Seagro Posted April 3, 2013 Share Posted April 3, 2013 the blaster does not read the correct amount it reads 30 when you un equip it it reads 100 , but still does not have the out put it should! what is up with this ? Link to comment Share on other sites More sharing options...
PhineasRay Posted April 4, 2013 Share Posted April 4, 2013 This is what I came onto the forums for today! I've had the same problem. It even happens with the grade 7 blaster in the non heroics. And it's been like that for a few days. Link to comment Share on other sites More sharing options...
Leovinus Posted April 4, 2013 Share Posted April 4, 2013 the blaster does not read the correct amount it reads 30 when you un equip it it reads 100 , but still does not have the out put it should! what is up with this ? You should, perhaps, look at the multiple other threads on this very topic over the last week or two. Including one with a reply by a dev stating that it's fixed in 2.0. Link to comment Share on other sites More sharing options...
LarryRow Posted April 4, 2013 Share Posted April 4, 2013 Use the beam generator that is one level below grade 7. You should be able to complete all the missions with only slightly more difficulty than normal. Link to comment Share on other sites More sharing options...
Seagro Posted April 4, 2013 Author Share Posted April 4, 2013 it is not the beam generator it is the rendi and can only be gotten in from completing a one time mission and I sold it when I Upgraded to the 7 blast condensor! Link to comment Share on other sites More sharing options...
Darevsool Posted April 4, 2013 Share Posted April 4, 2013 you can buy a grade 4 from the GTN, it will work as well. Link to comment Share on other sites More sharing options...
Seagro Posted April 4, 2013 Author Share Posted April 4, 2013 yes you can get the 4 but the missions are hard although I have completed them all some of them will but out of the ? with the level 4 like the thorium one! Link to comment Share on other sites More sharing options...
mattchanner Posted April 4, 2013 Share Posted April 4, 2013 (edited) I unequipped everything on my ship. put on a rank 5 beam charger. replaced it with grade 7 and it went to 100 dmg then i put everything else back on. worked. so try unequipping and equipping shiz until it works. Also did anyone else notice that the grade 5 beam generator is better then the grade 7 one? grade 5: 9 shots per second grade 7: 6 shots per second Edited April 4, 2013 by mattchanner Link to comment Share on other sites More sharing options...
Kitru Posted April 4, 2013 Share Posted April 4, 2013 Also did anyone else notice that the grade 5 beam generator is better then the grade 7 one? grade 5: 9 shots per second grade 7: 6 shots per second The Blast Condenser (grade 7) is *supposed* to fire fewer shots because, before 1.7.3 dropped, it also increased damage of your blaster bolts by 100. Basically, it was designed to provide fewer shots while doubling the damage said shots dealt (6 shots with double the damage is better than 10 shots with standard damage). The problem is that, for some reason, the Blast Condenser somehow lost the blaster bolt damage increase and got it replaced with that instead reduces your damage dealt (though this replacement effect is hidden). Link to comment Share on other sites More sharing options...
Waasiq Posted April 4, 2013 Share Posted April 4, 2013 Same here I think either it is bugged or bio ware nerfed it on purpose so we have to buy new ship equipment from cartel market when they introduce (That is if they introduce it) Money making scheme !! Link to comment Share on other sites More sharing options...
Jeadeye Posted April 5, 2013 Share Posted April 5, 2013 Also having this problem but missions are still 'barely' doable without doing the bonus' (they are now virtually impossible) but this problem appears much worse when I use my Bounty Hunter to try space missions. It feels like the blasters are doing barely any damage at all and is much worse than any other char's. At first I thought they nerfed the blaster's damage but now after checking forums I can see that .. once again another bug has emerged that probably won't get fixed . Lets hope this does get fixed but seeing the track record for this game related to bugs and fixes .. i'm not holding my breath. I'm of the opinion that the subscription fee is too high considering all the bugs and prime time server shutdowns we as gamers are just 'expected' to put up with , it's just not good enough. Pull your finger out BIOWARE -start listening to your clients and acting on their requests , not by shafting them all. Link to comment Share on other sites More sharing options...
Jeadeye Posted April 5, 2013 Share Posted April 5, 2013 Use the beam generator that is one level below grade 7. I tried to use the grade 5 one from the fleet vendor but it reduced my BH's damage to 5. I then replaced it back with the grade7 one but it stayed at 5 until i relogged which bought it back to the bugged 30 damage Link to comment Share on other sites More sharing options...
RandomXChance Posted April 5, 2013 Share Posted April 5, 2013 Space Combat Grade 7 Beam Generators currently do not increase blaster damage as intended. Ship armor and shield values do not update as intended when hovering over the UI. Helps to read the known issues thread first. This was 3/28 post. Link to comment Share on other sites More sharing options...
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