Evuo Posted May 28, 2013 Share Posted May 28, 2013 (edited) The maximum amount of expertise obtainable is 2018. At first glance this would appear to be the ideal number to reach if each point of expertise is linear (granting the same value per point). But, actually this is not the case. If the formula for PVP damage boost is: PvP Damage Boost = Expertise / 3355 (max 60%) then 2013 is the ideal number of expertise. Since the formula for PVP damage reduction is just the inverse: 1 - (1 / (1 + (Expertise / 3355))) 2013 is still the ideal number. What this means: At 2013 expertise, a player stops receiving any benefit from expertise for PVP damage boost/reduction. This means it is often more optimal for a player (certainly for dps roles) to stack lower level PVE pieces (which receive bolster) once they have reached that 2013 expertise cap. The problem: This tradeoff of using either expertise pieces or PVE pieces is often the PVE pieces providing less health but more secondary stats and bonus damage. Players looking to maximize their bolstered experience in warzones often have to look to get lower level items crafted or farm level 50 flashpoints and operations for the ideal gear. A solution: Alter the formula to make expertise give value for PVP damage boost/reduction all the way to 2018. I realize this would slightly lower the value of expertise per point in those areas but at least it would put PVP back in a more favorable position. ---- I will add some screenshots/a video when I get the chance so you can see the tradeoff but currently I am using 5 lower level pve pieces (ear, implants (x2), main hand, offhand) while still maintaining the expertise damage boost/reduction in warzones as they provide me with a greater benefit for my role than the max level PVP pieces. EDIT: Here is a video showing what this bug allows me to do. Use 5 pieces of PVE gear which provide more bonus damage and secondary stats than Conqueror and Partisan pieces which just give me more HP. Some screenshots as well with the actual comparison to Conqueror. Screenshot showing the 2013 expertise cap for damage boost/reduction: http://imgur.com/fdV6emH 61 slot PVE weapon vs. Partisan Weapon http://imgur.com/a/pir6G or http://imgur.com/a/X6nn0 high end barrel/hilt 61 vs. conq: 5.95 bonus damage -22 end low end barrel/hilt 61 vs. conq: 8.55 bonus damage -34 end Cybertech crafted Earpiece (from trainer): http://imgur.com/5G8MvDb Conqueror Earpiece: http://imgur.com/CQFoimM Biochem crafted implant (from trainer): http://imgur.com/Zvtps93 Conqueror implant: http://imgur.com/E2BWVpj Biochem blue crafted implant vs purple crafted implant (from trainer): http://imgur.com/a/QOqIU Crafted 54 weapon (from trainer) vs. the 61 weapon Comparison http://imgur.com/a/hYPRi and http://imgur.com/a/peIEj Edited May 31, 2013 by Evuo Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted May 28, 2013 Dev Post Share Posted May 28, 2013 Hi Evuo, You're correct in that there is a bug here! Due to a minor rounding issue on our side, the Expertise bonuses are incorrectly capping at 2013, instead of 2018. I don't currently have a time frame for when this will be fixed, but thanks for the report. We'll get it taken care of in a future patch. Link to comment Share on other sites More sharing options...
Evuo Posted May 28, 2013 Author Share Posted May 28, 2013 Thank you very much. Link to comment Share on other sites More sharing options...
Hizoka Posted May 28, 2013 Share Posted May 28, 2013 (edited) Hi Evuo, You're correct in that there is a bug here! Due to a minor rounding issue on our side, the Expertise bonuses are incorrectly capping at 2013, instead of 2018. I don't currently have a time frame for when this will be fixed, but thanks for the report. We'll get it taken care of in a future patch. any plans to fix the fact that your PvP gear remvoes any all skill required to play in world PvP? as it sits a drooling idiot can easily beat 3 PvE geared players simply because of how grossly out of balance PvP gear is in world PvP. You should never have tog rind out PvP gear just to do PvE dailies... Blizzard figured this out why can't you guys. Edited May 28, 2013 by Hizoka Link to comment Share on other sites More sharing options...
Evuo Posted May 29, 2013 Author Share Posted May 29, 2013 I added the video and screenshots making some comparisons to my original post. Link to comment Share on other sites More sharing options...
LetoAtreidesII Posted May 29, 2013 Share Posted May 29, 2013 (edited) Even if they fixed this how much benefit would 5 expertise give and would it actually be worth it to have over all those bolstered examples posted? Edited May 29, 2013 by LetoAtreidesII Link to comment Share on other sites More sharing options...
DimeStax Posted May 29, 2013 Share Posted May 29, 2013 any plans to fix the fact that your PvP gear remvoes any all skill required to play in world PvP? as it sits a drooling idiot can easily beat 3 PvE geared players simply because of how grossly out of balance PvP gear is in world PvP. You should never have tog rind out PvP gear just to do PvE dailies... Blizzard figured this out why can't you guys. Don't play on a PvP server? Link to comment Share on other sites More sharing options...
Evuo Posted May 31, 2013 Author Share Posted May 31, 2013 The 54 crafted weapons are gaining a huge tech/force power buff from bolster, in this instance versus a 61 modded item I gain 42 tech bonus damage (huge) for 45 endurance. Crafted 54 weapon (from trainer) vs. the 61 weapon Comparison http://imgur.com/a/hYPRi and http://imgur.com/a/peIEj With this setup based on the previous data I listed, that is 47.95 bonus damage and 1.5% crit gained for 67 endurance when compared to the conqueror weapon min/maxed. Link to comment Share on other sites More sharing options...
Hizoka Posted May 31, 2013 Share Posted May 31, 2013 Don't play on a PvP server? i do play on a PvP server that is why it is an issue. Just because someone plays on a PvP server does not mean all they do is PvP in warzones... however that does seem to be what the simple people think. Link to comment Share on other sites More sharing options...
Evuo Posted May 31, 2013 Author Share Posted May 31, 2013 Taking it even further as seen in this thread, http://www.swtor.com/community/showthread.php?t=645792 Link to comment Share on other sites More sharing options...
Evuo Posted June 3, 2013 Author Share Posted June 3, 2013 Possibly as a result of this, the exceedingly high bolstering of unlikely items (shown in my screenshots in the first thread) was found. Please reconsider your priorities and address that bug ASAP. http://www.swtor.com/community/showthread.php?t=645792 Link to comment Share on other sites More sharing options...
revcrisis Posted June 7, 2013 Share Posted June 7, 2013 (edited) Hi Evuo, You're correct in that there is a bug here! Due to a minor rounding issue on our side, the Expertise bonuses are incorrectly capping at 2013, instead of 2018. I don't currently have a time frame for when this will be fixed, but thanks for the report. We'll get it taken care of in a future patch. Hi Amber, do you have an ETA yet of when this will be fixed? With the 53/54 crafted purple implants/earpieces being bolstered as greens, every bit of expertise loss to them counts for those sticking with full partisan/conqueror. If people are taking advantage of this exploit/bug they will probably be around 2008 or 2010 expertise vs 2018. Edited June 7, 2013 by revcrisis Link to comment Share on other sites More sharing options...
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