sponym Posted May 7, 2013 Share Posted May 7, 2013 In my opinion it would be great if I could change animations in my JK - for those of juggernaut. (even payed) Or if it would be connected to your aligment - if you are dark side you have sith animations and if light side you have sith animations - this change would be great. Link to comment Share on other sites More sharing options...
sponym Posted June 19, 2013 Author Share Posted June 19, 2013 nobody likes this idea ? there are bad jedis and good siths yeap ? Link to comment Share on other sites More sharing options...
JPryde Posted June 19, 2013 Share Posted June 19, 2013 That is about the most reasonable idea, that I have ever seen considering switching animations according to alignment. After all, all those animations are already there, so the workload would be relatively low. A fully dark aligned Jedi-Sage would not hurl pebbles but cast lightning... as the skills are mirrors in effect anyway, that wouldn't cause balance issues. Yes, this idea sounds good. Link to comment Share on other sites More sharing options...
sponym Posted June 19, 2013 Author Share Posted June 19, 2013 i hope more people will like it! yes that is true what you are saying - skills are mirrors so it is just about changing animations in saber / weapon holding / cast / fight change. Link to comment Share on other sites More sharing options...
sponym Posted July 23, 2013 Author Share Posted July 23, 2013 bump i want it! Link to comment Share on other sites More sharing options...
Cammac Posted July 23, 2013 Share Posted July 23, 2013 I made a thread similar to this: http://www.swtor.com/community/showthread.php?t=663767 I said it could also have custom stances or change stance according to combat stance (soresu etc). But turning dark side seems more than enough reason to have your mirror's animations. At a little cost perhaps, or achieving full dark side. Link to comment Share on other sites More sharing options...
sponym Posted July 23, 2013 Author Share Posted July 23, 2013 yeah the idea is very good and animations are there already just make the switch to change them that is all Link to comment Share on other sites More sharing options...
Cammac Posted July 23, 2013 Share Posted July 23, 2013 Maybe there could also be an on-off switch, much like show/hide dark side corruption. The stances themselves aren't lore related anyway; for RP's, they could say their Jedi got lazy or something? Link to comment Share on other sites More sharing options...
sponym Posted July 23, 2013 Author Share Posted July 23, 2013 yeah why not i hope some dev will see this idea! Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted July 23, 2013 Share Posted July 23, 2013 A fully dark aligned Jedi-Sage would not hurl pebbles but cast lightning... I'm currently trying to imagine this : A light-aligned Sorcerer casting pebbles ... "How whiney", an evil Sorcerer wouzld say, "you can cast only tiny pebbles ? Just look at the REAL power !" - As he is starting to cast his lightning ... In the end, this is rather showing how imbalanced both sides are : Sage : Tiny pebbles Sorceror : Lightstorm Sage : extremely uncool Sorceror : extremely cool Which once again proves my theory that Bioware went after this route : Sage : "Good is boring" : http://tvtropes.org/pmwiki/pmwiki.php/Main/GoodIsBoring Sorceror : "Evil is cool" : http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilIsCool Link to comment Share on other sites More sharing options...
sponym Posted July 23, 2013 Author Share Posted July 23, 2013 that is why there could be a switch like "show the darkside corruption" for this changes Link to comment Share on other sites More sharing options...
Lordadwardie Posted July 23, 2013 Share Posted July 23, 2013 i think this is one of the best ideas ive seen on the fourms would definately enhance the experience of the char being ur char Link to comment Share on other sites More sharing options...
sofakingzoe Posted July 23, 2013 Share Posted July 23, 2013 (edited) I'm currently trying to imagine this : A light-aligned Sorcerer casting pebbles ... "How whiney", an evil Sorcerer wouzld say, "you can cast only tiny pebbles ? Just look at the REAL power !" - As he is starting to cast his lightning ... In the end, this is rather showing how imbalanced both sides are : Sage : Tiny pebbles Sorceror : Lightstorm Sage : extremely uncool Sorceror : extremely cool Which once again proves my theory that Bioware went after this route : Sage : "Good is boring" : http://tvtropes.org/pmwiki/pmwiki.php/Main/GoodIsBoring Sorceror : "Evil is cool" : http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilIsCool Bioware has nothing to do with it. It's been that way since the first Star Wars films. Quick, who's more iconic? Luke or Darth Vader? And again in the prequels, "UNLIMITED POWAAAAAAA" is arguably the most memorable bit. The Dark Side is tempting, while following the Light path is supposed to be its own reward. On topic: Cool idea. That and fighting animations based on stance (Shii-Cho, Juyo, etc) which has already been suggested. Edited July 23, 2013 by sofakingzoe Link to comment Share on other sites More sharing options...
sponym Posted July 23, 2013 Author Share Posted July 23, 2013 if you like the idea please vote for the thread! Link to comment Share on other sites More sharing options...
sponym Posted August 2, 2013 Author Share Posted August 2, 2013 silent bump Link to comment Share on other sites More sharing options...
Never_Hesitate Posted August 2, 2013 Share Posted August 2, 2013 And how would this work out for the merc/commando? Link to comment Share on other sites More sharing options...
sponym Posted August 5, 2013 Author Share Posted August 5, 2013 i have no idea how their animations are different ? Link to comment Share on other sites More sharing options...
Never_Hesitate Posted August 5, 2013 Share Posted August 5, 2013 Merc - uses a lot of wrist missiles, has 2 blaster pistols Commando - uses a lot of shots out of his assult cannon Just compare tracer missile(post 1.2) and grav round for example Link to comment Share on other sites More sharing options...
sponym Posted August 8, 2013 Author Share Posted August 8, 2013 i dont know maybe it should work the same ? or none for this classes ? Link to comment Share on other sites More sharing options...
Eraan Posted August 8, 2013 Share Posted August 8, 2013 In my opinion it would be great if I could change animations in my JK - for those of juggernaut. (even payed) Or if it would be connected to your aligment - if you are dark side you have sith animations and if light side you have sith animations - this change would be great. Totally agree. Also it woudl be nice if juggernaut could use the same one handed weapon holding animation as jedi guardian. Link to comment Share on other sites More sharing options...
sponym Posted August 12, 2013 Author Share Posted August 12, 2013 silent bump Link to comment Share on other sites More sharing options...
Cammac Posted August 12, 2013 Share Posted August 12, 2013 I'm actually really for this idea looking at it again so... super secret bump Link to comment Share on other sites More sharing options...
Nempo Posted August 12, 2013 Share Posted August 12, 2013 Totally agree. Also it woudl be nice if juggernaut could use the same one handed weapon holding animation as jedi guardian. Funny, as someone that knows how to swordfight, the Jedi animations...most of their attacks would get someone killed with allt he flourishing nonsense. The Sith Warrior's melee attacks are very direct and pinpoint, exactly like real world sword attacks. Master Strike and Guardian strike are prime examples of sword manuevers that would get you ripped apart int he real world if you did them at the slow speeds int he game (and to be honest guardian strike will get you ripped apart at any speed witht hat pointless flourish before the attack). As for sage and sorc...sorry the sorc looks less powerfull than the sage. The sorc's lightning based attacks I can re-create with a tesla coil and cunductor plates, you don't need the force to play with lightning. Also...a localized earthquake takes far more power to conjure up than a simple ionized cloud for localized lightning (serious, it is just a static cloud, we KNOW how to make those nearly on command using technology today, simple technology at that). Telekenisis, be it pebbles or large rocks/droids...is more impressive of a display than some lightning a trooper can also use. The difference is flashi-ness, that's all. So do you prefer launching things that, if we used physics properly in this game would utterly crush people, or a little bit of lightning that wearing the right kind of armor (you can easily ground bodyarmor so electricity does nothing to you, teslacoil light shows make use of this theory constantly) would render the person completely powerless against you? Substance over flash. This comes from someone who primarily PvPs as a sorc due tot he fact pvping as a shadow tank can be far too anoying. Link to comment Share on other sites More sharing options...
spectreclees Posted August 13, 2013 Share Posted August 13, 2013 That is about the most reasonable idea, that I have ever seen considering switching animations according to alignment. After all, all those animations are already there, so the workload would be relatively low. A fully dark aligned Jedi-Sage would not hurl pebbles but cast lightning... as the skills are mirrors in effect anyway, that wouldn't cause balance issues. Yes, this idea sounds good. Abilities are not inherently good or evil. It's how you use them. Link to comment Share on other sites More sharing options...
sponym Posted August 21, 2013 Author Share Posted August 21, 2013 I wish the devs could say one of these to know: - NO it will never happen! - we will consider this! - yes it will be on 2015! Link to comment Share on other sites More sharing options...
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