoughts on companions in ow pvp?

 

PS: Almost every single empire i found uses a companion that heals and cleanses debuffs. From what ive seen, i suppose the republic mirror is the c2-n2 (or similar) droid which nobody uses (in my opinion it isnt that good). Am i wrong?

 

yes i can understand how frsutrating this could be, yet another screw up by bioware. pvp is player vs player not 10 companions and you vs a player.

 

im realy beggining to wonder about this game :/

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If you want straight up PvP go queue up for a WZ, if you want world PvP them prepare for the consequences of "random variables" (something that happens IN ALL MMOs THAT FEATURE WORLD PvP) such as being out numbered by smart players who tend to group up and use a good companion chemistry.

 

This whole debate is a moot point, the way I see it is if you choose to go looking for a fight in the world then you are at the mercy of "random variables" i.e. companions. All I can say is choose your battles well, don't rush in and expect to win because you have the "surprise" advantage. If you are outnumbered your are going to overplay your character no matter what companions they decide to use even if it is the useless ship bot.

 

Better yet grab a buddy and go questing or looking for fights, the best experience I've had playing this game is playing with a friend, most other enemy players will avoid us allowing us to do our quests in peace, and if they do decide to attack (usually in a small group) the companions give us a great tool to help control the flow of battle since most other players just rush in and throw the proverbial "dice" hoping for a victory.

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yes i can understand how frsutrating this could be, yet another screw up by bioware. pvp is player vs player not 10 companions and you vs a player.

 

im realy beggining to wonder about this game :/

 

Exactly how i feel. I was so looking forward to this game and now im rly questioning if ill rly play it. :(

 

EDIT: Any1 know if companions are allowed in Ilum?

Edited by squalo
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