colemanron Posted March 11, 2014 Share Posted March 11, 2014 (edited) Having the Fadeout buff apparently does not stop pulls and knockbacks to affect Sorcerers. I just tested this with Force Push, Overload and the Assassin pull, and if I understand the tooltip of the talent correctly, these abilities should not affect Sorcerers while having the Fadeout buff on them. Is it intended, or is it a bug waiting to be fixed? Also I am not sure wether knockdowns are supposed to belong to the category of movement-impairing effects, but in case they are, Spike also definitely took effect while the Fadeout buff was up. Edited March 11, 2014 by colemanron Link to comment Share on other sites More sharing options...
colemanron Posted March 12, 2014 Author Share Posted March 12, 2014 Shameless bump. Link to comment Share on other sites More sharing options...
colemanron Posted March 17, 2014 Author Share Posted March 17, 2014 Shameless bump is shameless. Link to comment Share on other sites More sharing options...
colemanron Posted March 20, 2014 Author Share Posted March 20, 2014 Loving the level of conversation in here. Link to comment Share on other sites More sharing options...
colemanron Posted March 25, 2014 Author Share Posted March 25, 2014 5char Link to comment Share on other sites More sharing options...
Gyronamics Posted March 25, 2014 Share Posted March 25, 2014 Having the Fadeout buff apparently does not stop pulls and knockbacks to affect Sorcerers. I just tested this with Force Push, Overload and the Assassin pull, and if I understand the tooltip of the talent correctly, these abilities should not affect Sorcerers while having the Fadeout buff on them. Is it intended, or is it a bug waiting to be fixed? Also I am not sure wether knockdowns are supposed to belong to the category of movement-impairing effects, but in case they are, Spike also definitely took effect while the Fadeout buff was up. Movement impairing effects are Roots (can't move) and Slow (slowed down) Being pulled or pushed is Physics which you are not immune to. So if a sorc is force speeding along someone can still: Stun Pull Knockback Knockdown <- will be removed from ALL player classes in 2.7 so forget about this Push But they can't: Root Slow The current situation is they ALL work. Link to comment Share on other sites More sharing options...
colemanron Posted March 26, 2014 Author Share Posted March 26, 2014 Fair enough. Link to comment Share on other sites More sharing options...
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