odonoghuet Posted May 5, 2014 Share Posted May 5, 2014 Part showcase, part training system, but it would be nice to have a room expansion on the guild ships that is a kind of fan made dungeon that can be loaded with beasties and run with groups. This could be made more fun with the guild having to capture exceptional example mobs from across the game, and the use of bioanalysis and cybernetics to create augments to these beasts to make them stronger and more challenging or even add mechanics. No treasure drops but just a fun diversion that can be arranged like furniture to make a little training zone for role practice. Link to comment Share on other sites More sharing options...
Lecto Posted May 6, 2014 Share Posted May 6, 2014 I'm okay with this idea.....could be a useful training tool. My only concern with the upcoming Guild Ships & Housing units is that they will all likely have their own chat channels. That's really going to hurt the ability to pug people from general for forming groups. Link to comment Share on other sites More sharing options...
Korithras Posted May 6, 2014 Share Posted May 6, 2014 A waste of time and resources imo. By the time you go through all this trouble, you'd be better off running HM flashpoints and actually getting gear and commendations. Link to comment Share on other sites More sharing options...
ZahirS Posted May 6, 2014 Share Posted May 6, 2014 Guild Ships are not themeparks. Link to comment Share on other sites More sharing options...
EranofArcadia Posted May 6, 2014 Share Posted May 6, 2014 Having a place where the consequences of wiping are much lower, where you can go straight to the fight that requires practice, and where people will only be if they want to learn, seems like a great idea. Link to comment Share on other sites More sharing options...
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