SpacerSebben Posted September 27, 2013 Share Posted September 27, 2013 (edited) Subject: Sergeant Rusk's ability called Overdrive Beam is categorized as a Force ability and is therefore dependent on Willpower. However, his primary stat is Aim and therefore this ability is rendered inefficient and ineffective. Repro steps to verify Overdrive Beam ability is listed as a Force power: 1. On a Jedi Knight (either Guardian or Sentinel works), bring out Sergeant Rusk. 2. On the Menu Bar, Select Abilities (P key by default) 3. Click on Companion tab. 4. Here you will see various abilities listed as Ranged or Tech abilities. You will see Overdrive Beam listed as a Force power. Repro steps to verify Sergeant Rusk's primary stat is Aim: 1. On a Jedi Knight (either Guardian or Sentinel works), bring out Sergeant Rusk. 2. On the Menu Bar, Select Character Sheet (C key by default). 3. On the bottom of the Character Sheet window, select Companion. 4. Hover your mouse over the Aim stat for Sergeant Rusk and you will see that this is his primary stat because it provides bonuses to 6 different abilities including Ranged and Tech. 5. Hover your mouse over the Willpower stat for Sergeant Rusk and you will see that this is -not- his primary stat, but it is what determines the power of Overdrive Beam because it is categorized as a Force power. Repro steps to verify Sergeant Rusk's Overdrive Beam does not gain bonuses from his Primary Stat, Aim. 1. With Sergeant Rusk as your active companion, start with having him equipped with no gear except a mainhand weapon of any stats. 2. When hovering your mouse over his abilities, note what the tooltip lists as the amount of damage range he will do with Overdrive Beam (categorized as Force) as well as the damage range for Burst (categorized as Ranged) and the damage range for Thermal Bomb (categorized as Tech). 3. Equip him with any piece of moddable gear (armor, implant, earpiece, weapon, is fine) that has Aim as the Primary stat. For simplicity's sake, boots with green quality Reflex Armoring 2 (has Aim) will suffice. 4. You should notice that the damage range of Burst and Thermal Bomb has increased as they are Ranged and Tech. However, there should be no change to Overdrive Beam. 5. Remove the boots and replace them with another pair of boots that has Resolve Armoring 2 (has Willpower). 6. You should notice that Burst and Thermal Bomb are no longer increased and instead, Overdrive Beam is. Expected Result: Overdrive Beam should be gaining bonuses from his Primary stat, Aim. Actual Result: Overdrive beam is not gaining bonuses from his Primary Stat, Aim. Proposed Solution: The solution should be to change Overdrive Beam from Force to Tech and it should then utilize Sergeant Rusk's Primary Stat of Aim. Edited October 3, 2013 by SpacerSebben Link to comment Share on other sites More sharing options...
SpacerSebben Posted October 3, 2013 Author Share Posted October 3, 2013 Status update on 10/3/2013, 2:24am PDT, issue is still unresolved. Link to comment Share on other sites More sharing options...
EvgenijM Posted October 3, 2013 Share Posted October 3, 2013 Actual Result: Overdrive beam is not gaining bonuses from his Primary Stat, Aim. How did you make sure this is actually the case? Link to comment Share on other sites More sharing options...
SpacerSebben Posted October 3, 2013 Author Share Posted October 3, 2013 How did you make sure this is actually the case? Updated with repro steps on how to verify Overdrive Beam does not benefit from Aim. Link to comment Share on other sites More sharing options...
Excise Posted October 3, 2013 Share Posted October 3, 2013 Good report. My main bud Rusk deserves better. Link to comment Share on other sites More sharing options...
SpacerSebben Posted October 13, 2013 Author Share Posted October 13, 2013 Status update on 10/13/2013, 12:00am PDT, issue is still unresolved and not on the Known Issues list. Link to comment Share on other sites More sharing options...
uaintjak Posted November 9, 2013 Share Posted November 9, 2013 Confirmed. Please fix this. Link to comment Share on other sites More sharing options...
SpacerSebben Posted November 15, 2013 Author Share Posted November 15, 2013 Update: I appreciate the support you fellow responders have given to this! I went to the SF Cantina Tour on 11/13/13 and personally talked to Eric Musco about this problem with Sergeant Rusk. He said this definitely sounds like a bug and would talk to the team about it. Hoping to hear from him or see any changes soon and will continue to stay on top of this. Link to comment Share on other sites More sharing options...
Corrupted_Soul Posted November 16, 2013 Share Posted November 16, 2013 Update: I appreciate the support you fellow responders have given to this! I went to the SF Cantina Tour on 11/13/13 and personally talked to Eric Musco about this problem with Sergeant Rusk. He said this definitely sounds like a bug and would talk to the team about it. Hoping to hear from him or see any changes soon and will continue to stay on top of this. Not sure if needed at this point, but here is what torhead says ( http://www.torhead.com/ability/4uqear9/overdrive-beam ): Note spelltype FORCE. Text 1 0 init SetType: BuffType=>Negative 1 0 init SetHidden: IsHidden=>1 1 0 init SetTickRate: Interval=>1000 1 0 init SetPassive: IsPassive=>1 1 1 action PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.companion.unique.jedi_knight.sgt_rusk.overdrive_beam.tick 1 1 action SpellDamage: SpellType=>Force, StandardHealthPercentMin=>0.05, Slot=>None, Coefficient=>0.577, StandardHealthPercentMax=>0.07, DamageType=>Energy 1 2 action PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.trooper.full_auto.exit Link to comment Share on other sites More sharing options...
SpacerSebben Posted December 5, 2013 Author Share Posted December 5, 2013 Status update on 12/05/2013, issue is still unresolved and not on the Known Issues list. Link to comment Share on other sites More sharing options...
uaintjak Posted February 7, 2014 Share Posted February 7, 2014 Just gonna bump this so TPTB (Tait) can see it in case it was missed. Link to comment Share on other sites More sharing options...
TaitWatson Posted February 10, 2014 Share Posted February 10, 2014 I'll pass this along! Thanks! -tw Link to comment Share on other sites More sharing options...
JarenWelen Posted February 10, 2014 Share Posted February 10, 2014 (edited) I'll pass this along! Thanks! -tw I've been submitting in-game Bug Reports on this since launch and was the first thing I put in the Bug Report forum when it was opened. I know numerous other people have sent in reports and created threads on this. Thank you Tait for being the first staff member in that entire time to acknowledge this bug. Also good job to the OP on a great report. J Edited February 10, 2014 by JarenWelen Link to comment Share on other sites More sharing options...
Excise Posted February 10, 2014 Share Posted February 10, 2014 Great news. Thanks for this and the note regarding Yunn. Rusk and I have some rear-ends to kick. Link to comment Share on other sites More sharing options...
Luckeyduckey Posted February 11, 2014 Share Posted February 11, 2014 Finalllllly. He's mah boi. Link to comment Share on other sites More sharing options...
darklen Posted June 1, 2014 Share Posted June 1, 2014 Is this ever getting fixed? Just checked and O-beam is still listed as a Force attack. Link to comment Share on other sites More sharing options...
TheAncientPast Posted July 8, 2014 Share Posted July 8, 2014 Aargh ... now got to the 5th threat about the BUGs in Yuun's and Rusk's abilities, the oldest more then 2 years old ... 2 years!! Link to comment Share on other sites More sharing options...
Darth_Wicked Posted July 9, 2014 Share Posted July 9, 2014 (edited) I always found it exceptionally odd how LOW the damage output was for that ability but never realized the issue behind it. As if people needed yet another reason to ignore Rusk entirely. EDIT: And just noticed the thread below, where Yuun is plagued by a similar issue. Edited July 9, 2014 by Darth_Wicked Link to comment Share on other sites More sharing options...
Sindariel Posted August 18, 2014 Share Posted August 18, 2014 Bump. Still bugged. Link to comment Share on other sites More sharing options...
Excise Posted October 9, 2014 Share Posted October 9, 2014 Is this still bugged? Is fixing this way harder than we think? Link to comment Share on other sites More sharing options...
Sindariel Posted October 9, 2014 Share Posted October 9, 2014 (edited) Is this still bugged? Is fixing this way harder than we think? Yes, it's still bugged. I'm pretty sure it isn't hard to fix, but it's propably on the loooowwwwest end of their priority list. Edited October 9, 2014 by Sindariel Link to comment Share on other sites More sharing options...
Excise Posted October 14, 2014 Share Posted October 14, 2014 Submitted another ticket. Link to comment Share on other sites More sharing options...
Lightbanee Posted October 23, 2014 Share Posted October 23, 2014 Yes, it's still bugged. I'm pretty sure it isn't hard to fix, but it's propably on the loooowwwwest end of their priority list. they spend their time fixing 'bugs' that don't even need fixing yet they ignore critical issues like that, love their priorities Link to comment Share on other sites More sharing options...
Excise Posted December 3, 2014 Share Posted December 3, 2014 Still bugged in 3.0. Link to comment Share on other sites More sharing options...
Excise Posted January 22, 2015 Share Posted January 22, 2015 Still bugged. Submitted another ticket. Link to comment Share on other sites More sharing options...
Recommended Posts