dipstik Posted February 28, 2013 Author Share Posted February 28, 2013 ive started a thread like this in the pts forums. i looked at 90% for k/e coming from w/r and the other 10% from f/t, but looking at keyboardninja's boss dps numbers, the average is 70% of damage from w/r and 30% from f/t, in terms of w/e damage, so defense is almost useless. i will most likey end up posting the numbers for 70/30 split, but it is really just weighting absorb to shield... i think defense should increase resistance to give defense the same number of rolls as shield. right now for eevry 10 w/r attacks we get 7 defense rolls and 10 shield rolls (well... except the part when if defense roll wins we dont roll shield... but u know what i mean) Link to comment Share on other sites More sharing options...
Daelars Posted March 3, 2013 Share Posted March 3, 2013 (edited) Kitru i have a question regarding these stat weights for NiM Kephass. Would you keep these same stat weights on a shadow for that fight or stack a bit for defense for i minor loss in absorb? Edited March 3, 2013 by Daelars Link to comment Share on other sites More sharing options...
Kitru Posted March 3, 2013 Share Posted March 3, 2013 Kitru i have a question regarding these stat weights for NiM Kephass. Would you keep these same stat weights on a shadow for that fight or stack a bit for defense for i minor loss in absorb? Kephess is all about high amounts of incoming damage, and the problem that makes Shadows squishy is the general spikiness of incoming damage and high number of attacks per second. As such, I would honestly focus primarily on maximizing total mitigation rather than trying to preserve KW stacks since those stacks are going to vanish almost instantly no matter what you do, not to mention that focusing on Defense just makes you incoming damage even more spiky. Link to comment Share on other sites More sharing options...
LordFraser Posted March 12, 2013 Share Posted March 12, 2013 Other than "I'm doing it wrong", which I know has to be in there somewhere, I'm falling short on getting the correct calculation results relative to Defense %. I get different stats when putting on Mr. Robot than I do in game. AND using the same defense rating (678 from IG stat sheet, not Mr. Robot) I get wildly different values from LagunaD's sheet and the formula provided in this thread. Excel tells me with a 678 def rating =1/(100)*(5 +12+10+5+ 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( (678+46) / 50 ) / 0.55 ) )) results in a def rating of .497115. ***? 49% def? using Mr. Robot's 804 I get an even greater result. Using a 678 def rating in LagunaD's sheet I get a Def rating % of 17.8% and a total of 39.8%. I know that all of the items/mods/enhancements in Mr. Robot are what I have IG, but they aren't matching up from character stat sheet to the resulting %s in Mr. Robot. In short, I'm trying to optimize here but I'm getting all sorts of wonky results that are not helping in any way. Help? http://swtor.askmrrobot.com/character/4bebb4eb-71a7-4720-9cea-c6e16dc4a65b Link to comment Share on other sites More sharing options...
Marb Posted March 13, 2013 Share Posted March 13, 2013 (edited) As long as the ratings themselves are what you are comparing. The % results of the spreadsheet includes accuracy debuff and blade barrier, ask mr robot and in game character sheet don't. Ask mr robot may differ, make sure you have the exo stim on/off depending on if you have one active in game. Edited March 13, 2013 by Marb Link to comment Share on other sites More sharing options...
IrishTR Posted March 14, 2013 Share Posted March 14, 2013 Other than "I'm doing it wrong", which I know has to be in there somewhere, I'm falling short on getting the correct calculation results relative to Defense %. I get different stats when putting on Mr. Robot than I do in game. AND using the same defense rating (678 from IG stat sheet, not Mr. Robot) I get wildly different values from LagunaD's sheet and the formula provided in this thread. Excel tells me with a 678 def rating =1/(100)*(5 +12+10+5+ 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( (678+46) / 50 ) / 0.55 ) )) results in a def rating of .497115. ***? 49% def? using Mr. Robot's 804 I get an even greater result. Using a 678 def rating in LagunaD's sheet I get a Def rating % of 17.8% and a total of 39.8%. I know that all of the items/mods/enhancements in Mr. Robot are what I have IG, but they aren't matching up from character stat sheet to the resulting %s in Mr. Robot. In short, I'm trying to optimize here but I'm getting all sorts of wonky results that are not helping in any way. Help? http://swtor.askmrrobot.com/character/4bebb4eb-71a7-4720-9cea-c6e16dc4a65b Askmrrobot for Shadows/Sins Tank Defense calculations have been inaccurate by I think 4-5% for quite a few patches now Sadly they claim to be updating it but their main focus is to WoW and LoL, with SWTOR getting table scraps whenever they decide to drop them. Its falling on its face way behind, its DB is still 1.4 and missing/inaccurate on several items so don't use it as 100% measure. Link to comment Share on other sites More sharing options...
Wanchope Posted March 18, 2013 Share Posted March 18, 2013 This is what's become the "standard" hybrid tank spec. There are some variations upon it (some don't take Overhead Slash and instead take a second point in Swelling Winds; some take Stasis Mastery or Courage instead of Swelling Winds), but it's a difference of 1-2 points of allocation at most and there haven't been appreciable differences in performance discovered between them. This is a great thread. Thanks a lot for crunching the numbers for us. For what its worth, on my hybrid guardian tank, I actually take 1 point in force rush instead of swelling wings or courage or stasis mastery. If you get in the habit of using OS every cooldown, it means you will crit on most (60% or so.... I'm not a mathy type) of your BS and dispatches. Link to comment Share on other sites More sharing options...
Reihon Posted April 16, 2013 Share Posted April 16, 2013 POWERTECH/VANGAURD total defense shield absorb 1400 314 586 500 1500 335 634 531 1600 358 681 561 1700 382 727 590 1800 409 772 619 1900 435 817 647 2000 463 862 675 > d90(dr):=1/(100)*(5 +2+10+ 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( (dr+46) / 50 ) / 0.55 ) )): ; > sh(shr):=1/(100)*(5+23+ 50 * ( 1 - ( 1 - ( 0.01 / 0.5 ) )^( ( shr / 50 ) / 0.32 ) )): > ab(abr):=1/(100)*(20+4+8+50 * ( 1 - ( 1 - ( 0.01 / 0.5 ) )^( ( abr / 50 ) / 0.18 ) )): > d100(dr):=1/(100)*(5 +2+ 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( (dr+46) / 50 ) / 0.55 ) )): ; > ac90 := .5; > ac100 := .5; LagrangeMultipliers(ac90*(1-d90(dr))*(1-sh(shr)*ab(abr))+ac100*(1-d100(dr))*(1-sh(shr)*ab(abr)), [abr+dr+shr-N], [dr, shr, abr]) ASSASSIN/SHADOW 1400 453 430 518 1500 471 479 550 1600 492 527 581 1700 514 575 611 1800 538 621 641 1900 563 667 670 2000 590 712 698 > d90(dr):=1/(100)*(10 +6+15+ 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( (dr+46) / 50 ) / 0.55 ) )): > d100(dr):=1/(100)*(10 +6+5+ 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( (dr+46) / 50 ) / 0.55 ) )): > sh(shr):=1/(100)*(5+15+20+ 50 * ( 1 - ( 1 - ( 0.01 / 0.5 ) )^( ( shr / 50 ) / 0.32 ) )): > ab(abr):=1/(100)*(20+4+50 * ( 1 - ( 1 - ( 0.01 / 0.5 ) )^( ( abr / 50 ) / 0.18 ) )): JUGGERNAUT/GUARDIAN (HYBRID) pool defense shield absorb 1400 838 268 295 1500 837 327 337 (counterintuitive) 1600 843 381 375 1700 854 434 412 1800 870 484 446 1900 888 533 479 2000 909 581 511 > d90(dr):=1/(100)*(5 +12+10+5+ 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( (dr+46) / 50 ) / 0.55 ) )): ; > d100(dr):=1/(100)*(5 +12+5+ 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( (dr+46) / 50 ) / 0.55 ) )): > sh(shr):=1/(100)*(5+15+ 50 * ( 1 - ( 1 - ( 0.01 / 0.5 ) )^( ( shr / 50 ) / 0.32 ) )): > ab(abr):=1/(100)*(20+50 * ( 1 - ( 1 - ( 0.01 / 0.5 ) )^( ( abr / 50 ) / 0.18 ) )): FULL JUGG pool defense shield absorb 1400 769 290 342 1500 775 345 381 1600 786 392 417 1700 800 448 452 1800 818 498 485 1900 858 546 516 2000 860 593 547 > d90(dr):=1/(100)*(5 +12+10+5+ 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( (dr+46) / 50 ) / 0.55 ) )): ; > d100(dr):=1/(100)*(5 +12+5+ 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( (dr+46) / 50 ) / 0.55 ) )): > sh(shr):=1/(100)*(5+19+ 50 * ( 1 - ( 1 - ( 0.01 / 0.5 ) )^( ( shr / 50 ) / 0.32 ) )): > ab(abr):=1/(100)*(20+50 * ( 1 - ( 1 - ( 0.01 / 0.5 ) )^( ( abr / 50 ) / 0.18 ) )): Is this updated for 2.0? Link to comment Share on other sites More sharing options...
Carousel_t Posted April 16, 2013 Share Posted April 16, 2013 Is this updated for 2.0? doubtful, he took a hybrid jug into a consideration. i think most up-to-date math was done by KBN. but it's fair to say, dipstik is a genius and whole tanking community is deeply grateful for all his hard work. Link to comment Share on other sites More sharing options...
Reihon Posted April 16, 2013 Share Posted April 16, 2013 do you have a link to his post? Link to comment Share on other sites More sharing options...
Reihon Posted April 16, 2013 Share Posted April 16, 2013 http://www.swtor.com/community/showthread.php?t=621033 this? Link to comment Share on other sites More sharing options...
Carousel_t Posted April 16, 2013 Share Posted April 16, 2013 do you have a link to his post? here http://www.swtor.com/community/showthread.php?t=616779 Link to comment Share on other sites More sharing options...
dipstik Posted April 17, 2013 Author Share Posted April 17, 2013 this is old info. thanks for all kind words. i hope to be doing more theorycrafting in the end of may. super busy til then. im still throwing my 2 cents to key board ninja when i can though. its much harder to do all this work without askmrrobot. Link to comment Share on other sites More sharing options...
modulate Posted April 20, 2013 Share Posted April 20, 2013 Is all these charts I am reading to do with pvp or pve or either? Link to comment Share on other sites More sharing options...
dipstik Posted April 20, 2013 Author Share Posted April 20, 2013 this is all old 1.7 data for pve Link to comment Share on other sites More sharing options...
dipstik Posted April 20, 2013 Author Share Posted April 20, 2013 (edited) Updated op for 2.0. Edited April 20, 2013 by dipstik Link to comment Share on other sites More sharing options...
dipstik Posted April 21, 2013 Author Share Posted April 21, 2013 (edited) i took the proc cool dowsn as 23 seconds. the mitigation with the relics effect is just relic. so i would take base as 2200 abalnced build wwith underworld gear and add to that the relic effect. so for procs youhave (6/23)*relic+(17/23)*base= time averaged value. i used 30/120 and 20/120 for the on use relics. i included the static defense for the proc defense relic. for pvp i took the slope of the post armor mitigation as a function of mitigation pool and multiplied that by 120 for the elite war hero. jugg: relic analysis. lower number is better: i took mitigation with applied stats and did a time average using uptime as wieghts to the mitigation. the base and applied(relic) stats are given, and tyhe time weighted result. weighted relic base def proc 0.44142418 0.432999241 0.444397688 abs proc 0.441603447 0.433686429 0.444397688 shd use 0.442049775 0.435006034 0.444397688 pvp 0.441760428 0.444397688 use def 0.442955845 0.435746626 0.444397688 proc defense and elite war hero. next best is proc absorb if you dont have proc defense relics for shadows: healing does 634/23 s... need 7200 dps+ to make any relic better than healing relic weighted relic base def proc 0.436610018 0.425744183 0.440445019 abs proc 0.436841222 0.426630466 0.440445019 shd use 0.437086044 0.427009121 0.440445019 pvp 0.437047992 0.440445019 use def 0.43858544 0.429287549 0.440445019 heal relic and proc defense PT: weighted relic base def proc 0.416283504 0.409265271 0.418760528 abs proc 0.416159806 0.408791095 0.418760528 shd use 0.416181263 0.408443469 0.418760528 pvp 0.416397707 use def 0.417499447 0.411194043 0.418760528 absorb proc and on use shield/absorb Edited April 23, 2013 by dipstik Link to comment Share on other sites More sharing options...
dipstik Posted April 26, 2013 Author Share Posted April 26, 2013 suggested 2.0 gearing: suggested 2.0 gearing: you can trade 17endurance for 20 mitigation in the enhancements. for shadows the trade isnt good enough. at 3k dps you self heal for 9 per second, versus mitigating 12 per second with the 20*7 mitigation being traded. shadow: http://swtor.askmrrobot.com/character/65b987d7-c58f-4cde-bcb3-a4087603dcb5 guardian: http://swtor.askmrrobot.com/character/f4f059f3-a83f-4d82-8bb1-ff52c0cf84e6 the past few points in the skill trees are up for grabs in both specs. note that double strike does about 60% of the damage that project does in fights. thats why i went with extra project damage. there gearings are REALLY close to optimal stat weights (plus minus 10), where i have assumed shield to be at 790. will get a PT one up soon Link to comment Share on other sites More sharing options...
thasensei Posted April 26, 2013 Share Posted April 26, 2013 (edited) As far as I can tell, the Immunity 31 and Sturdiness 31 enhancements don't exist in gear. Unless they turn out to be a schematic drop somehwere, I don't think we'll actually be able to get our hands on these enhancements. I think we'll be stuck using the Bastion and Bulwark enhancements instead. Edited April 26, 2013 by thasensei Link to comment Share on other sites More sharing options...
mastirkal Posted April 26, 2013 Share Posted April 26, 2013 As far as I can tell, the Immunity 31 and Sturdiness 31 enhancements don't exist in gear. Unless they turn out to be a schematic drop somehwere, I don't think we'll actually be able to get our hands on these enhancements. I think we'll be stuck using the Bastion and Bulwark enhancements instead. They don't drop anywhere. There is no such thing as 72 crafting. PT and juggs want high mitigation mods while sin tanks want high endurance b mods. It is insanely easy to gear up a sin tank as it is. Link to comment Share on other sites More sharing options...
thasensei Posted April 26, 2013 Share Posted April 26, 2013 They don't drop anywhere. There is no such thing as 72 crafting. PT and juggs want high mitigation mods while sin tanks want high endurance b mods. It is insanely easy to gear up a sin tank as it is. My post was in response to the posted AMR builds. I was just pointing out that the builds are using enhancements which are currently unavailable, so it would be worth adjusting those accordingly. But thanks for the info! Link to comment Share on other sites More sharing options...
dipstik Posted April 26, 2013 Author Share Posted April 26, 2013 (edited) i see what you mean. we can only get 32 defense/absorb from the 79 shield enhancements. Edited April 26, 2013 by dipstik Link to comment Share on other sites More sharing options...
dipstik Posted April 26, 2013 Author Share Posted April 26, 2013 i updated those two builds, once i have the PT build i will add links to the OP Link to comment Share on other sites More sharing options...
Powerrmongerr Posted April 26, 2013 Share Posted April 26, 2013 A very sincere thank you to everyone who participated, particularly dipstik, for all of the incredibly informative information and hard work. Link to comment Share on other sites More sharing options...
dipstik Posted April 26, 2013 Author Share Posted April 26, 2013 A very sincere thank you to everyone who participated, particularly dipstik, for all of the incredibly informative information and hard work. Thank you very much. your thanks is appreciated. you are very welcome. That being said. I updated the OP with relic info and links to BiS Builds. Link to comment Share on other sites More sharing options...
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