Yndras Posted February 26, 2014 Share Posted February 26, 2014 (edited) Bioware, Could you please answer a question on how charged plating works with the armour choices on the FT-6 Pike. I would like to know if the passive damage reduction is additive to the active skill. For example, Method 1 - additive Passive damage reduction of 5% is added to active ability reduction of 60% giving 65% of hull damage reduction. 500 - 65% = 175 method 2 - accumulative Passive damage reduction of 5% is applied after the active ability reduction of 60% is applied to the damage. 500 - 60% = 200 - 5% = 190 Edited February 26, 2014 by Yndras Link to comment Share on other sites More sharing options...
FridgeLM Posted February 26, 2014 Share Posted February 26, 2014 Don't bother. All the good weapons have 100% armor pen, and it completely nullifies any damage reduction. Link to comment Share on other sites More sharing options...
Verain Posted February 26, 2014 Share Posted February 26, 2014 It appears that it is ADDITIVE- your first method. You can get a very high damage reduction this way, but everything that "ignores armor" entirely ignores this, as the above post says. Link to comment Share on other sites More sharing options...
MrWoolie Posted February 26, 2014 Share Posted February 26, 2014 Charge plating won't stop what matters most: Heavy burst damage, because weapons that are capable of doing that (BLC, slug rail gun, concussion missles, proton torpedoes, rocket pods [maybe, because it was nerfed recently]), also have armor pen. Link to comment Share on other sites More sharing options...
Yndras Posted February 26, 2014 Author Share Posted February 26, 2014 Charge plating won't stop what matters most: Heavy burst damage, because weapons that are capable of doing that (BLC, slug rail gun, concussion missles, proton torpedoes, rocket pods [maybe, because it was nerfed recently]), also have armor pen. I don't believe so. Why have an ability that is ignored completely by 50% of the weapons available. No, I think it only ignores the equipped armour slot for ships that have it. Link to comment Share on other sites More sharing options...
FridgeLM Posted February 26, 2014 Share Posted February 26, 2014 I don't believe so. Why have an ability that is ignored completely by 50% of the weapons available. No, I think it only ignores the equipped armour slot for ships that have it. You are mistaken. All armor piercing weapons pierce all damage reduction - be they through passives, armor slots, or abilities - 100%, making those damage reductions effectively useless. Link to comment Share on other sites More sharing options...
Yndras Posted February 26, 2014 Author Share Posted February 26, 2014 You are mistaken. All armor piercing weapons pierce all damage reduction - be they through passives, armor slots, or abilities - 100%, making those damage reductions effectively useless. I reserve judgement until I get confirmation of that. THe above does not sound feasible. Link to comment Share on other sites More sharing options...
Itkovian Posted February 26, 2014 Share Posted February 26, 2014 I reserve judgement until I get confirmation of that. THe above does not sound feasible. It is, that's how it works. That's why nobody uses Charged Plating anymore. Very sadly, I admit. Link to comment Share on other sites More sharing options...
Armonddd Posted February 26, 2014 Share Posted February 26, 2014 I reserve judgement until I get confirmation of that. THe above does not sound feasible. Yeah, it's kinda dumb, but that's how it is. Link to comment Share on other sites More sharing options...
Sidenti Posted February 26, 2014 Share Posted February 26, 2014 Former Charged Plating user here - I can confirm through personal experience what these guys are saying about Ignore Armor is true. It's fantastic against loadouts that don't include things like Burst Laser Cannons, Heavy Lasers and Concussion Missiles (they Ignore on the last tier, I believe), but for anything that ignores armor you're gonna be a sitting duck. This is unlikely to change. Link to comment Share on other sites More sharing options...
MrWoolie Posted February 26, 2014 Share Posted February 26, 2014 I reserve judgement until I get confirmation of that. THe above does not sound feasible. If you search up some old QQ forums about GSF, you will find your evidence. Back then, GS was capable of one shotting anyone with bypass and slug rail gun, even strikers. This was because Charge Plating was their default shield. Essentially, this led to a large amount of rail damage bypassing shields and bring down a strike in one hit. Also, this is Bioware. Your idea that something is not feasible because the concept is too stupid to make it into the game, sadly, is not viable. Take a look at Ion rail, the not contributing system, former RNG evasion on DF, etc. And look at me in the eye and say these are absolutely amazing ideas. Link to comment Share on other sites More sharing options...
Sidenti Posted February 26, 2014 Share Posted February 26, 2014 If you search up some old QQ forums about GSF, you will find your evidence. Back then, GS was capable of one shotting anyone with bypass and slug rail gun, even strikers. This was because Charge Plating was their default shield. Essentially, this led to a large amount of rail damage bypassing shields and bring down a strike in one hit. Also, this is Bioware. Your idea that something is not feasible because the concept is too stupid to make it into the game, sadly, is not viable. Take a look at Ion rail, the not contributing system, former RNG evasion on DF, etc. And look at me in the eye and say these are absolutely amazing ideas. The non-contribution system still needs work. How the hell can I fly a bomber, get 20 kills, 15 assists, 92k in damage and STILL be told I'm not contributing?! XD Link to comment Share on other sites More sharing options...
Gavin_Kelvar Posted February 26, 2014 Share Posted February 26, 2014 It is, that's how it works. That's why nobody uses Charged Plating anymore. Very sadly, I admit. Yeah it looks like it has so much potential until you get into a match and wonder why your hull has suddenly become orange before you've even lost a shield arc. At least that was my experience with Charged Plating before 2.6, not sure if the buff improved it but I'm not inclined to try it again since its usefulness is so dependent on the load out of your enemies, more so than quick charge or directional shields. Link to comment Share on other sites More sharing options...
Yndras Posted February 27, 2014 Author Share Posted February 27, 2014 (edited) If you search up some old QQ forums about GSF, you will find your evidence. Back then, GS was capable of one shotting anyone with bypass and slug rail gun, even strikers. This was because Charge Plating was their default shield. Essentially, this led to a large amount of rail damage bypassing shields and bring down a strike in one hit. Also, this is Bioware. Your idea that something is not feasible because the concept is too stupid to make it into the game, sadly, is not viable. Take a look at Ion rail, the not contributing system, former RNG evasion on DF, etc. And look at me in the eye and say these are absolutely amazing ideas. Yes, I was an advocate in beta that this was changed, but this was when there was 50% bleed through, I thought now that it was only 20% it would be much move favourable. However, it seems I was incorrect, the damage does bypass the ability and the armour choice.(I got pealed to pieces in seconds by heavies with the active ability on) THanks for the info people. p.s bioware - Please adjust this to make the shield choice worthwhile. Edited February 27, 2014 by Yndras Link to comment Share on other sites More sharing options...
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