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Texturing issue on Imperial/Republic Fleet


Kirazy

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To my eye, these textures seem to be bugged. I believe they should probably be rotated 90 degrees from the way they are currently, or otherwise corrected. It clashes glaringly with the surrounding textures.

 

Top of the elevators, VIP Area:

http://i.imgur.com/xJqMDNF.png

 

Columns in the center of the VIP Area:

http://i.imgur.com/3kDgl2t.png

http://i.imgur.com/jIfEkqc.png

 

Elevator Shafts to the VIP Area, from the base of the tower:

http://i.imgur.com/VaahQR6.png

 

Transitions from station hallways to sections, e.g. Combat Training (All affected):

http://i.imgur.com/BI3TJQk.png

 

Every single stall in the outer wheels of the station:

http://i.imgur.com/k8Qk4et.png

 

I didn't take shots of the Republic fleet, but the issue exists in the same areas.

Edited by Kirazy
Replaced with clearer images.
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I'm not seeing what you're seeing. They look fine. I guarantee they won't be "fixed." Why do they have to be turned 90 degrees? They are probably covering up a small gap where the two floor textures meet. Maybe you could draw red circles on what you don't like?

 

Not trying to seem callous, but when we have floating rocks, snow, and trees all over the planets and they haven't been fixed since launch, this seems mute.

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I had to trawl through some ancient screenshots of mine to find a proper comparison to illustrate my point, but they're not at the best angle. The before shots are from August of last year. Note how in the before shots, in as much as you can see the relevant segments of floor plating, they are much smoother, not even remotely as visually busy. And in the after shots they are incredibly busy.

 

SET ONE:

Where to look: http://i.imgur.com/ua5DDn3.png

 

Before: http://i.imgur.com/HQyArLx.jpg

After: http://i.imgur.com/tZSKIvU.jpg

Closeup: http://i.imgur.com/rRTt5Oh.jpg

 

SET TWO:

Where to look: http://i.imgur.com/TbYg5u2.png

 

Before: http://i.imgur.com/FKa076B.jpg

After: http://i.imgur.com/GPymwb0.jpg

Closeup: http://i.imgur.com/rRTt5Oh.jpg

 

I'm not seeing what you're seeing. They look fine. I guarantee they won't be "fixed." Why do they have to be turned 90 degrees? They are probably covering up a small gap where the two floor textures meet. Maybe you could draw red circles on what you don't like?

 

Not trying to seem callous, but when we have floating rocks, snow, and trees all over the planets and they haven't been fixed since launch, this seems mute.

 

They don't look fine. I edit and retouch images as a hobby, have for many years, and they stick out like a sore thumb to me. The texture looks compressed in one direction and stretched in the other. To wit, the texture as displayed doesn't seem to be designed for the dimensions it is being used for. To be frank, rotating it 90 degrees probably won't improve anything, since that may well not even be the issue. But there IS an issue.

 

Further, having worked in QA as a software tester, it's a bug. It's very low priority, but a bug nonetheless. In a high traffic area. High traffic areas tend to get more attention than areas that are rarely traveled, where most of the floating rocks and trees are.

 

And they HAVE fixed invisible crates, floating crates and the like in the time I've been playing this game, for the record.

Edited by Kirazy
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