Irawratih Posted January 28, 2013 Share Posted January 28, 2013 Hi well we all know that leaving wz's after start causes problems for all those who have to fill in the missing spot, and 99 out of 100 times you get put into a losing or almost over wz. This causes the person who joined late to get no xp no medals, no valor and no credits many times. So my proposal is to grant a automatic 2 medals if you join after wz has started. This prevents this problem it is a simple fix. Would i like other things to be done to prevent people from bailing on wz's yes. But every other suggestion on here becomes just a flame war. I do not see this solution hurting anyone at all. so what do you guys think? Link to comment Share on other sites More sharing options...
Ridickilis Posted January 28, 2013 Share Posted January 28, 2013 (edited) Don't we just need one medal to get xp/comms etc? Either way. I'd support that. The 'reinforcements' medal. Though, just to make matters complicated, there should be min/max timers though. You can't get one if you're 30s-2 min late. That's still plenty of time to get a few medals. Conversely you shouldn't get one if you're dropped in the match with 30 seconds to go or so. That's really not enough time in your life that you 'wasted' in the WZ to warrant getting a free medal, comms, xp. It should be for that guy that drops in with 5 min to go or something to that effect. In any event I always stay in those situations so, with or without the medal, it's no biggie for me. Edited January 28, 2013 by Ridickilis Link to comment Share on other sites More sharing options...
foxmob Posted January 28, 2013 Share Posted January 28, 2013 if you join so late as not to be able to earn just one medal, then you don't deserve the extra valor or comms from the match. those are achievement reward. you do, however, already receive participation credit. thus, win or lose, you get credit toward the daily. and in the case of a win, the weekly. that situation is fine as is. what irks me is that ppl get dropped into WZs as backfill when the WZ is nearly over or just as backfill in a hopeless WZ. backfill is evil. it prolongs hopeless matches. sometimes, it gives easy wins to ppl who did nothing to contribute to said victory. very rarely, it leads to a turning of the tide in time to pull victory from the jaws of defeat. that's VERY RARE. the most common scenario is backfill into a hopeless WZ that prevents the WZ from terminating early due to lack of players. solution: eliminate backfill. (ppl will always quit. you can try a quitter debuff, but that won't work. it didn't work in WoW either). Link to comment Share on other sites More sharing options...
Vratza Posted January 28, 2013 Share Posted January 28, 2013 I aprove of this message. I would say though that the match should be atleast half over. <7 min left in hutt ball, <50% in Alderann, and Denova, after the start of stage 2 in Void star, AHG would be the hard one to tell what is half way but im sure a happy medium could be found:D Link to comment Share on other sites More sharing options...
Irawratih Posted January 28, 2013 Author Share Posted January 28, 2013 The main issues are with like Huttball when you join and its 4 or 5 to 0 and no chance of a medal. And the case of all three turrents being held by the other side with less then 100 points to go, so your choice is to try not to be farmed and hope for one kill. But i have also joined others to see the defeat window pop up a few seconds after the load screen ends. I still do not know why people quit a few seconds before the matches end. Link to comment Share on other sites More sharing options...
MidichIorian Posted January 28, 2013 Share Posted January 28, 2013 What does Swtor and prison have in common? Forced backfilling. Link to comment Share on other sites More sharing options...
Irawratih Posted January 28, 2013 Author Share Posted January 28, 2013 I want to state this clear i HATE the backfill more then i can state. I am sure everyone who pvps has been backfilled and it sucks. I do feel this would help solve the you just wasted your spot in que for nothing problem. Link to comment Share on other sites More sharing options...
Whitering Posted January 28, 2013 Share Posted January 28, 2013 Takes about 1 minute to get a defensive medal, I am a little less sure about the attacker medal. If I go into a WZ and there is less than maybe 2 minutes of gameplay left I will leave, otherwise I will fly/run to a turret and have some fun. Link to comment Share on other sites More sharing options...
ebado Posted January 28, 2013 Share Posted January 28, 2013 I don't have a problem getting medals in these situations, but this isn't a terrible idea. In general if you can't get a medal in two minutes, you're doing something wrong, but this would make those times you load in to see the scoreboard a little bit less annoying. So would not backfilling past a certain point, though. Link to comment Share on other sites More sharing options...
LarryRow Posted January 28, 2013 Share Posted January 28, 2013 (edited) solution: eliminate backfill. (ppl will always quit. you can try a quitter debuff, but that won't work. it didn't work in WoW either). ^ Maybe the worst idea I've ever heard for dealing with quitters / defender medal farmers, etc. Slightly worse even than informing people they are about to backfill when the queue pops. Just give the backfiller all the medals of the dude he backfilled. Edited January 28, 2013 by LarryRow Link to comment Share on other sites More sharing options...
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