Cerconus Posted July 10, 2013 Share Posted July 10, 2013 (edited) I just got 2 pocket sarlacc and I put the first one on one of my action bars, to use it frequently, then I got the second one and when I looked at it it was bound WITHOUT clicking on it all. No bind timer either. Has anyone experienced this bug/glitch. Is it intended? I can't imagine they would make it auto bind and not be able to sell it on GTN or trade it. Any/all responses would be much appreciated, but I'd like to hear from an employee. Edited July 10, 2013 by Cerconus Link to comment Share on other sites More sharing options...
Midgen Posted July 11, 2013 Share Posted July 11, 2013 I had this exact same thing happen to me. I used the first one as soon as I got it. Then opened another pack and got a second, and it was bound (no timer). Creating a ticket!! Link to comment Share on other sites More sharing options...
Cerconus Posted July 11, 2013 Author Share Posted July 11, 2013 I created a ticket right before I made this post. Whew I'm glad you responded, I thought I was going to be the only one or I was losing my mind lol Link to comment Share on other sites More sharing options...
Cerconus Posted July 11, 2013 Author Share Posted July 11, 2013 Midgen, I know it's a long shot but have u heard anything from your ticket yet? Link to comment Share on other sites More sharing options...
Cerconus Posted July 11, 2013 Author Share Posted July 11, 2013 Got moved to the Bug Reports Forum, could it be possible this lowly 2 person thread will get a dev/cs response? Link to comment Share on other sites More sharing options...
Screaming_Ziva Posted July 11, 2013 Share Posted July 11, 2013 I just got 2 pocket sarlacc and I put the first one on one of my action bars, to use it frequently, then I got the second one and when I looked at it it was bound WITHOUT clicking on it all. No bind timer either. Has anyone experienced this bug/glitch. Is it intended? I can't imagine they would make it auto bind and not be able to sell it on GTN or trade it. Any/all responses would be much appreciated, but I'd like to hear from an employee. When did you look at the second one? The reason I ask is that your action bar uses the first one in your inventory. The action bar does not always use the same one. If you put your bound one in the bottom row of your inventory, and that was the only one you had, the action bar would always use that one. However, if you then put an unbound one in the first row of your inventory and then clicked your action bar, the action bar would then use the one in the top row of your inventory and bind it to you. Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted July 11, 2013 Dev Post Share Posted July 11, 2013 Hello there folks, We're investigating an issue where some items may bind if they are in your inventory while you use/bind another item of the same type. We were able to resolve some instances of this, but based on your reports, there are clearly still instances of it happening. We're sorry for the inconvenience and will follow up in this thread when there's more information available! Link to comment Share on other sites More sharing options...
Altheran Posted July 11, 2013 Share Posted July 11, 2013 (edited) Did you put in your bar the sarlacc that appears as the first one or the second one in your inventory ? Because if it's the second, you have to now that the game always tries to use the first one/stack when you have multiple samples/stacks of the same kind of object. So if you left the unbound one in the "first" place in your inventory, when using the quickbar, ywithout knowing it you used the first, aka the unbound one and bound it. You can easily see that when you have more than 20 medpacks. For the exemple, let's say you have 25 medpacks, they'll show as a stack of 20 and one stack of 5. Usually you'll sort them so that you put the 20-stack before the 5-stack. If you use some of them when levelling, let's say you used 3 of them (assuming you didn't loot any back) the first stack will contain 17 medpacks and the second 5 medpacks. Edited July 11, 2013 by Altheran Link to comment Share on other sites More sharing options...
oofalong Posted July 11, 2013 Share Posted July 11, 2013 I posted this bug here. In-game support issued me a new Music Therapy Droid. Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted July 11, 2013 Dev Post Share Posted July 11, 2013 I posted an update in oofalong's thread, and to ensure that we keep everything in the same place, I'm going to close this one about the same topic. Thanks everyone! Link to comment Share on other sites More sharing options...
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