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Kronkitis

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Everything posted by Kronkitis

  1. Dread Masters Kiting Benetration - Hybrid Gunslinger - Solo's Cholos - 2583.34 http://www.torparse.com/a/595947/70/0/Overview
  2. Total Damage Done: Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - 115728 http://i.imgur.com/niIwvO5.jpg DPS: Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - 176.15 http://i.imgur.com/niIwvO5.jpg Kills + Assists: Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - 45 http://i.imgur.com/NvG1glG.jpg Gunship Hit %: Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - 82% http://i.imgur.com/iDJtWUI.jpg Assists: Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - 22 http://i.imgur.com/NvG1glG.jpg Solo Kills: Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - 11 http://i.imgur.com/1mckNMe.jpg
  3. Benetration - SGS-45 Quarrel - Solo's Cholos - The Harbinger - Solo Kills 11 http://i.imgur.com/1mckNMe.jpg
  4. 1. The most important thing is to use the quad lasers for most if not all of the damage you do. DO NOT start locking on right when you hit 5k meters as this give them a blaring alarm warning of an attack. Simply blast away with lasers until they notice you then lock on to finish them off. Using blaster overcharge is a very good idea. 2. First off the trick is to not get sniped. That means whenever you enter a battle you have to look for snipers before charging in. If you see one immediately break LOS with them. Get as close as possible while out of LOS and then boost forward and unload everything you have. The Flashfire has the blaster overcharge which will tear gunships up without needing a lock-on. As for having your speed reduced it doesn't really matter for the scout since the gunship has MUCH less efficient boost, let the gunship burn all their defensive cool-downs and run. Keep track of where they go and let them break LOS until they settle down again, then you should be free to begin the whole hunting process again. However this time they have a damaged hull, no cool-downs and nearly no engine power making them a sitting duck. 3. Unless you are confident that you can do more DPS in your scout than a gunship sniping then both of you being out of the fight is a victory for your TEAM. And if you could do more DPS than them you would have killed them on your first pass or shortly after, eliminating the chase. So regardless of which category you fall into the harassment described would help your team, without a sniper blasting away at a node it is much easier to cap, and thus WIN THE GAME. Domination games are not decided by who has the most kills or damage. 4. Not typing it again. 5. Well to start off when people say approach from below or above they don't mean directly above or below. Those are general directions, it is up to you to angle your attack correctly for each situation. For example if a gunship is sniping from next to a rock its likely he will use that rock to evade attackers so keep that in mind when planning an attack angle. And as i said before to pursue a gunship you don't ALWAYS have to be right on their tail, you can let them generate some distance from you as long as they break LOS. So just because they broke out of your laser range one time does not mean "they have won" it means they are delaying the inevitable, and not sniping your teammates while they do it. 6. The gunship damage reduction is barely noticeable once you have fully upgraded weapons. Mastered quad cannons and mastered blaster overcharge does more damage in a few seconds than any gunship I've seen can take. Unless your aim sucks. Gunships do have strong defenses but they seriously lack in speed and boost efficiency. Even if you do not kill them on the first pass you can still keep the harassment up until you do. And if you can't even do enough hull damage to counter the gunships that have hull repair then at least they're not sniping your teammates. And if you cannot remember why that is good go back to answer 3. 7. The way to counter multiple coordinated gunships covering for each other is to have multiple coordinated scouts harassing the gunships.... As you said more ships is always going to help out so if your complaint is that multiple coordinated gunships can cover each other why do you reject that the counter is coordinated attacks? If the enemy is playing as a team and covering each other then obviously you will not be able to single-handedly wipe out all of their gunships. To kill coordinated gunships you need a coordinated attack of your own. An equal number of scouts performing the above harassment would be enough to take all of those gunships out of the fight, and kill a good number of them in the process. If what you want is to be able to beat coordination with the brute force of a single ship then you are asking to be overpowered. I play both a scout and gunship so I can safely say that from both the giving and receiving end of this strategy it is effective. However for the record GS is a skill game and you will occasionally run into a gunship who is truly a better pilot than you. In those cases they will probably kill you. But those people would have also destroyed you in their scout or strike fighter so it's not about the ship its the pilot. Sorry for the wall of text TL;DR - L2P
  5. Benetration - Flashfire - Solo's Cholos - The Harbinger - Solo Kills 10 http://i.imgur.com/OseD0hG.jpg Benetration - Flashfire - Solo's Cholos - The Harbinger - DPS 131.82 http://i.imgur.com/oh1GmKb.jpg
  6. Benetration - Flashfire - Solo's Cholos - The Harbinger - Solo Kills 10, Kill Streak 20 http://i.imgur.com/OseD0hG.jpg
  7. My gunslinger: Front: http://postimg.org/image/9uj0sikij/ Back: http://postimg.org/image/avj9hn1i3/
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