Jump to content

The Best View in SWTOR contest has returned! ×

Alternative Jedi weapons


Whifi

Recommended Posts

Some players have been asking for more weapon freedom between for quite some time now. Some have been asking for this since beta; the ability for a shadow to dual-wield or a guardian to use a double-bladed lightsaber. A major problem to implementing this type of freedom is due to balancing weapon damage, where double-bladed lightsabers have a higher base damage than single-bladed even if they have the same hilt etc.

 

I've had an idea around that which still offers variety but does not require number or balance tweaking. This is by making weapons require a certain profficiency but look like something else; for example, a single-bladed lightsaber with the appearance of a double bladed. Below are some ideas I've had:

 

Stalker's Lightsaber

Binds on Equip

Melee Main Hand

35.0-52.0 Energy Damage (Rating 12)

Durability: 200/200

 

Item Modifications

Color Crystal (1)

Hilt: Open

Mod: Open

Enhancement: Open

 

Requires Level 1

Requires Weapon Proficiency: Double-Bladed Lightsaber

 

This weapon would use a single-bladed lightsaber model, allowing shadows and assassins to wield a single-bladed lightsaber even though it is categorised as a double-bladed.

 

Weaponmaster's Lightsaber

Binds on Equip

Melee Main Hand

29.0-43.0 Energy Damage (Rating 12)

Durability: 200/200

 

Item Modifications

Color Crystal (1)

Hilt: Open

Mod: Open

Enhancement: Open

 

Requires Level 1

Requires Weapon Proficiency: Lightsaber

 

This weapon would use a double-bladed lightsaber model, allowing guardians, sentinels, sages, and their mirrors to wield a double bladed lightsaber but be categorised as a single bladed.

 

Covert Energy Lightsaber

Binds on Equip

Melee Off Hand

29.0-43.0 Energy Damage (Rating 12)

Durability: 200/200

 

Item Modifications

Color Crystal (1)

Hilt: Open

Mod: Open

Enhancement: Open

 

Requires Level 1

Requires Weapon Proficiency: Lightsaber

 

Same as the covert energy gloves, boots, belt, etc. An invisible offhand lightsaber, allowing sentinels and marauders to appear to wield a single lightsaber but with 2 equipped.

 

Defensive Lightsaber

Binds on Equip

Offhand (General)

Shield Absorb: 20.0%

Shield Chance: 5%

Shield (Rating 8)

 

Durability: 200/200

 

Item Modifications

Color Crystal (1)

Armoring: Open

Mod: Open

Enhancement: Open

 

Requires Level 1

Requires Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor

Requires Shield

 

This would give a shield the model of a lightsaber in the offhand, giving the character the stance and animations of dual-wielding, but it would act exactly like shields do now. Effectively, this would allow tanking guardians, shadows and their mirrors to appear to dual-wield.

 

Defensive Lightsaber

Binds on Equip

Offhand (General)

Focus (Rating 8)

 

Durability: 200/200

 

Item Modifications

Color Crystal (1)

Armoring: Open

Mod: Open

Enhancement: Open

 

Requires Level 1

Requires Focus

 

Same as the shield but for all dps spec'ed Guardians, shadows, sages and their mirrors.

Link to comment
Share on other sites

Some players have been asking for more weapon freedom between for quite some time now. Some have been asking for this since beta; the ability for a shadow to dual-wield or a guardian to use a double-bladed lightsaber. A major problem to implementing this type of freedom is due to balancing weapon damage, where double-bladed lightsabers have a higher base damage than single-bladed even if they have the same hilt etc.

 

I've had an idea around that which still offers variety but does not require number or balance tweaking. This is by making weapons require a certain profficiency but look like something else; for example, a single-bladed lightsaber with the appearance of a double bladed. Below are some ideas I've had:

 

Stalker's Lightsaber

Binds on Equip

Melee Main Hand

35.0-52.0 Energy Damage (Rating 12)

Durability: 200/200

 

Item Modifications

Color Crystal (1)

Hilt: Open

Mod: Open

Enhancement: Open

 

Requires Level 1

Requires Weapon Proficiency: Double-Bladed Lightsaber

 

This weapon would use a single-bladed lightsaber model, allowing shadows and assassins to wield a single-bladed lightsaber even though it is categorised as a double-bladed.

 

Weaponmaster's Lightsaber

Binds on Equip

Melee Main Hand

29.0-43.0 Energy Damage (Rating 12)

Durability: 200/200

 

Item Modifications

Color Crystal (1)

Hilt: Open

Mod: Open

Enhancement: Open

 

Requires Level 1

Requires Weapon Proficiency: Lightsaber

 

This weapon would use a double-bladed lightsaber model, allowing guardians, sentinels, sages, and their mirrors to wield a double bladed lightsaber but be categorised as a single bladed.

 

Covert Energy Lightsaber

Binds on Equip

Melee Off Hand

29.0-43.0 Energy Damage (Rating 12)

Durability: 200/200

 

Item Modifications

Color Crystal (1)

Hilt: Open

Mod: Open

Enhancement: Open

 

Requires Level 1

Requires Weapon Proficiency: Lightsaber

 

Same as the covert energy gloves, boots, belt, etc. An invisible offhand lightsaber, allowing sentinels and marauders to appear to wield a single lightsaber but with 2 equipped.

 

Defensive Lightsaber

Binds on Equip

Offhand (General)

Shield Absorb: 20.0%

Shield Chance: 5%

Shield (Rating 8)

 

Durability: 200/200

 

Item Modifications

Color Crystal (1)

Armoring: Open

Mod: Open

Enhancement: Open

 

Requires Level 1

Requires Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor

Requires Shield

 

This would give a shield the model of a lightsaber in the offhand, giving the character the stance and animations of dual-wielding, but it would act exactly like shields do now. Effectively, this would allow tanking guardians, shadows and their mirrors to appear to dual-wield.

 

Defensive Lightsaber

Binds on Equip

Offhand (General)

Focus (Rating 8)

 

Durability: 200/200

 

Item Modifications

Color Crystal (1)

Armoring: Open

Mod: Open

Enhancement: Open

 

Requires Level 1

Requires Focus

 

Same as the shield but for all dps spec'ed Guardians, shadows, sages and their mirrors.

 

problem has never been creating the weapons, problem is in the animations that are tied to skills. A great example of this is my Sith Assassin who is using the cathar battle sword, still trying to pull out a lightsaber during custscenes.

 

When a shadow/assassin goes to hit someone with the back of the saber and there is nothing there, kind of add. Or a sage/sorc carrying a staff where the back side is constantly clipping into their chest.

 

Concept is nice, reality is not willing to play so nice however.

Link to comment
Share on other sites

×
×
  • Create New...