ToMyMa Posted December 13, 2013 Share Posted December 13, 2013 Yep i'm still updating from p. 21 fractal Also in Harbinger at least, people seem to be adapting to the Gunship spam from launch. My solo q's this week and i've noticed that more Scouts are becoming aware and giving Gunships a harder time. Imp side at least, Stings like Rypere always make sure they "ocassionaly" run around and kill my Gunship as soon as I appear on their comm and sensor radars. Doing that can literally put my total damage done by ~half. I've been running Fortress Shield and even when I have it activated I still die in aroudn 2 seconds which leads me to believe he is running Bypass (1 min cd), ~35% shield piercing which is very effective in 1-shotting Gunships. @Rypere if you could get a video of you ganking Gunships, that would be great! I really think now that the initial Gunship QQ is what it is.. an initial Gunship QQ and as people play the game longer, they're able to adapt to fighting Gunships and knowing how to severly limit their damage done. Not only Rypere but I'm noticing more and more Scouts (on Harbinger and who don't post here/on the forums) who routinely blow and gank me out of the sky. Maybe I should start using Barrel Roll more.. Have been running fully upgraded Interdiction Drive and although it is the FASTEST engine in the game for travelling around maps, it does little for when you get ganked by Bypass Scouts. Not to mention the cooldown on Interdiction Drive is quite long. OP updated. let me know if i missed anything. Same as on ToFN, 75% or so seem to run the Sting/Flashfire scout, which is, IMO, incredibly strong, just tried it today myself (with no upgrades mind you) and did *well* considering it was my first time. Found that gunships weren't really a threat, as I could just speed boost to LOS once I spotted them Link to comment Share on other sites More sharing options...
Scrabs Posted December 13, 2013 Share Posted December 13, 2013 Scrab - S-13 Sting - Bend It Like Beckham - Tomb of Freedon Nadd - 96% Hit It's a really boring record to do, I'll try 100% another day. Happy hunting =) Link to comment Share on other sites More sharing options...
paowee Posted December 14, 2013 Author Share Posted December 14, 2013 Scrab - S-13 Sting - Bend It Like Beckham - Tomb of Freedon Nadd - 96% Hit It's a really boring record to do, I'll try 100% another day. Happy hunting =) lol >_< Is everyone still ok with 20,000 damage dealt + 65% hit chance? Or is 20,000 too low? Link to comment Share on other sites More sharing options...
Scrabs Posted December 14, 2013 Share Posted December 14, 2013 lol >_< Is everyone still ok with 20,000 damage dealt + 65% hit chance? Or is 20,000 too low? It's probably abit too low, or increase the amount of hits you need to do so you can't just hit some turrets and get the rest of the dmg with missiles. Link to comment Share on other sites More sharing options...
paowee Posted December 14, 2013 Author Share Posted December 14, 2013 (edited) Hawat- DiLiH - Red Eclipse- Empire. Space Magnate. Now for some sleep. http://imgur.com/Apqn4Tf http://i.imgur.com/OzT7SJv.jpg and Medalist http://imgur.com/iRLDuWv Updated. Another one got medalist though, accdg to legacy screenie around an hour earlier than you >_< It's probably abit too low, or increase the amount of hits you need to do so you can't just hit some turrets and get the rest of the dmg with missiles. Yeah it looks like it. 20,000 dmg was a suggestion from one of the participants. What do you guys think would be a better criteria? 65% hit percentage + how much damage/hits? Edited December 14, 2013 by paowee Link to comment Share on other sites More sharing options...
Scrabs Posted December 14, 2013 Share Posted December 14, 2013 (edited) Updated. Another one got medalist though, accdg to legacy screenie around an hour earlier than you >_< Yeah it looks like it. 20,000 dmg was a suggestion from one of the participants. What do you guys think would be a better criteria? 65% hit percentage + how much damage/hits? I'm not sure... it differs from class to class, atleast for a Scout it would make it significantly harder if it had to be something like 120-150 hits or so. The best thing is to have different criteria for the different types of ships, but I don't know if you want it to be that complex. A Gunship would have an easier time getting more damage in less hits etc. Edited December 14, 2013 by Scrabs Link to comment Share on other sites More sharing options...
themaem Posted December 14, 2013 Share Posted December 14, 2013 By the way In response to Crinnets previous posts saying that my numbers are inflated. Keep in mind almost all of the records I posted on the leaderboards were not extremely long matches. Also for DPS, the longer the match is the harder it will be to keep a high DPS. The match that I got 171 DPS and 105k damage was a win with 1000 points republic side and 560 points empire side, you can also see how long the match was with by dividing my total damage by DPS to give you the number of seconds, then convert to minutes. That will tell you how long the match is, and as you will see it was slightly less than 10 minutes, that's hardly a long match when matches can go up to 15 minutes. Now when you compare it to for example, http://i.imgur.com/mNFvgsE.png , in bossofallbosses game he had 140 DPS and 106k Damage, that means that he had a considerably longer match then me. So in reality I am not the one who has the inflated scores, at least not until someone posts a higher DPS than me, or does more damage than me in a shorter time. For reference here is my Highest Damage and DPS Game http://i.imgur.com/uc2P3uy.jpg So please stop trying to flame me, it really getting annoying, if you want to prove that my matches are inflated show me a match that someone has a higher DPS then me (Which probably has already been done ). By the Way bossofallbosses, im not trying to blame you or anything for number grinding, I am just using you as an example that my matches are not absurdly long. Link to comment Share on other sites More sharing options...
Commander_Smooth Posted December 14, 2013 Share Posted December 14, 2013 (edited) Yep i'm still updating from p. 21 fractal Also in Harbinger at least, people seem to be adapting to the Gunship spam from launch. My solo q's this week and i've noticed that more Scouts are becoming aware and giving Gunships a harder time. Imp side at least, Stings like Rypere always make sure they "ocassionaly" run around and kill my Gunship as soon as I appear on their comm and sensor radars. Doing that can literally put my total damage done by ~half. I've been running Fortress Shield and even when I have it activated I still die in aroudn 2 seconds which leads me to believe he is running Bypass (1 min cd), ~35% shield piercing which is very effective in 1-shotting Gunships. @Rypere if you could get a video of you ganking Gunships, that would be great! I really think now that the initial Gunship QQ is what it is.. an initial Gunship QQ and as people play the game longer, they're able to adapt to fighting Gunships and knowing how to severly limit their damage done. Not only Rypere but I'm noticing more and more Scouts (on Harbinger and who don't post here/on the forums) who routinely blow and gank me out of the sky. Maybe I should start using Barrel Roll more.. Have been running fully upgraded Interdiction Drive and although it is the FASTEST engine in the game for travelling around maps, it does little for when you get ganked by Bypass Scouts. Not to mention the cooldown on Interdiction Drive is quite long. OP updated. let me know if i missed anything. Taking out gunships has become a high priority for me as I believe the scout (particularly the sting/ocula) is most well-suited to do so and most of the time teammates just seem to ignore them and hope they'll go away. I initially was using concentrated fire for a co-pilot ability but felt the duration was short and often wasted so I switched to bypass, which as you said is fantastic for use against fortress shield. I use all 3 scouts fairly regularly (unlocked both scouts for use with different loadouts) and gunship the odd match but the ocula is my main ship and is currently using this setup: loadout In terms of gunship engine choice I can't really offer much other than to say it's not terribly difficult to catch up again after a barrel roll, but for me interdiction drive is one of the most frustrating things to be caught in. it cuts not only my speed but my turning rate by an insane amount; to the point where I turn about half the rate of a gunship, even with every possible upgrade I have to turn rate. The only other thing that annoys me as much is an upgraded ion railgun. At present I only have one video up and it's from a week ago so It's not completely accurate in terms of loadout and upgrades but I can certainly get more recorded, I will post them here when they're uploaded. Edited December 14, 2013 by Commander_Smooth Link to comment Share on other sites More sharing options...
paowee Posted December 14, 2013 Author Share Posted December 14, 2013 (edited) In terms of gunship engine choice I can't really offer much other than to say it's not terribly difficult to catch up again after a barrel roll, but for me interdiction drive is one of the most frustrating things to be caught in. it cuts not only my speed but my turning rate by an insane amount; to the point where I turn about half the rate of a gunship, even with every possible upgrade I have to turn rate. The only other thing that annoys me as much is an upgraded ion railgun. At present I only have one video up and it's from a week ago so It's not completely accurate in terms of loadout and upgrades but I can certainly get more recorded, I will post them here when they're uploaded. I was waiting for something like this post Not so experienced players CAN get caught in a fully upgraded Interdiction Drive (i make sure they get caught in the debuff all the time), BUT... more experienced players know to not fly past a Gunship when they do a gank. Rypere for example always flanks and eithers hits S or X while he/she unloads with Copilot + Blasters + Secondary weapon. As soon as i notice damage i hit fortress but by then it is too late. Take note when you use Interdiction to quickly travel around the map, it won't be up for quite some time and during that cooldown period is when Rypere ALWAYS seem to catch me the most. lol. I don't think I've ever had Interdiction drive available when i get ganked by him. And so i die in his full unload in 1-2 seconds >_<; Maps like Lost Shipywards is beneficial for Gunships because the camping areas are so close to your capital ship where you retreat for safety. But in Kuat Mesa though, Scouts can definitely catch up to Gunships after a Barrel Roll if they really want to hunt you down. My experience with Interdiction is two-fold, Good for non experienced Scouts who fly past you and bad for more experienced scouts who flank and hit S/X at your flank and unload without them ever getting near for the Interdiction debuff. I'm thinking of upgrading to Barrel Roll know because of Rypere LOL. It's overall a better "twich / oh-snap" engine when you get ganked. Unlike Fortress+Interdiction combo (Bypass > Fortress and Interdiction having a long cooldown). I' can definitley say i've been ganked more times than i have Interdiction available to use) edit: oops didn't realize you are Rypere lol. Thanks for making Interdiction on my Gunship feel useless >_< Edited December 14, 2013 by paowee Link to comment Share on other sites More sharing options...
Kronkitis Posted December 14, 2013 Share Posted December 14, 2013 (edited) Total Damage Done: Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - 115728 http://i.imgur.com/niIwvO5.jpg DPS: Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - 176.15 http://i.imgur.com/niIwvO5.jpg Kills + Assists: Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - 45 http://i.imgur.com/NvG1glG.jpg Gunship Hit %: Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - 82% http://i.imgur.com/iDJtWUI.jpg Assists: Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - 22 http://i.imgur.com/NvG1glG.jpg Solo Kills: Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - 11 http://i.imgur.com/1mckNMe.jpg Edited December 14, 2013 by Kronkitis Link to comment Share on other sites More sharing options...
Commander_Smooth Posted December 14, 2013 Share Posted December 14, 2013 I was waiting for something like this post Not so experienced players CAN get caught in a fully upgraded Interdiction Drive (i make sure they get caught in the debuff all the time), BUT... more experienced players know to not fly past a Gunship when they do a gank. Rypere for example always flanks and eithers hits S or X while he/she unloads with Copilot + Blasters + Secondary weapon. As soon as i notice damage i hit fortress but by then it is too late. Take note when you use Interdiction to quickly travel around the map, it won't be up for quite some time and during that cooldown period is when Rypere ALWAYS seem to catch me the most. lol. I don't think I've ever had Interdiction drive available when i get ganked by him. And so i die in his full unload in 1-2 seconds >_<; Maps like Lost Shipywards is beneficial for Gunships because the camping areas are so close to your capital ship where you retreat for safety. But in Kuat Mesa though, Scouts can definitely catch up to Gunships after a Barrel Roll if they really want to hunt you down. My experience with Interdiction is two-fold, Good for non experienced Scouts who fly past you and bad for more experienced scouts who flank and hit S/X at your flank and unload without them ever getting near for the Interdiction debuff. I'm thinking of upgrading to Barrel Roll know because of Rypere LOL. It's overall a better "twich / oh-snap" engine when you get ganked. Unlike Fortress+Interdiction combo (Bypass > Fortress and Interdiction having a long cooldown). I' can definitley say i've been ganked more times than i have Interdiction available to use) edit: oops didn't realize you are Rypere lol. Thanks for making Interdiction on my Gunship feel useless >_< Overall I think I'd agree barrel roll would be better, I'm not sure what the range is on the interdiction debuff but I think the only times I can remember being caught in it is when the gunship is right up on top of an objective where it hits me when I'm in capping range and nearly causes me to crash with the turning reduction. it doesn't happen often, but when it does it's not fun Link to comment Share on other sites More sharing options...
paowee Posted December 14, 2013 Author Share Posted December 14, 2013 Also updated the OP: [aname=vod]PLAYER VIDEOS[/aname] Show off your Starfighter skills and post your leaderboard submission with a video. Unlike the main leaderboards where it may be overtaken, all videos will remain in this bracket below. Rypere - Scout II / Occula - Harbinger - Scout hunting Gunships Idm - Flashfire - EGC - JC - 38 kills and assists - http://www.twitch.tv/deliriousdm/b/485730420 Jaxin - Scout/Fighter - Alpha Company - Jung Ma - https://www.dropbox.com/s/rza2j9cuaapras8/BSR-2013.12.09-20.40.47.avi Link to comment Share on other sites More sharing options...
TheAceOSpades Posted December 14, 2013 Share Posted December 14, 2013 Also updated the OP: [aname=vod]PLAYER VIDEOS[/aname] Show off your Starfighter skills and post your leaderboard submission with a video. Unlike the main leaderboards where it may be overtaken, all videos will remain in this bracket below. Rypere - Scout II / Occula - Harbinger - Scout hunting Gunships Idm - Flashfire - EGC - JC - 38 kills and assists - http://www.twitch.tv/deliriousdm/b/485730420 Jaxin - Scout/Fighter - Alpha Company - Jung Ma - https://www.dropbox.com/s/rza2j9cuaapras8/BSR-2013.12.09-20.40.47.avi Link to a video from a week or so back on my gunship Paskun - The Harbinger - Guild: The Brotherhood Link to comment Share on other sites More sharing options...
WhiteKing Posted December 14, 2013 Share Posted December 14, 2013 Was waiting for a call one day and way too tired to chase stuff in the first place...so anyway Anaris - FT-6 Pike - The Red Eclipse - 727 objectives Link to comment Share on other sites More sharing options...
LongHornTx Posted December 14, 2013 Share Posted December 14, 2013 Neö - Gunship SGS-45 Quarrel - Imperium - Mantle of the Force - 96% hit percentage Link to comment Share on other sites More sharing options...
Aignox Posted December 14, 2013 Share Posted December 14, 2013 Ygnox , Darth Nihilus server , Guilde Amnesia , SGS-45 Mangler . 19 medals . http://nsa33.casimages.com/img/2013/12/14/131214042606152810.jpg Link to comment Share on other sites More sharing options...
Zakttayr Posted December 14, 2013 Share Posted December 14, 2013 (edited) Laertes - SGS-45 Quarrel - The Jedi Alliance - Begeren Colony 81% hit Edited December 14, 2013 by Zakttayr Link to comment Share on other sites More sharing options...
Fractalsponge Posted December 14, 2013 Share Posted December 14, 2013 Xi'ao - Dark Sith'ari - GSS-3 Mangler - The Shadowlands - 79% hit rate Link to comment Share on other sites More sharing options...
Saerosxx Posted December 14, 2013 Share Posted December 14, 2013 Mundo - Flashfire- May The Schwartz Be With You - The Red Eclipse 11 solo kills screen: http://i.imgur.com/yhGK2VZ.jpg Link to comment Share on other sites More sharing options...
Scrabs Posted December 15, 2013 Share Posted December 15, 2013 Scrab - S-13 Sting - Bend It Like Beckham - Tomb of Freedon Nadd - 154.89 DPS Short but efficient game. Link to comment Share on other sites More sharing options...
Jamus_Divinus Posted December 15, 2013 Share Posted December 15, 2013 Seems all the Server Firsts are from my server. /Tiphat to Mundo, Suruse and Hawat! Link to comment Share on other sites More sharing options...
youcouzouna Posted December 15, 2013 Share Posted December 15, 2013 Gold'n - gunship - <Worst strikes back> -serv. Battle Meditation. 76 % precision. http://img96.xooimage.com/files/2/6/e/screenshot_2013-1...0_468309-42bb4c2.jpg Link to comment Share on other sites More sharing options...
Fractalsponge Posted December 15, 2013 Share Posted December 15, 2013 Xi'ao - Dark Sith'ari - GSS-3 Mangler - The Shadowlands - 84% accuracy Link to comment Share on other sites More sharing options...
Yokozuki Posted December 15, 2013 Share Posted December 15, 2013 Union- Insurrected (Jedi Covenant): Gunship 80% Hit Rate http://i.imgur.com/jziaISh.jpg Just figured I'd throw this up again as it should rank top 5 for Gunships. Update please. Link to comment Share on other sites More sharing options...
tommmsunb Posted December 15, 2013 Share Posted December 15, 2013 Tomeateeje - Retrospective- Jung Ma- Flashfire 154.39DPShttp://imgur.com/FYfC1Zf Link to comment Share on other sites More sharing options...
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