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Hilt Strike and Backhand


kesildas

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I'm rolling a guardian (juggernaut) and find it odd that the Hilt Strike skill that uses the back end of a lightsaber (or for the jug the back hand slap) is used to produce a high amount of threat.

 

This is what I'm seeing. I'm fighting a mob and want to do some damage, add a little threat, possibly stun said mob for 4 sec. but instead of using the searing hot laser sword stabby part. I'm going to use the wrong end.

 

Maybe these abilities could be renamed to: Lunge, Onslaught, Blitz, or Thrust etc. Something that looks and sounds better than using the wrong end of a lightsaber.

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if there was a tazer on the hilt of my lightsaber i wouldn't complain but i guess punching a guy is more intimidating than cutting him in half tisk, tisk.

 

maybe we could do something like spike/spinning kick (sin/shadow knockdown from stealth) heck in spike it looks like you are spiking your opponents head like a volleyball, he should be missing a head after that but he is just flat on the ground

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