Alec_Fortescue Posted October 16, 2013 Share Posted October 16, 2013 (edited) Looping /flourish animation was really fun. Now it's no longer possible to use /flourish again without moving a character. It would also spam the chat with unnecessary trash emote announcement, like the class emotes. :[ Flourish is also still broken - weapons are not remaining sheathed but are returning into characters' hands (open palms, no battle stance) ignited. Edited October 16, 2013 by Alec_Fortescue Link to comment Share on other sites More sharing options...
VanguardXL Posted October 16, 2013 Share Posted October 16, 2013 (edited) Balmorra Bonus Series 2Mission: The NeutralizerAfter completing the required steps of shutting off the four generators, the final step of Sabotage the Neutralizer's mission item does not go active and cannot be clicked upon. Mission marker updates appropriately, but item remains inactive.Multiple mission resets have no effect.Mission was working previously, and was broken with the 2.4.1 update.The Neutralizer is a series-critical mission, meaning the entire Bonus Series (this is one the two final missions) cannot be completed. Edited October 16, 2013 by VanguardXL Link to comment Share on other sites More sharing options...
tuxedotservo Posted October 16, 2013 Share Posted October 16, 2013 I verify this. Tried it last night and today - nothing to click on. Tried multiple resets with multiple orders for shutting down the generators - nothing.As OP said - this breaks the Balmorra Bonus Series 2 - can't complete until this is fixed. Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted October 16, 2013 Dev Post Share Posted October 16, 2013 (edited) *Edit: Closing this thread for now. Edited October 16, 2013 by AmberGreen Link to comment Share on other sites More sharing options...
Sindariel Posted October 16, 2013 Share Posted October 16, 2013 Two completely different threads were merged here, it seems. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted October 16, 2013 Author Share Posted October 16, 2013 Phail. How does /flourish affect clickables? Link to comment Share on other sites More sharing options...
FlatheadMonster Posted October 16, 2013 Share Posted October 16, 2013 Phail. How does /flourish affect clickables? Hehe...funny. Maybe /Flourish near clickables secretly makes your character activate buttons and switches in epic ways. Like dropkicking terminals or uppercutting elevator switches. Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted October 16, 2013 Dev Post Share Posted October 16, 2013 Two completely different threads were merged here, it seems. Oh noes! This was total moderation failure on my part. Luckily, there are threads about both of these topics that I am posting in, so I'll close this one to allow for un-derped communication around both issues: /Flourish Clickable Mission Items My apologies for the mistake. Thanks for keepin' me on my toes! Link to comment Share on other sites More sharing options...
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