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2D maps in a 3D world


b-morgan

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I'd sure like to see some additional cues for the third dimension. The indicators around the ring could have an above and a below indicator. If you drew a flat plane between the three objectives and the spawn point (it doesn't need to be visible), then a roll indicator which shows your orientation relative to that plane plus an above or below marker would be very useful to get yourself oriented and traveling in the proper direction.

 

If the spawn point(s) and the objectives aren't in a flat plane, then define the zero roll to be how you were launched from the spawn point.

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