Ancaglon Posted April 25, 2013 Share Posted April 25, 2013 It occurs to me that if you create an item that is essentially invisible but mark it as one that affects the hood, then people will be able to choose whether robe hoods are up (by using Hide head slot) or folded back (by unselecting Hide head slot). Thoughts? Link to comment Share on other sites More sharing options...
Brutus Posted April 25, 2013 Share Posted April 25, 2013 as long as it's an item you can outright buy rather than a random pack drop... Link to comment Share on other sites More sharing options...
Themanthatisi Posted April 25, 2013 Share Posted April 25, 2013 It occurs to me that if you create an item that is essentially invisible but mark it as one that affects the hood, then people will be able to choose whether robe hoods are up (by using Hide head slot) or folded back (by unselecting Hide head slot). Thoughts? Since they may be having issues trying to program in a real toggle, your idea may be a really good one. Link to comment Share on other sites More sharing options...
Lanja Posted June 14, 2013 Share Posted June 14, 2013 This just might work A) because it seems like a fairly straightforward fix based on existing tools (i.e. other covert energy gear) and B) because that solution could be sold to us for Cartel Coins. (I know, slightly cynical of me.) Regardless, it sounds like it just might work and invisible head gear is about the only headgear I've seen in game so far that I wouldn't automaticlly click the hide head slot option on. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted June 14, 2013 Share Posted June 14, 2013 Nope because it it would turn off the hood completely. I'd rather see headpieces overriding the hood up, which would appear like a hood down below the neck. They have the models already, they have to convert them into headpieces. Link to comment Share on other sites More sharing options...
Eres Posted June 14, 2013 Share Posted June 14, 2013 (edited) It occurs to me that if you create an item that is essentially invisible but mark it as one that affects the hood, then people will be able to choose whether robe hoods are up (by using Hide head slot) or folded back (by unselecting Hide head slot). Thoughts?Don't know if it'll work, but that's a nice idea. Edited June 14, 2013 by Eres Link to comment Share on other sites More sharing options...
metalfenix Posted June 14, 2013 Share Posted June 14, 2013 I would like to see a cover energy head piece...I approve this thread. Link to comment Share on other sites More sharing options...
Gwena Posted June 14, 2013 Share Posted June 14, 2013 I like this idea. But devs, if you do make a Covert Energy Head Armor . . . please remember Miraluka, and leave their default masks visible with it! Since the "fix" with headgear clipping on Miraluka many patches ago, I have not been able to use headgear to hide my character's hood without having my character's default mask removed. And I really, really hate those tiny sunglasses looking things that replace it. With invisible headgear there is absolutely no reason to not show their default masks, as clipping is obviously not a concern. I'd much prefer a real hood toggle, in which the hood is still visible in a down position when removed, but that is taking forever and this would be nice to have as a temporary/alternative fix. Link to comment Share on other sites More sharing options...
Recommended Posts