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[/Facepalm] WHAT Frigging "Auto-crit???!!"


midianlord

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To the usual pathetic little anti-Snipinger QQ'ers:

 

Read the bloody tool-tip, people:

 

Smuggler's Luck(/Laze Target):

 

"Increases the critical hit chance of your next Charged Burst(/Snipe) by 100%."

 

BY 100%, not TO 100%. That means that whatever your normal critical-strike chance on that attack is, is doubled, IE 25% crit ---> 50% critical-strike chance, not automatic.

 

Imp-side linky.

 

Rep-side linky.

 

Christ...

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Hybrid Spec. I only use Charged Burst after hitting Smuggler's Luck:

http://www.torparse.com/a/377263/2/0/Damage+Dealt

Every single Charged Burst that hit the dummy also crit.

 

 

Next time, actually test out what you are saying before calling people idiots.

Or just look at any one of the many parses posted by players on these forums...

Edited by greg_biochem
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the irony of this post is pretty overwhelming.

 

or were you facepalming your own falcepalm-inducing rant :rak_02:

 

 

So, tool-tip should be re-written then?

 

no one else is having trouble understanding this, so it does not need to be changed.

 

the 100% is additive, not multiplicative. get lost in the semantics all you want, but it's a 100% crit chance (ie: auto-crit)

Edited by oaceen
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the irony of this post is pretty overwhelming.

 

or were you facepalming your own falcepalm-inducing rant :rak_02:

 

 

 

 

no one else is having trouble understanding this, so it does not need to be changed.

 

the 100% is additive, not multiplicative. get lost in the semantics all you want, but it's a 100% crit chance (ie: auto-crit)

 

Well, then maybe I got lost in the semantics, as you put it. (I'm still not seeing crits all the time on my Slingers, though), but how hard would changing a tool-tip be?

 

"This ability makes your next Charged Burst (/Snipe) an automatic critical-strike. Lasts [xx] seconds."

 

Really, what is so hard about that?

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The tooltip does read pretty poorly, but that's really nothing new for an MMO. A lot of abilities sound like they do something different than they actually do, and that's mostly just a result of them trying to keep things short and sweet to keep the UI uncluttered.

 

I've honestly never tested this rigorously, but I would assume it does in fact make it an auto-crit. The reason is because this cooldown is basically from a time a while back where the only way to proc a 1.5second Aimed Shot/Ambush was to crit on either Snipe/CB or SoS/SS. The auto-crit snipe meant that we actually had some burst in PvP when we could not get off an entire SoS.

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If you look at the dev responses for Snipers, they talked about this power specifically. While it was a little lackluster, they said, would we (the players) want Smuggler's Luck/Laze Target to do 100% chance to crit on some other power? The snipers have a survey about whether players would like that, actually.
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A lot of tooltips in the game say "raise such-and-such by 100%." In some cases, like with Dodge, your chance to dodge is raised to 105%, which is still possible to hit through with enough accuracy, because it isn't an "auto-dodge" per se. In the case of crit, though, it would be an auto-crit since nothing can reduce your chance to crit. Thus it would be like 125% chance to crit anyway. All additive.
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Buffs in this game are additive within the same metastat. Which is to say that when the game says "increases by 100%", they mean "adds 1 to the pre-existing probability of a crit". Thus, if you're running 23% crit chance, with Smuggler's Luck your Charged Burst has a 123% chance to crit. This is of course nonsense, so the game engine rounds to the nearest sane figure when it does the actual combat rolls. The nearest sane figure is 100%. Hence, an auto-crit.

 

Numerous abilities in game work this way. A Shadow's Resilience increases resist chance by 200%, a Sage's barrier increases dodge and resist by 20000% (no typo). A Sentinel's Rebuke increases damage reduction by 20% (you can actually see it add 20% exactly in your character sheet), while their Guarded By The Force reduces damage received by 99% and Force Camo reduces it by 50% (thus you can achieve immunity to any abilities which do not *increase* damage received, like Lightning Field, by activating both powers together).

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  • 4 weeks later...
Buffs in this game are additive within the same metastat. Which is to say that when the game says "increases by 100%", they mean "adds 1 to the pre-existing probability of a crit". Thus, if you're running 23% crit chance, with Smuggler's Luck your Charged Burst has a 123% chance to crit. This is of course nonsense, so the game engine rounds to the nearest sane figure when it does the actual combat rolls. The nearest sane figure is 100%. Hence, an auto-crit.

 

Numerous abilities in game work this way. A Shadow's Resilience increases resist chance by 200%, a Sage's barrier increases dodge and resist by 20000% (no typo). A Sentinel's Rebuke increases damage reduction by 20% (you can actually see it add 20% exactly in your character sheet), while their Guarded By The Force reduces damage received by 99% and Force Camo reduces it by 50% (thus you can achieve immunity to any abilities which do not *increase* damage received, like Lightning Field, by activating both powers together).

 

^^This^^ explains much, thank you.

 

(That just smacks of lazy, lazy design, but...yeah.)

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