Sadishist Posted December 19, 2013 Share Posted December 19, 2013 (edited) There's a way to turn your toon (not just the player view) while you are using Force Barrier. You just have to zoom in all the way until it's in 1st-person view, and then you can use right-mouse button to turn. Left-mouse button only changes your view, not rotate your toon, so don't use left-mouse to turn. It's useful for turning towards enemies who go behind you while you are in Force Barrier, without breaking your barrier. Edited December 19, 2013 by Sadishist Link to comment Share on other sites More sharing options...
JabstJaif Posted December 20, 2013 Share Posted December 20, 2013 If I recall, (I don't really think about it, I just do it). You can rotate being in third person as well. It just gives you a wider FOV. Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted December 20, 2013 Share Posted December 20, 2013 Cant you just use right click to rotate your entire view normally? or does that for some stupid reason break your Force Barrier? Link to comment Share on other sites More sharing options...
DarthXout Posted December 20, 2013 Share Posted December 20, 2013 (edited) Cant you just use right click to rotate your entire view normally? or does that for some stupid reason break your Force Barrier? Most of the time it breaks from what I observe. I am one of those people who stand behind sorcs that use this barrier, because I AM going to kill them when it ends... SPLAT! Every time. It's just fun for me, sorry! I have however seen a couple of people turn while casting this, but it looks like a keyboard turn. It is slower than I would expect it to be if they were using a mouse turn. I say this because I watched a dude turn in circles while casting, and I was like, "WHOA that's a first". It looked as though what he did was hold down the right mouse button and press A or D because he was turning slow. Then he died, SPLAT! Edited December 20, 2013 by DarthXout Link to comment Share on other sites More sharing options...
Sadishist Posted January 1, 2014 Author Share Posted January 1, 2014 (edited) If I recall, (I don't really think about it, I just do it). You can rotate being in third person as well. It just gives you a wider FOV.Cant you just use right click to rotate your entire view normally? or does that for some stupid reason break your Force Barrier? If you do it my way, your toon will rotate, not just your screen view. So you won't get the "Must be facing target" messages. Edited January 1, 2014 by Sadishist Link to comment Share on other sites More sharing options...
Sadishist Posted January 9, 2014 Author Share Posted January 9, 2014 Bump for those who haven't seen this method. Link to comment Share on other sites More sharing options...
MusicRider Posted January 9, 2014 Share Posted January 9, 2014 (edited) If you do it my way, your toon will rotate, not just your screen view. So you won't get the "Must be facing target" messages. I just saw this thread. Yes this is correct, BUT try using force wave/overload and see what happens . EDIT: Although I haven't tried with full zoom in... but right click rotating works from zoom out also, except wave/overload fails even if the animation appears to be on the direction you rotated. Edited January 9, 2014 by MusicRider Link to comment Share on other sites More sharing options...
Sadishist Posted February 26, 2014 Author Share Posted February 26, 2014 (edited) I just saw this thread. Yes this is correct, BUT try using force wave/overload and see what happens . EDIT: Although I haven't tried with full zoom in... but right click rotating works from zoom out also, except wave/overload fails even if the animation appears to be on the direction you rotated. You have to be zoomed in all the way before rotating for this to work. Edited February 26, 2014 by Sadishist Link to comment Share on other sites More sharing options...
af_raptura Posted February 26, 2014 Share Posted February 26, 2014 I seem to experience this as well Link to comment Share on other sites More sharing options...
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