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Gunslinger and healing


Glasscutter

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Do they get heals or are they stuck just using cover to survive?

not really but, you can get a skill from one of the skill tree's that allows coolhands to restore some HP's. If your going Gun-Slinger I would recommend Bio-Chem so you can heal your self with Reusable Med-pac's and you make good use out of Stimulants and Adrenals.

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Galaxy's suggestion sounds good. Too bad I didn't know then what I know now! Anyway, I visited the test server and if I remember correctly, there will be some healing for one of the cover abilities. Very nice!
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One of the skills gives you a small healing boost when you use Cool Head to recover energy. Otherwise it's medpac time.

 

May want to check the skill calculator at torhead. Hold on...

 

Ah, here:

Under Saboteur tree, 2nd row is a "Cool Under Pressure" ability. Two tiers. First heals you for 3% of max health over 3 seconds. 2nd increases that to 6% over 3 seconds. So if you have ranged-only opponents you could hide in cover and keep hitting cool head to heal yourself, plus medpacs as they cooldown.

Edited by Sinapus
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From the most recent test server patch notes:

 


  • Cool Under Pressure has been redesigned. This ability now heals for 0.5% of maximum health per point every 3 seconds while in cover.

 


  • Cool Under Pressure and Saboteur's Utility Belt have swapped positions in the skill tree.

 


  • Press the Advantage now reduces the cooldown of Sabotage by 7.5 seconds per point. Additionally, activating Sabotage now immediately heals the player for 2.5% of max health per point.

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