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b-morgan

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Everything posted by b-morgan

  1. I'm having the same issue. Windows 10 Pro (1803, 64-bit)
  2. I was hoping for a more user friendly version. There appears to be 5 or 6 cookie-cutter ability sets. Ranged DPS, Melee DPS, Ranged Tank, Melee Tank, Ranged Healing (and Melee Healing)? I'm guessing there's really just 2 groups of 3 sets, one for Ranged and one for Melee. Then there appears to be some exceptions. What I'd like to see is the cookie-cutter ability sets, a list of companions that use each set, and a list of exceptions with their ability sets listed. Has anything been published since this thread was last updated?
  3. Instead of turning on Double CXP, I'd accept a (substantial) reduction in price of the 2 hour tokens.
  4. It is more than just CZ-198 for me. More disturbing is that the activities of other characters are effecting the current character's list.
  5. Prior to today's patch, when a character completed one of the Daily Area missions, it would disappear from the list. Now they stay on the list (but note that the character has completed it). It gets worse when you switch to another character... Now it thinks the second character has completed the Daily Areas that the first character completed. Fortunately, you can still use the Travel button and then pickup the Weekly mission, but I much prefer the prior to 5.7 behavior.
  6. I'd much rather know how many (n) out of my maximum (m) than get a message when I've deployed as many as I'm allowed. Please consider this quality of life change.
  7. Why is the developer tracker still in maintenance when the rest of the website is up?
  8. I would like to see a change to the "level" of crafting materials so that it reflects the crafting level of the material. This would allow the use of the level filter in the GTN to further separate crafting materials into more meaningful groups.
  9. I would like to see a change to the level of companion gifts from 1 for everything to 1 for rank 1, 2 for rank 2, etc. This would allow the use of the existing level filter in the GTN to separate gifts into more meaningful groups.
  10. I'd be willing to accept the following for the "new" companions: 1) Add a "Dye Module" slot. The ability to pick the color of the companion's outfit should have minimal if any impact on the rendering of the model. 2) Create items for the customization slot that is there now. Bioware can then verify that all the customizations render correctly without having the complexity of the "old" companions with completely customizable gear.
  11. In addition, the button to show the weapon doesn't work for companions either. What I find annoying about this and many other "stealth changes" is that they are exactly that, "stealth changes". Each one of them deserves a mention in the release notes or the known issues thread. Gives me the feeling that Bioware (or one or more employee) isn't proud of the work they are doing on SWTOR.
  12. The crafting updates in 4.1 were poorly planned, poorly executed, and show a lack of even rudimentary quality assurance testing. 4.1a didn't fix nearly enough of the problems and from what I've seen with regards to the next patch after 4.1a, major issues will still not be addressed. The only saving grace is the "temporary" vendor that provides level 9 materials in exchange for level 8 materials on a 1:1 basis. IMO, this vendor should be made "permanent". To the OP: Just go gather level 8 materials and use this vendor to convert them to level 9. Another vendor needs to be added that can convert bonded components from one "profession" to another, i.e. "Gleaming Phond Artifice Bonded Attachment" to "Polished Aluminum Arms Assembly Component".
  13. What is the reasoning behind not allowing the buff to be clicked off? People spamming the throwing of snowballs to get an advantage? How about punishing the thrower with a time delay instead of punishing the person that was hit.
  14. I believe the looting issues are documented better in this thread.
  15. Since the 4.1a patch, looting in a group has changed for the worst. I believe most of the issues are documented in this thread.
  16. The key word in the above is "slots". There is a (temporary) vendor on the fleet that will exchange MK-8 kits for MK-9 kits. Same vendor that exchanges level 8 crafting materials for level 9 materials. I'll leave it as an exercise for the reader to figure out how to improve on the 2,200 credit price of the vendor supplied level 9 materials. We could also argue about why the level 9 stuff sells for 2,200 credits when the level 8 stuff is 800 credits. It doesn't match the pattern established with the previous 8 levels.
  17. I hope 4.1a includes changing the new Artifice schematics to use Artifice Bonded Attachments instead of Armstech Assembly Components. If not, can we get an ETA on when that will be fixed?
  18. My guess is it won't be 12+ hours but the jury is still out on whether or not it will fix more bugs than it will introduce. Bioware needs to bring back the PTR. I believe the player base would be significantly better at QA than the current QA team.
  19. Never mind... Skill above 500 needed to learn the new stuff!
  20. I can't agree more. Make ALL the sets craftable. Make ALL the schematics reasonable to obtain. If you want to ADDITIONALLY put them in the Alliance crates, I'm OK with that.
  21. I'm not sure how to make SWTOR use the DX9 files after they have been downloaded and installed. Anyone know?
  22. The Companion Frame shows their role, level, health, and skills. Their level is redundant as it is the same as the player. I suggest that the level be replaced by the influence level as that is a more meaningful stat in KotFE.
  23. I think there are conditions where the number of abilities the Temporary Ability Bar can hold are less than the number of abilities temporarily available. The case of Heroic Moment with all 8 skills plus 4 skills in a heroic star fortress plus 2 dropped items in a heroic star fortress totals 14 and I believe the max size of the bar is 12. If 12 is a magic number, then perhaps there needs to be a separate Heroic Moment Bar.
  24. The addition of the Temporary Ability Bar is a good thing but it needs some additional options in the interface editor. 1) The ability to change the expansion direction. I may want it to fill from left to right instead of right to left or bottom to top (i.e. vertical) or top to bottom. 2) The ability to specify maximum number of buttons per row (or column). If I have limited space between other on-screen controls, I'd like the temporary ability bar to not overlap as it expands. 3) I think there are conditions where the number of abilities the Temporary Ability Bar can hold are less than the number of abilities temporarily available. The case of Heroic Moment with all 8 skills plus 4 skills in a heroic star fortress plus 2 dropped items in a heroic star fortress totals 14 and I believe the max size of the bar is 12. If 12 is a magic number, then perhaps there needs to be a separate Heroic Moment Bar (with the same additional interface editor controls as suggested above).
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