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[Video Parody] "Fightin' Dirty" (Scoundrel Roll)


MelliMelon

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Greetings, SWTOR PvPers.

 

The creators of Smash Bomb and Baby Got Bubble bring you a new video: "Fightin' Dirty". This parody of "Ridin" by Chamillionaire addresses my thoughts on both the scoundrel roll and people's opinions about it, ranging from overpowered, to being the utility that scoundrels have always needed. Some of the lyrics go by very fast, so I have them in the video. Also, I will post them below, along with the reasoning behind each stanza.

 

Feel free to leave thoughts of both the video and scamper below.

 

Video link:

 

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--- Lyrics ---

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They see me rollin

They hatin

Cajoling, they cry that I am fightin dirty

Tryin to say I'm fightin dirty (x4)

I roll like Fox Mcloud (do a barrel roll!)

They flamin'

They mopin' Bioware has me fightin' dirty

Tryin to say I'm fightin dirty (x4)

The chorus is merely a melodic expression of the fact that most people believe the roll overpowered, and are angry that scoundrels are able to spam it (with energy limitations).

 

 

Tooltip says that I roll on screen (but)

12 meter roll ain't easy to see

When they see me roll by like a machine

And they whine on the forums I preen

One of the biggest problems that people have with the roll is the fact that on lower-end computers, it looks like a teleport. The roll is extremely fast, then you almost stop at the end (not one smooth movement).

 

Play with a new trick, they like "hold up"

Powertech disabused high roller

get kited, can't pwn all over

Don't realize they are a puller.

Many people complain that scoundrels can endlessly kite them. The point of this stanza is to comment on how people complain about it without realizing the ways to counter it (6 meters when slowed which is not far, pullers can just pull them back, leapers can save leaps for after they waste energy, etc...)

 

Pre 2.0, I can't DPS in warzones

Just tryin to play ain't tryin to break the game

Some utility is all I claim

Laws of OP-trolling you know they hate me

Most scoundrels are ecstatic to finally have utility/mobility/ability in 2.0. It was very hard to be competitive pre-2.0 as a DPS scoundrel, but because of how people cry "OP!", there are still haters.

Speed is turned all the way up until the maximum

I can cap before imps they say I hack for some

But I'm packin' no moves after that and um

flurry of bolts hopin' help will come and (...)

It's quite easy as a scoundrel to spam scamper and get to a node extremely fast. Unfortunately, you are then out of energy!

 

Save my node, I LoS

Huttball next and I grab the ball

I'm so slow I roll at a crawl

But I roll up from behind and grab from mid's brawl

The roll is not very viable when slowed, but it IS a major increase in scoundrel utility for huttball.

 

The door is down, not forgone conclusion

CDs change nothing I can roll off crusin?

Blame the use of skills when they pout and losing

They cry nerfs, every class but mercs, who aren't improving

Prior to scamper, when the enemy was capping in a voidstar, there is no way to get the interrupt from respawn. However, now, you can shoot out of the spawn and get a very quick interrupt (as quick as you are able to target). A lot of people crying against the skill can be perceived as only complaining when they get beaten. Oddly enough, I haven't heard many negative things about scamper from merc/mandos, who have arguably been the most...challenging to play class since 1.2.

 

 

I hope you enjoyed the video.

Edited by MelliMelon
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Actually, very good video. Touches all aspects of it really, why people think it's OP but also why it was sorely needed.

 

As a Sage DPS since pre-launch, I can only applaud our new rolling friends to compete against when it comes to getting places quickly.

Edited by Devlonir
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And when I pull you, you just roll again, instantly. I have to wait over 30seconds to pull again.

Yes, only low-end computers it looks like ****, that's why so many people are confused. Sorry if they implemented something without putting good code on it. (is that another argument wedged in there too?)

 

You already get stealth and lots of ranged attacks, this just pushes the class into another level of OP.

 

You act like it's fair and good, but it really needs a 3 or 4 second cooldown.

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You act like it's fair and good, but it really needs a 3 or 4 second cooldown.

 

Yeah, I tried to be unbiased, but I think my scoundrelness pushed through. One of the points I was trying to make is that I would be OK with a ~5 second cooldown, but with the energy requirement, it is very often not spammed in the first place (except silly things like node-grabbing and huttball-grabbing, which you could make a good case against). The reason most scoundrels love it so much is the ability to shoot off of high ledges to quickly go places (eg huttball).

 

You make a fair point.

 

Also, fun fact. I'm a grad student, and yesterday I was sitting at school getting work done, when I suddenly thought of the opening line from "Ridin". I then immediately started writing lyrics, stopped work and came home, and worked on the video non-stop for about 9 or 10 hours until it was uploaded around midnight... Heh.

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