cashogy_reborn Posted June 6, 2013 Share Posted June 6, 2013 I know there is still a bit of confusion around the Bolster system, how it affects stats and Expertise and I am working on getting some more information on it. Sometime after 2.0.1 I am going to work with the combat team on getting a “mathy” post explaining a bit about Bolster and how it works which will hopefully work to clear up some confusion. As you can imagine, it is a pretty complex system. this post was made April 17. when are we going to see this "mathy" post explaining how bolster works? at this point i think we'd settle for even a post without math.... Link to comment Share on other sites More sharing options...
Crashedhardrive Posted June 6, 2013 Share Posted June 6, 2013 this post was made April 17. when are we going to see this "mathy" post explaining how bolster works? at this point i think we'd settle for even a post without math.... At this point I would settle for the following post: Title: How bolster works... Body: It doesn't. Link to comment Share on other sites More sharing options...
Ottoattack Posted June 6, 2013 Share Posted June 6, 2013 (edited) At this point I would settle for the following post: Title: How bolster works... Body: It doesn't. :jawa_biggrin:This. Edited June 6, 2013 by Ottoattack Link to comment Share on other sites More sharing options...
Maelael Posted June 6, 2013 Share Posted June 6, 2013 (edited) http://mathworld.wolfram.com/images/equations/RiemannHypothesis/NumberedEquation1.gif It's either a million dollars complex, or they did something wrong and shouldn't reveal it out of embarrassment. I'll save Eric the trouble: "It's on our list of priorities but not at the top." Edited June 6, 2013 by Maelael Link to comment Share on other sites More sharing options...
af_raptura Posted June 6, 2013 Share Posted June 6, 2013 At this point I would settle for the following post: Title: How bolster works... Body: It doesn't. Funniest post I have read in a while, along with the one that compares bolster to quantum mechanics. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted June 6, 2013 Author Share Posted June 6, 2013 http://mathworld.wolfram.com/images/equations/RiemannHypothesis/NumberedEquation1.gif It's either a million dollars complex, or they did something wrong and shouldn't reveal it out of embarrassment. I'll save Eric the trouble: "It's on our list of priorities but not at the top." if bolster was only *that* complex wed already understand it by now lol Link to comment Share on other sites More sharing options...
Maelael Posted June 6, 2013 Share Posted June 6, 2013 if bolster was only *that* complex wed already understand it by now lol And a literal million bucks! And you can just make your own SW game after investing that. Just don't pull a Curt Schilling. Link to comment Share on other sites More sharing options...
Jorojus Posted June 7, 2013 Share Posted June 7, 2013 I wonder how they were able to fit in the crafting stuff in their bolster formula Link to comment Share on other sites More sharing options...
JackNader Posted June 7, 2013 Share Posted June 7, 2013 Bolster is completely messed up. I think the real fault lies in the fact that Bioware is trying to Bolster Non -Moddable green, blue and purple gear. If you take the non - Moddable gear and scrap them from the game (realistically who uses these anyway?) then all you need to do is implement a system where the game checks what gear your wearing and sets it to entry level PVP. EG. Chest peice containing Might armoring 13 Deft Mod 19B Adept Enhancement 17 Game Bolsters to say => Might armoring 25 Deft Mod 25B Adept Enhancement 25 ALL pve gear would be handled in the same manor. That is, if your wearing raid gear, you actually get bolstered down to entry level PvP. Expertise would not be necessary. Simply ensure that PvP gear is always better than entry. Link to comment Share on other sites More sharing options...
jolleebindu Posted June 7, 2013 Share Posted June 7, 2013 Bolster is completely messed up. I think the real fault lies in the fact that Bioware is trying to Bolster Non -Moddable green, blue and purple gear. If you take the non - Moddable gear and scrap them from the game (realistically who uses these anyway?) then all you need to do is implement a system where the game checks what gear your wearing and sets it to entry level PVP. EG. Chest peice containing Might armoring 13 Deft Mod 19B Adept Enhancement 17 Game Bolsters to say => Might armoring 25 Deft Mod 25B Adept Enhancement 25 ALL pve gear would be handled in the same manor. That is, if your wearing raid gear, you actually get bolstered down to entry level PvP. Expertise would not be necessary. Simply ensure that PvP gear is always better than entry. they started with having all gear be modable - why not go back to that Link to comment Share on other sites More sharing options...
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