JackNader Posted January 28, 2013 Share Posted January 28, 2013 (edited) Please read the entire thread before you comment. http://www.swtor.com/community/showthread.php?p=5781093#post5781093 Edited January 28, 2013 by JackNader Link to comment Share on other sites More sharing options...
BambulaGTS Posted January 28, 2013 Share Posted January 28, 2013 Usuall bull. In swtor you can defend force/tech attack, BUT THERE IS NO ITEMS WITH CORRESPONDING FORCE/TECH RESISTANCE RATING. May be developers have their own thoughts why they still do not added such items in-game. But whenever they will decide to change the current state of things it will be over 9000 times easier to just add this items in-game, or add corresponding ratings on existing items, than change the whole universe with guard, taunt and stuff. Link to comment Share on other sites More sharing options...
JackNader Posted January 31, 2013 Author Share Posted January 31, 2013 bumping since nobody really commented. Link to comment Share on other sites More sharing options...
itsmymillertime Posted January 31, 2013 Share Posted January 31, 2013 you want to make all attacks shiedable, but say your changes dont effect PVE. by making all attacks shieldable, you get an immortal tank as long as he is healed and if guarding a healer, the healer becomes immortal until the tank dies. Link to comment Share on other sites More sharing options...
JackNader Posted January 31, 2013 Author Share Posted January 31, 2013 (edited) Only when guard is enabled and only for PVP. The guard mechanic already functions differently between PvP and PvE Edited January 31, 2013 by JackNader Link to comment Share on other sites More sharing options...
itsmymillertime Posted January 31, 2013 Share Posted January 31, 2013 Only when guard is enabled and only for PVP. The guard mechanic already functions differently between PvP and PvE what is the difference between pvp and pve right now? Link to comment Share on other sites More sharing options...
JackNader Posted January 31, 2013 Author Share Posted January 31, 2013 For both PVE and PVP the 5% damage reduction applies. For PVP only, any damage you take while guard is on delivers 50% to the tank as unmitigated damage. Basically its a direct hit point attack on the tank which does not filter through his armor or cooldowns. Link to comment Share on other sites More sharing options...
Spoletta Posted January 31, 2013 Share Posted January 31, 2013 For both PVE and PVP the 5% damage reduction applies. For PVP only, any damage you take while guard is on delivers 50% to the tank as unmitigated damage. Basically its a direct hit point attack on the tank which does not filter through his armor or cooldowns. Wrong. The damage is splitted before damage mitigation is considered. After that the damage is mitigated by the player as normal and in the end applied. Also hits reflected by guard can be shielded, or at least that's what bw says. Testing says otherwise. Link to comment Share on other sites More sharing options...
JackNader Posted January 31, 2013 Author Share Posted January 31, 2013 I've read the developer quote where he claimed it was split and filtered through defenses. I know this to be complete and utter ******** tho. If that were the case then the healer would still be more squishy than the tank. The tank ALWAYS dies first and dies fast. Link to comment Share on other sites More sharing options...
itsmymillertime Posted January 31, 2013 Share Posted January 31, 2013 Wrong. The damage is splitted before damage mitigation is considered. After that the damage is mitigated by the player as normal and in the end applied. Also hits reflected by guard can be shielded, or at least that's what bw says. Testing says otherwise. 1000 damage done to guarded player 500 goes to guarded player > acc vs def roll > shield if equiped vs crit roll > damage dealt / no damage dealt modified by absorb/shield if equiped 500 goes to tank player > acc vs def roll > shield vs crit roll > damage dealt / no damage dealt modified by absorb/shield guard takes 1 1000 attack damage and turns it into 2 500 attack damage and each persons individual stats will determine outcome. Shield chance affects damage dealt to you, not damage dealt to a guarded player. hits reflected by guard can be shielded - FALSE statement and cant find proof of Bioware saying so. So your tests proving this theory wrong means its working as intended. Link to comment Share on other sites More sharing options...
Nathrin Posted January 31, 2013 Share Posted January 31, 2013 http://www.swtor.com/community/showthread.php?t=585245 ^ A good read for Guard info. Has actual testing results from people in game. Link to comment Share on other sites More sharing options...
JackNader Posted February 1, 2013 Author Share Posted February 1, 2013 They've messed with the guard mechanic multiple times since then. Recall guard on guard tanks. I would not be surprised if they didn't alter how the mechanic worked in patch 1.2. Anyway, all this is sidetracking the issue. The link posted outlines ways they could improve the guard mechanic so that tank is more useful and becomes the player to kill at the start of a warzone instead of the healers. Link to comment Share on other sites More sharing options...
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