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tuxedotservo

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  1. Unlocked the Copero SH; talked to Vagol Oss using the various options given. When the conversation was completed - nothing. According to a guide and other people I've talked to, I'm supposed to be granted a mission for the 3 flashpoints. I was not granted the mission. Logged out/back in - no effect. Tried having the conversation multiple times - no effect. Since I'm not granted a mission, I can't reset. As is stands, I cannot progress the Galactic Seasons story. Server: Star Forge Malici Ara - level 80 sorcerer Update: support reset things for me and put the mission start device in my inventory.; On second go-around, it worked.
  2. My opening probably should be "There have been a couple instances that I can immediately remember..." as others have already pointed out additional cutscenes where subbing in the double-bladed weapon into a single-blade stance causes ... issues. If anyone else has some examples, the more the merrier.
  3. There have been a couple instances now in cutscenes where double-bladed weapon combat looks unrealistic or outright ridiculous because the animation for a single-bladed weapon is being reused for double-bladed weapons.. In the duel with Ri'kan on Ruhnuk, he hits the hilt of a double-bladed saber at least 3 times that I can tell for sure, though probably more, because the animation is clearly for a single-bladed weapon. It's clear the Shadow/Assassin is fighting like they're holding a single-bladed weapon, but with a double swapped in. This is not a new problem. The duel with Arcann on his flagship at the end of KotFE was laughably bad with a double-bladed weapon, as there is a long sequence of your Jedi using only one hand on the hilt and swinging the thing like it's a single-bladed weapon, ignoring all rules of leverage and form in the process. In both instances, it makes your Shadow/Assassin look like they forgot all their weapon training. I know it is a cost-saving step, but honestly, it makes me want to skip duel cutscenes with Shadows/Assassins due to how out of sorts it all looks. Is this really a bug? Don't know, but not sure where else to post this. I can't be the only one who sees it.
  4. the postponement of weapons in Outfit Designer really blew everything up. What a mess.
  5. Not related to the bonus - they turned off the bonus mission, and I'm still dying from fall damage when Malgus uses his pull on my Assassin.
  6. So... you also going to fix the "fall through the ground when Malgus pulls you" insta-kill (fall damage) It's made a run I'm currently on unbeatable.
  7. Just happened to me AGAIN with a different character. The snipers wouldn't give me time to get the lore objects, killed me because my healer wouldn't heal in there, and I got kicked back to The Champion's Glory. It appears there is something really bugged with the snipers in that trap room. Targetted them with my ehaling companion to get him to start healing me, and he simply wouldn't do it. Once again, it was in SOLO-STORY Going to lose all my progress, because there is no way to get back to the Seeker's Vigil from The Champion's Glory once you've used the escape pod. Character: Hirani Sivron Level 75 Scoundrel
  8. Finally got back in. Had to completely abandon the flashpoint. Had to reset the "Spirit of Vengeance" storyline mission. Still didn't work Logged character out and back in - still no. Had to log the character out and switch to another <- finally worked Obviously, lost all my progress doing an abandon/reset, but at least I'm not blocked out. Also, Heta Kol still doesn't drop loot.
  9. Was defeated on The Seeker's Vigil in Spirit of Vengeance (SoV): When I did the revive option given, it was all the way back at the start of SoV- on The Champion's Gilroy. No way to get back to the Vigil. Left the flashpoint, and now it won't let me back in. It gives the SoV loading screen, but I keep getting kicked back to the entrance to the FP on Odessen. Abandoned the mission, and picked it up again on Odessen (STORY-SOLO) Still can't get back into SoV whatsoeer - I get the loading screen, then kicked back to Odessen. It appears my character is now stuck in mission limbo. Didn't see this in the 6.2.1 or 6.2.1a known issues list. Character: Cyhali Ara - Level 75 Assassin Star Forge
  10. I've played three (3) runs of "Spirit of Vengeance" since the 6.2.1 update was applied. On all three, both Bask Sunn and Heta Kol are not dropping any loot. I mean, they aren't dropping anything at all - they're bodies don't give a loot indicator, you can't click on them, and that's that. No mats, no armor/weapons - nothing. All other bosses in the flashpoint are dropping loot as before. Ran it with a Trooper, Sorc, and Agent - all with the same result (Story Mode as part of the quest given upon completing "Echoes of Oblivion) So clearly the 62.1. update has bugged the loot drops for this flashpoint in regards to those two bosses.
  11. Server: Star Forge The green (274) Resistive Armor 77 has a requirement for crafting that includes 8 purple level Solid Resource Matrix No other craftable item in the green 77 (274 item rating) level has any purple resources rewired - not to mention 8 of them. It makes the cost of what should be a base-level armoring for a level 75 crafter prohibitively expensive. You'll notice that none of these are on the Star Forge GTN - because it'd be crazy to craft them, and even crazier to pay what it would cost. And the resource can't be bought with Jawa Junk. This breaks crafting for level 75 tank armor components - more specifically, makes it insane to do. Compare the requirement with the Versatile Armor 77 requirements - no pruple level item requirement there. Until this is fixed, we're stuck with either random armor/equipment drops, or grinding RXP, for tank armor- which kind of defeats the pruples of paying 500,000 credits to open the Onslaught crafting tree.
  12. The requirement for 8 Solid Resource Matrix mats to craft a single green (274) Level 77 Resistive Armoring basically breaks crafting for tank armor in the game - and now we get to wait two more weeks for a fix? I haven't seen any other green 77 craftable items that require any purple level mats - not to mention 8 of them. There is a reason the GTN on Star Forge has none of these - because that cost for a green armor is ridiculous. Not that the same level Versatile Armor 77 has no pruple mat requirement, for comparison purposes. -- tux
  13. 100% this. The present requirements - when compared with the Versatile Armoring 77 armors - is absurd. Not even close to being worth crafting at the present requirements. As of this posting, there are 0 (zero,/none/zilch) of these on the GTN on Star Forge because it'd be crazy to make them, and for their level wouldn't be worth the price people would charge to justify crafting at present cost. I have to assume it's in error - just hoping it isn't an error thatt takes 9-12 months to patch. -- tux
  14. The fix reboot is a half hour - some people haven't been able to login to characters for 14+ hours because they're stuck in SH limbo... So maybe not a week of 2X XP/CXP, but maybe another day.
  15. It would be nice if we had it so that vibroblades aren't just treated as lightsabers in cutscenes - what I mean by this is that after Tython or Korriban, if you pull out a vibroblade in a cutscene, you reach over and pull it off your left hip, which is a great magic trick, as the blade is clearly visible on the back. Also, the wielder seems to flick their wrist, and it makes a lovely lightsaber sound as if activating. If you wish to run around with vibroblades without it piercing your outfit, you can have no capes or hoods whatsoever on the outfit. Also, if you equip a longer sword (like the Cathar Honor Sword), don't even bother if you have a female body type 4, as itit appears to pierce the right butt cheek when moving. I've been putting in bug reports on this for ages, with no noticeable fixes - in fact, within KotFE, vibroblades still bug out cutscenes, so it's something that isn't been addressed moving forward. In one cutscene in KotFE, the cutscene animation doesn't even bother to fill in the vibroblade you're using, so you end up stabbing with... NOTHING. That's totally ridiculous, and yes, I've put in a bug report on it when KotFE came out - still no sign of a fix. Vibroblades are being sold on the Cartel Market (Cathar Honor Sword) and in Cartel Packs (Classic Vibroblade and Classic Lightweight Vibroblade, etc.) for real money, yet the visual/audio support for them is terrible. If you're going to sell something that costs real currency, an attempt should be made to at least support it in the game itself. I can understand the outfit thing - some outfits aren't practical for it. There is no excuse for the total lack of support within cutscenes other than not appearing to want to deal with animating it properly. It was like someone thought one day, 'Hey - vibroblades all the time would be cool - who wants to write the code? No one? Well, throw 'em in anyway.' Please address this - please?
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