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EranofArcadia

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Everything posted by EranofArcadia

  1. I already got individual unlocks on all my characters for Unify Colors, 3rd Crew Skill, and Character Titles from a referral link. I bought Crew Member Appearance (aka Companion Customizations) and Legacy Title Account-wide Unlocks from the GTN; the Hide Head Slot was too expensive considering I would only use it for 1 or 2 characters, and I could never find an Additional Quickbar on the GTN. (An accountwide unlock for that is only 500 CC, so I can just pay CC if I decide I want one.) I skipped the Section X unlock and I didn't buy anything for WZs, FPs, or OPs because I won't be doing those.
  2. Thanks for all the advice. My sub is going to expire next week when I am on vacation so that's it for me. I'd let you all know how it goes, but, you know . . .
  3. I tried clicking a referral link, it said "this referral already exists." What does that mean?
  4. Another question: How do I go about adding unlocks to collections? If I buy the "companion customization" unlock on the GTN for example, I probably can't use it until my sub runs out - can I then pay CC to unlock it for all my characters? And is there a list somewhere that says how much each thing costs?
  5. No, no, that is absolutely the only correct way to play sniper. Anything else is being a noob.
  6. Why do you say "if you can get the account-wide unlocks?" How would I get them that way vs. per-character unlocks?
  7. Better do lots of crafting/harvesting now I guess. Another question, on available species - I think pref is limited to human, cyborg, and zabrak. Now, I paid CC to unlock the Cathars, will I still have them? What will happen to my characters who are different species?
  8. I don't need to worry about WZ or Op unlocks - I never do WZs, and even when I was playing fairly often I was never able to do any Ops. FPs, on the other hand, I may still do.
  9. Another question: if I go pref, buy a bunch of unlocks, resub, then go pref again, will I keep all those unlocks?
  10. So does the same "Character Slot Unlock" that can get me extra slots to create new characters, also work to unlock previously created characters once I'm preferred?
  11. Okay, I like this game. A lot, even. However, a combination of more important real life expenses, and new non-video-game hobbies I want to spend my time on, led me to decide to end my subscription at the end of this month. However, I still intend to play, and I want to make the most of it. So I have a few questions. 1. What are some of the unlocks that would be helpful to have; and can I buy them with credits while I'm still a sub to use once I am preferred (since I will have millions of credits I can't get to anyways?) 2. How many characters/character slots can I have? I have 16 unlocked slots and a total of 13 alts. How many of them will I have access to after, and can I pay to unlock more of them? I don't necessarily need to make any more than the ones I have. 3. I received a "crew skill unlock" with all my new characters. It allows preferred players to have 3 skills but I can't use it as a sub. Presumably, once I switch, I will lose a slot on each character. I can gain that slot back with the unlock but I will have to retrain the skill itself from 0, right?
  12. I think the question of extending the outfit designer to weapons (and to companions) was asked at one point, and the dev response was basically, "we want to do it some day but it will take a whole lot more to work out than the current system does."
  13. Tried doing Colocoid, the run fell apart and everyone left after we wiped 3 times at the first set of droids. We kept wiping because the healer was too busy attacking the CC'd droids to heal.
  14. I would go crazy if the Rakata showed up. But not gonna happen.
  15. Get a KDY pop on my Jugg tank, it's already in progress. Hangar scenario, the first side room is open. Everyone looks ready, so I go in. Get killed because it turns out that 2 of the others, rather than fight, were running around in circles and hopping around like bunnies in the main hangar area. Recognizing a lost cause when I see it, I drop group when I rez. Do a KDY on my sin, make sure it's not the same group - but the people from the first group are trash talking each other in /general. Man, why do FPs even HAVE a /general?
  16. A lot of people have asked for this before - I think it's a great idea, myself, though I don't know what it would take to implement it. (And I don't think "just don't do it" is a useful solution, frankly.) Maybe try asking in chat?
  17. I'm really sad that this isn't actually going to be a thing.
  18. Unless he finds a work-around like not properly gearing his companion or something. And it's not going to matter for quite a few levels, is it?
  19. More and more in FPs I have been getting healers say "guard me." It's rarely worth it to explain why they are wrong, I just tell them "Guard is useless on the healer in PvE" but put it on them anyways. I wouldn't do this in a guild run, but in PUGs it rarely makes the difference between success and failure.
  20. I have an armstech toon who can make level 56 vibroknives easily, RE them for the components, and then make the slots herself. It does require tech parts.
  21. Doing the Foundry SM on my Jugg tank; just before HK we lose a DPS and the healer. We do everything up to HK with Treek, then we get . . . a DPS specced Sorc who had checked the Healer box but can't respec, and a Tank specced PT as a DPS. We put up a valiant effort, but to no avail.
  22. I generally avoid guides on Dulfy since they seem to involve lots of number-crunching to get the most out of BiS gear, or strategies for things I will never have the chance to do, but this has something for pretty much everyone.
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