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b-morgan

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  1. I'm having the same issue. Windows 10 Pro (1803, 64-bit)
  2. I was hoping for a more user friendly version. There appears to be 5 or 6 cookie-cutter ability sets. Ranged DPS, Melee DPS, Ranged Tank, Melee Tank, Ranged Healing (and Melee Healing)? I'm guessing there's really just 2 groups of 3 sets, one for Ranged and one for Melee. Then there appears to be some exceptions. What I'd like to see is the cookie-cutter ability sets, a list of companions that use each set, and a list of exceptions with their ability sets listed. Has anything been published since this thread was last updated?
  3. Instead of turning on Double CXP, I'd accept a (substantial) reduction in price of the 2 hour tokens.
  4. It is more than just CZ-198 for me. More disturbing is that the activities of other characters are effecting the current character's list.
  5. Prior to today's patch, when a character completed one of the Daily Area missions, it would disappear from the list. Now they stay on the list (but note that the character has completed it). It gets worse when you switch to another character... Now it thinks the second character has completed the Daily Areas that the first character completed. Fortunately, you can still use the Travel button and then pickup the Weekly mission, but I much prefer the prior to 5.7 behavior.
  6. I'd much rather know how many (n) out of my maximum (m) than get a message when I've deployed as many as I'm allowed. Please consider this quality of life change.
  7. Why is the developer tracker still in maintenance when the rest of the website is up?
  8. I would like to see a change to the "level" of crafting materials so that it reflects the crafting level of the material. This would allow the use of the level filter in the GTN to further separate crafting materials into more meaningful groups.
  9. I would like to see a change to the level of companion gifts from 1 for everything to 1 for rank 1, 2 for rank 2, etc. This would allow the use of the existing level filter in the GTN to separate gifts into more meaningful groups.
  10. I'd be willing to accept the following for the "new" companions: 1) Add a "Dye Module" slot. The ability to pick the color of the companion's outfit should have minimal if any impact on the rendering of the model. 2) Create items for the customization slot that is there now. Bioware can then verify that all the customizations render correctly without having the complexity of the "old" companions with completely customizable gear.
  11. In addition, the button to show the weapon doesn't work for companions either. What I find annoying about this and many other "stealth changes" is that they are exactly that, "stealth changes". Each one of them deserves a mention in the release notes or the known issues thread. Gives me the feeling that Bioware (or one or more employee) isn't proud of the work they are doing on SWTOR.
  12. The crafting updates in 4.1 were poorly planned, poorly executed, and show a lack of even rudimentary quality assurance testing. 4.1a didn't fix nearly enough of the problems and from what I've seen with regards to the next patch after 4.1a, major issues will still not be addressed. The only saving grace is the "temporary" vendor that provides level 9 materials in exchange for level 8 materials on a 1:1 basis. IMO, this vendor should be made "permanent". To the OP: Just go gather level 8 materials and use this vendor to convert them to level 9. Another vendor needs to be added that can convert bonded components from one "profession" to another, i.e. "Gleaming Phond Artifice Bonded Attachment" to "Polished Aluminum Arms Assembly Component".
  13. What is the reasoning behind not allowing the buff to be clicked off? People spamming the throwing of snowballs to get an advantage? How about punishing the thrower with a time delay instead of punishing the person that was hit.
  14. I believe the looting issues are documented better in this thread.
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