Cripplers Posted June 12, 2013 Share Posted June 12, 2013 No longer gives 15% HP bonus- Intended unlisted change or new "Feature"? Link to comment Share on other sites More sharing options...
KeyboardNinja Posted June 12, 2013 Share Posted June 12, 2013 No longer gives 15% HP bonus- Intended unlisted change or new "Feature"? It's in the Patch Notes. I'm almost positive this was done so that tanks don't feel the need to carry both the Nano-Infused and the Rakata/Exotech medpacks for situational application. Link to comment Share on other sites More sharing options...
Cripplers Posted June 12, 2013 Author Share Posted June 12, 2013 Blah, apparently blind as fck. I like that HP bonus to use on Boss pulls Link to comment Share on other sites More sharing options...
Kingsbount Posted June 13, 2013 Share Posted June 13, 2013 So devs removed this 15% buff. But did they rise amount of restored HP? Link to comment Share on other sites More sharing options...
Gyronamics Posted June 13, 2013 Share Posted June 13, 2013 Nope. Just removing a scaling effect from old gear which was making it much better than the newer non-scaling medpaks. Link to comment Share on other sites More sharing options...
Glower Posted June 13, 2013 Share Posted June 13, 2013 (edited) Pls, buff Buff [Reusable Impeccable Medpac] to regular blue version stats i.e. +2475hp over time... (52) [Reusable Impeccable Medpac] Requires Level 52 This marvel of biochemical engineering is not consumed on use. On Use: Restores 5575 - 6800 health. Only usable once per fight. (Cooldown: 1.5 minutes) vs (52) Prototype Impeccable Medpac Requires Level 52 On Use: Restores 5575 - 6800 health and an additional 2475 health over <<3[%d/%d/%d]>> seconds. Only usable once per fight. (Cooldown: 1.5 minutes) Cuz currently our purple-grade [Reusable Impeccable Medpac] is equal to green-grade [impeccable Medpac] (52) [impeccable Medpac] Requires Level 52 On Use: Restores 5575 - 6800 health. Only usable once per fight. (Cooldown: 1.5 minutes) This is not fair Edited June 13, 2013 by Glower Link to comment Share on other sites More sharing options...
Fatleaf Posted June 13, 2013 Share Posted June 13, 2013 (edited) What also is stupid about nerfing the Rakata medpac is That the Reusable Ultimate Medpac requires L48 to use and Biochem 380 to make. restores the exact same as the Rakata Medpac that requires L50 to use and Biochem 400 to make! S0 the Prototype Ultimate Medpac that requires L48 which heals the same as both, also restores an additional 1650 over 15 seconds is better than the L50 Rakata which is Bind on Pickup to boot!!!!! Great Bioware, just what were you drinking when you thought that up? Please restore it back. Edited June 13, 2013 by Fatleaf Link to comment Share on other sites More sharing options...
Rehneu Posted June 13, 2013 Share Posted June 13, 2013 So with the new reusable being on par with the green version, why on earth would you want it to be on par with the blue version? Would you not want something slightly better for the blue while having the reuse feature being the benefit of the purple? I mean, change both blue and purple while adding something to the blue for those that are not Bio-Chem. I would think that could be a better route to balancing those out. Link to comment Share on other sites More sharing options...
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