HayesC Posted December 20, 2011 Share Posted December 20, 2011 Interestiung bug. On almost all quests which involve beating up someone in a phased area and then talking to them when they ar down, I get a bug which does not allow me to talk to them. The enemy will go Greean and have the talk icon, and my qest log will update with "Talk to X" but when clicking on them it says "You are ineligible for this conversation". Whilst the mob is Green, it's animation is often a little off, like it is trying to go down (like a person going to their knees) but not always making it down. They can often stay in combat stance, and I've even hd one fight with 2 characters where the one you talk to after (you kill the other one) goes Green but continues to heal the mob I have to kill! This only seems to occur in personal phases, never when grouped with another player. It occurs in both class and world questlines, and I would estimate it happens almost every time. The fix appears to be to leave the phased area wait a couple of seconds, and reenter. Now strangely, when leaving the area, the mob will often foolow you or warp to you as you run out, and most of the time will be waiting at the entrance to the phase when you reenter. After then coversing with them (as the bug is cleared by this process), you emerge from the conversation back at the end of the area so you have to run all way out again! I've spoken to all my guildmates, and noone else is experiencing this. I wondered at first if it was a Bounty Hunte only problem, but other BH do not have this. Has anyone come across this weird, not gamebreaking but immersion-breaking, bug? I will ticket this anyway, but was wondering if I am alone here! Link to comment Share on other sites More sharing options...
NiklasMoquist Posted December 20, 2011 Share Posted December 20, 2011 No, my friend, you're not alone. Trying to hand in "Deadly droids" and I get the same message. Link to comment Share on other sites More sharing options...
altiris Posted December 20, 2011 Share Posted December 20, 2011 I have had this happen to me as well. Do you have a non-combat pet? Whenever this happens to me, dismissing the pet resolves the issue. Link to comment Share on other sites More sharing options...
HayesC Posted December 20, 2011 Author Share Posted December 20, 2011 Thanks for the NCP sugesiton. I do indeed always have out the CE pet. I will test this theory, and indicate in this thread. Link to comment Share on other sites More sharing options...
NiklasMoquist Posted December 20, 2011 Share Posted December 20, 2011 I do not have that pet, or any other, and it still didnt work. Tried earlier with dismissing companion as well but without positive effect. Link to comment Share on other sites More sharing options...
DannyInternets Posted December 20, 2011 Share Posted December 20, 2011 That's the same error the community gets when it tries to get the developers to address the queue problem. Link to comment Share on other sites More sharing options...
HayesC Posted December 20, 2011 Author Share Posted December 20, 2011 Killed a boss without the NCP out, and could talk to him. However, sometimes it would work anyway, so one correct occurence isnt yet confirmation of the bug's source. Just anecdotal for folk to chew on. Link to comment Share on other sites More sharing options...
HayesC Posted December 21, 2011 Author Share Posted December 21, 2011 Two more times te scenario without a NCP out, both times the conversation worked for me. Now I suspect there may be something in this theory. Link to comment Share on other sites More sharing options...
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