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Kirazy

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Everything posted by Kirazy

  1. They aren't ALL repeatable. But for example, Coruscant, Nar Shaddaa (imp) and Tatooine (imp) repeat for me. You also have to leave the planet.
  2. You, and people like you, vex me. Fantasy is so, so, so, so, so, so so, so overdone. Sci-Fi? Something in the same lore and genre space as SWTOR? Nothing. Nothing good, anyways.
  3. You get command points from everything you do. I play alts because I enjoy certain things in the game, and they have infinite replayability. Most of it isn't impacted by the system at all, and those activities that are I don't need to have perfect gear to start doing them. I'll be unaffected and can continue to play whichever alt I fancy.
  4. As an altoholic... I don't anticipate much difficulty. The gear dropped is moddable, so I'll continue to gear alts as before with one or two characters. The only twist is the discipline specific drops will necessitate some work, but that's not a big deal to me. But they've said you'll be getting crates hand over fist, so it's not some enormous grind that takes months like people were fearing. And since you get crates by doing EVERYTHING, you'll get crates just by doing what you enjoy. Will it be super fast? Maybe not, but who cares? Only the hardest content requires the highest gear. Everything else has consistently been able to be done with mediocre gear. Not a big deal.
  5. I love everyone doing math on this. There are no givens. You're making assumptions about what the possible pool of gear is. You're making assumptions about weighting. You're discounting the very real possibility you could conceivably get a full set bonus from one piece of gear alone (word is they're considering making the armoring not slot bound?) To wit: everyone doing math is trying to model a situation you can't measure at all. No way to know you're wrong, no way to know you're right. It's pure speculation.
  6. What they said: - The weekly cap is more intended to prevent the random, unforseen exploits from getting out of control. - That it's designed that a player playing the game normally won't hit it. - A player asked if they did every single operation they would hit the cap: they said no. All this seems to indicate the weekly cap will be high enough not to be an issue.
  7. See, I barely read the forums, and didn't even pay much attention to the contest... but that being a rule is not new information to me. So, it was said SOMEWHERE, though I can't recall where.
  8. Slot Machine needed to be nerfed. It was overnerfed. Companions need to be nerfed. They do not need to be nerfed into the ground.
  9. So I noticed this while I was playing with the Gree Hypergate regen (which is so fabulous, great job BioWare): Kingpin's Assault Cannon: https://youtu.be/lBCiZv28jiE Basically it doesn't remove the parts of the weapon, when it is stowed in idle, that are the special effect. This holds true for other cannons as well (see Gray Helix Autocannon: https://youtu.be/87qAJV5Ge50) I've filed a bug report, but just wanted to make sure it's not just me? D:
  10. I'm looking forward to it, and I've played it all before. But then, I like replaying all the content. It's just more fun for me when it's not a cakewalk.
  11. Once again, with feeling: I don't agree with you.
  12. How do you look at everything they've said and come away with "lol they're only adding story quests"? - Revamp crafting system. - Revamp companion system. - Revamp and add new features to flashpoint system. - Scale flashpoints to end-game. - Scale all operations to end-game. And that's only what's confirmed. :|
  13. You said it yourself. Narrow focus is for updates, not expansions. Their focus here isn't narrow, it's very broad. It just doesn't have anything new for the super hardcore dedicated raiders. And they're crying about it. And I am entirely unsympathetic, because they can't see the forest for the trees. They are so caught up in "OMG NO NEW OPERATIONS IN 4.0! BIOWARE LIED TO US!" that they can't see how revamping the game, breathing life into all its old, stagnant systems and exposing the whole game to an entirely new generation of SWTOR players (they're aiming to attract new life, not just keep the old group) is good and healthy for the game long term. Your selfish, entitled obsession with operations and nothing else is a plague.
  14. If you understand data analysis, then why are you not able to grasp simple concepts like "scope" and "resource allocation"? KotFE is an ambitious and intensive project, and the exact details aren't all diseminated yet. We have intimations of reworks for the companion and crafting system, undoubtedly intensive projects all on their own. We have details on the reworking on the flashpoint system and how it functions on a fundamental level. We have confirmation that they are scaling all old operation content, which may be as simple as shifting numbers, but I doubt it, given they made indications that whatever tech they worked on for it will allow them to release operations in the future divorced from either level cap increases or new gear tiers. In summary, they're doing a LOT, but they can't do EVERYTHING. They're refreshing and revamping their game and their game systems, and it's very clear through their marketing efforts they are attempting to attract past and entirely new customers, let alone their current customer base. It's ambitious. Unfortunately they'll piss off a small chunk while they do it, but whatever.
  15. The assumptions, so pretentious. No, I'm doing hard mode progression on current content.
  16. I'm a raider. I'm excited by this news. Stop speaking on behalf of all raiders, thanks.
  17. You should understand, that, actually, I am not wrong. Bioware released statistics quite a while ago. Of the something like 52 million characters, only 7 million had unlocked their ship. Do you understand the implications of that?
  18. Read the article again, it talks about how the gear drops will be appropriate to YOUR level, not the flashpoint's level. Again, read the article. Otherwise, though, this will be great for people who group with friends. Like myself, I can group with my little brother now and he can level at his incredibly slow pace, and I won't overpower his efforts and his contributions will be the same as mine. It'll be awesome. So do that.
  19. I also expect a big part of their KotFE push is to attract former customers and new customers, not just cater to existing customers. They're revamping the base game, refreshing old content to make it current, providing new ways to group that are positive and inclusive instead of creating problems for players and friends, and adding episodic story content that includes a time skip. It's obvious. They're refreshing the game to re-market it to the world in an attempt to grow their playerbase, not just please their current one, which more or less will be pleased with what they're doing.
  20. Uhm, you should understand MMO population dynamics. The vast majority will not have hit level cap. The vast majority are casual players who play a little here, a little there. The vast majority will love this expansion as they consume story content and play mostly by themselves. Raiders and PvPers are minority populations. Hardcore PvPers and Hardcore Raiders are especially small minorities of total end-game population, let alone total game population. Of the hardcore raiders, not all of them will see this news as a cause to quit the game. So really, the super hardcore affected population is tiny.
  21. See, the issue is that the group of players who fall into the "received nothing" is a minority OF a minority. Raiders are a minority of players. OF that small minority, only a minority actually will throw a fit over this. Which isn't to dismiss their concerns, a new operation would be awesome, and they should get on that. All the same, you can't please everyone all the time, and in order to refresh and rescale all the old content so that the game as a whole remains compelling, you're going to have to piss some people off who don't agree with your allocation of resources.
  22. I kind of hope they introduce a new set of achievements for the scaled content. I don't imagine they will, but it would be nice, because a Nightmare clear earned when the op was 10 levels below you just isn't the same.
  23. All this is true, but the time and development hours to built the scaling systems used for the Flashpoints and Operations refresh, in addition to scaling 27 modes (10 Story, 10 Hard, 7 Nightmare) to 65 and making them competitive at that level is a huge time and energy sink. It's obvious that the effort surrounding that would consume the time they would otherwise have spent making one or two operations. And I'm glad they did. Because I'd rather all the end-game content be engaging, than just a narrow sliver of it. This is exciting. We will get new ops, but they would have had to take the time to do this AT SOME POINT, and they chose to do it now. And now it's done, and now we return to regular schedule programming.
  24. The negativity is killing me. By giving me the information so far out, I am able to plan my game accordingly. Specifically, this old veteran will now sub for more than the months of 12x XP, to include the months I will play the expansion as well. I will be hyped to experience the Flashpoints at level appropriate difficulty, as steamrolling everything is an intensely dull affair. I anticipate staying subbed through to at least this time next year, and I look forward to October 2015 when this all goes live and operations I've loved but are too easy to be fun will be a challenge and engaging again. I appreciate this heads up and look forward to the new content that will come in the future, built on these new technology systems.
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