Vinak Posted August 26, 2013 Share Posted August 26, 2013 one of two possible routes to re-imagine the dye kits and make them more consumer friendly, and desirable for purchase as I personally feel 200 credits for a single kit is prohibitively expensive for what you are getting. 1) strip out some of the "less" desirable dyes from the kit itself and make them craftable. The side effect of course would be an increased chance of getting something worthwhile. Fairly simple and straightforward. This should encourage people to buy since they now are more likely to actually get what they want. It would also help with crafting resource prices and other GTN sales to help prevent credit inflation. (crafting in general needs its own re-imagining) 2) drop the price of the dye kits to 50 cartel coins and offer a dye hypercrate for 1200 cartel coins,1080 with 10% discount. Then even out the drop rate of each dye to help prevent a flooding of the market of any one type of dye. The reduced price should entice more sales and an increase in overall revenue as the kits' price now better reflect their contents. Link to comment Share on other sites More sharing options...
Magnusheart Posted August 26, 2013 Share Posted August 26, 2013 They need to give Primary only and Secondary only dyes to artifice. Link to comment Share on other sites More sharing options...
Vinak Posted August 26, 2013 Author Share Posted August 26, 2013 They really do. Armor needs primary and secondary dye slots. Enough of this primary and secondary dye kits rolled into one nonsense. Link to comment Share on other sites More sharing options...
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