Hierodule Posted April 23, 2013 Share Posted April 23, 2013 in all the new class change threads, the claim that alacrity will "animation will also play quicker. This makes some attacks look and sound very cool" is made. Is there any evidence of that? a video comparing before and after on increasing alacrity? Link to comment Share on other sites More sharing options...
Lung_Tien_Lien Posted April 23, 2013 Share Posted April 23, 2013 I have no idea, actually, I certainly didn't notice any difference. (Yeah, I stacked some Alacrity on a character before I knew how useless it is. ) Whenever I read that statement I have to laugh, though. I know it might matter to some people, but I hardly care what an attack looks like as long as it's effective. A side-by-side comparison of some animations would be very interesting, though. Link to comment Share on other sites More sharing options...
Ten_Ton_Hammer Posted April 23, 2013 Share Posted April 23, 2013 Series of Shots is affected by it. Sounds really cool when you fire off what sounds like .50 cal rounds in rapid succession. Link to comment Share on other sites More sharing options...
Bulbasaur Posted April 23, 2013 Share Posted April 23, 2013 Series of Shots is affected by it. Sounds really cool when you fire off what sounds like .50 cal rounds in rapid succession. That plus Explosive Probe + Cluster Bombs going off... oh baby Link to comment Share on other sites More sharing options...
Kenj Posted April 23, 2013 Share Posted April 23, 2013 I will admit, running a sentinel first person looked boring as usual, but watching the replay from our healer's perspective seemed like it was far more interesting. Link to comment Share on other sites More sharing options...
Ten_Ton_Hammer Posted April 23, 2013 Share Posted April 23, 2013 I will admit, running a sentinel first person looked boring as usual, but watching the replay from our healer's perspective seemed like it was far more interesting. I think you miss a lot of the cool stuff in the game when you play a melee class, because you're so locked in to a tight view and constantly watching your toolbars. I only play ranged classes in MMOs. It's enjoyable to have a bird's-eye view of the fighting. Link to comment Share on other sites More sharing options...
_biddan_ Posted April 23, 2013 Share Posted April 23, 2013 oh yeah,if you try berserk/zen with ataru you'll move super fast,even force charge/leap is faster. Link to comment Share on other sites More sharing options...
Kenj Posted April 23, 2013 Share Posted April 23, 2013 (edited) I think you miss a lot of the cool stuff in the game when you play a melee class, because you're so locked in to a tight view and constantly watching your toolbars. I only play ranged classes in MMOs. It's enjoyable to have a bird's-eye view of the fighting. True, tunnel-vision that comes with focusing on situational awareness and 'rotation' tends to make you loose out, but in this case the abilities are playing close to the character, making it hard to see the differences on the outside. Playing a r-dps and watching sentinels didn't look quite so interesting pre-2.0, but if it's related to alacrity or not I'm unsure. Some abilities like zen enhanced blade-rush seemed more fluid in execution from the outside view, while the chain of ability use seemed to imply my sentinel had a third lightsaber waiting to be pulled out for some of the animations to make sense. Edited April 23, 2013 by Kenj Adding Quote Link to comment Share on other sites More sharing options...
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