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All Crafting Crits should yield x2


Dacce

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Here is a suggestion.

 

Instead of making a biochem or armormech crafting crit yield an augment slot, why don't you make it so that if you crit you get a second item. That would bring it on par with mod, enhancement, armoring, hilt, barrel crafters - who use the crits as their "profit" for crafting items for other people, along with the tip/fee.

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Here is a suggestion.

 

Instead of making a biochem or armormech crafting crit yield an augment slot, why don't you make it so that if you crit you get a second item. That would bring it on par with mod, enhancement, armoring, hilt, barrel crafters - who use the crits as their "profit" for crafting items for other people, along with the tip/fee.

 

I actually think it should be the other way around , Mods should crit an augmentation slot.

They could introduce a new kind of mod augment that has positive and negative modifiers. IE a Might armoring augment could have +10 str -5 End.

 

I have many ideas to fix the crafting game but Bioware doesnt seem to want to focus on fixing all of the professions they have broken since lauch.

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