Herculieas Posted December 20, 2011 Share Posted December 20, 2011 Wondering what you guys think. Things to think about: They have arguably the best burst damageThey're TankyThey're RangedThey have heals Link to comment Share on other sites More sharing options...
Super-Nova Posted December 20, 2011 Share Posted December 20, 2011 once they get def gear in the higher levels they cant be stopped >.> Link to comment Share on other sites More sharing options...
Phuzz Posted December 20, 2011 Share Posted December 20, 2011 (edited) Wondering what you guys think. Things to think about: They have arguably the best burst damage They're Tanky They're Ranged They have heals I think you should stop, have a think then stop posting rubbish. Getting a bit bored of seeing all this nonsense. 1. Commandos dont Tank, Vanguard does. 2. Best burst dmg? possibly if they spec for it (which means their 2 Empire equivs have the same burst dmg too I.E. Bounty Hunter). If they spec burst they generally dont spec into survivability I.E. Heals to make them viable at healing. 3. Yes, they're ranged. Thats why Melee classes get stealth, sprints, Stuns, Charges and all the other tools they get to close that gap. 4. They have heals. Trooper base class gets a 2.5 sec and and a 1.5 sec weaker castable heal. They heal for peanuts if you dont spec into them/gear for them. Also, plenty of other (if not all) classes get self heals / absorb shields / mitigation abilities. Stop posting garbage. Spend some time with YOUR class, and learn to play it better. Edited December 20, 2011 by Phuzz Link to comment Share on other sites More sharing options...
Repefe Posted December 20, 2011 Share Posted December 20, 2011 I think that the balance for leveling up PvP is great and any speculations about end game PvP balance can wait till we get to the end game. Link to comment Share on other sites More sharing options...
Herculieas Posted December 20, 2011 Author Share Posted December 20, 2011 I think you should stop, have a think then stop posting rubbish. Getting a bit bored of seeing all this nonsense. 1. Commandos dont Tank, Vanguard does. 2. Best burst dmg? possibly if they spec for it (which means their 2 Empire equivs have the same burst dmg too I.E. Bounty Hunter). If they spec burst they generally dont spec into survivability I.E. Heals to make them viable at healing. 3. Yes, they're ranged. Thats why Melee classes get stealth, sprints, Stuns, Charges and all the other tools they get to close that gap. 4. They have heals. Trooper base class gets a 2.5 sec and and a 1.5 sec weaker castable heal. They heal for peanuts if you dont spec into them/gear for them. Also, plenty of other (if not all) classes get self heals / absorb shields / mitigation abilities. Stop posting garbage. Spend some time with YOUR class, and learn to play it better.Aha. Well, I think you misinterpreted my post a bit there, friend, and went straight for implying that I am garbage. But that's okay, let me help you out. I am not complaining about balance. I'm merely posing a question. I PvP fine - better than most, actually. So now that we've gotten that out of the way... I didn't say they tank. I said they're tanky. As in they use heavy armor, which they do. This, in addition to their heals and range, makes for the best survivability in the game. They do indeed have the best burst in the game, that much is fact. I said arguably because Assassins/Shadows have the best burst hits, but their sustained burst is not as good as BH/Commando. I appreciate your input , and forgive you for being rude. It's late. I understand. Link to comment Share on other sites More sharing options...
Viashivan Posted December 20, 2011 Share Posted December 20, 2011 i suck, nerf all others thx! take it or join it and stf... Link to comment Share on other sites More sharing options...
Herculieas Posted December 20, 2011 Author Share Posted December 20, 2011 i suck, nerf all others thx! take it or join it and stf...I underestimated the level of immaturity prevalent on these boards. Link to comment Share on other sites More sharing options...
zeroburrito Posted December 20, 2011 Share Posted December 20, 2011 (edited) they have the best aoe damage, but they're not tanky. assassins, snipers, and operatives have more burst damage. if they go dps, their heals can't stop 1 person from killing them. heavy armor seems to only give like 5% more resistances than medium. they are immobile in their highest damage spec. fun fact: snipers are harder to kill than mercs while in cover. they do more damage, and don't suffer skill knock back. Edited December 20, 2011 by zeroburrito Link to comment Share on other sites More sharing options...
Fou_Lou Posted December 20, 2011 Share Posted December 20, 2011 (edited) I dont think they are OP. i doubt they have the best burst. As sniper im able to burst more. Abmush + probe = 5k hits right at end of abush. But i think they have the best AOE things like flamethrower or mortar rounds do pretty good dmg And they can obly be tanky OR have heals. Heavy armor still makes them hard to kill buy they aren´t really tanky. Edited December 20, 2011 by Fou_Lou Link to comment Share on other sites More sharing options...
Justinsroy Posted December 20, 2011 Share Posted December 20, 2011 Not gonna say OP. But from a Sorc perspective with a shield on there still crushing me quite hard unless im hugging them and using all my cc's/stuns to stop them from blowing my face off. Lvl 28 sorc vs 20-22 mercs in Huttball. Link to comment Share on other sites More sharing options...
TheJollyRogers Posted December 20, 2011 Share Posted December 20, 2011 Wondering what you guys think. Things to think about: They have arguably the best burst damageThey're TankyThey're RangedThey have heals 1. Arsenal/Gunnery has some pretty intense burst damage. However, it's almost entirely reliant on chain cast tracer missiles/grav rounds. It is a mistake to leave a Trooper/BH casting out in the open without any interrupts. 2. Not so. Just because we have heavy armor, doesn't mean we fit to tank. Powertech/Vanguard have those toys - in PvP, once my Jet Boost/Electro-dart/Energy Shield is exhausted, I am usually dead meat until they come up. We're not as squishy as Sorcerers without Static Shield, but we are definitely not that tanky. 3. Yep. 4. Again, depends. If you sub-spec or hybrid into Bodyguard/Combat Medic, then the heals are quite decent (although you won't be out-healing main spec healers). The cost of that is damage. If you don't spec into the healing trees at all, you might as well have no heals because the base heals for only about 5% of a person's max health. Hope that helps give a better image of the class. Link to comment Share on other sites More sharing options...
Obi-Rev Posted December 20, 2011 Share Posted December 20, 2011 if you want to talk about OP class take a harder look at the operative class, AOE CC on players, backed with another 2 CC's and a vanish ability.....oh and their knives do insane damage. 1v1 you will never beat a decent operative. Link to comment Share on other sites More sharing options...
Herculieas Posted December 20, 2011 Author Share Posted December 20, 2011 (edited) Perhaps it was luck, gear, or perhaps the player was just better than me, but I was playing Huttball as a 29 JC, and this 41 BH was just hammering me down. I'd die to him a matter of 7 or 8 seconds. I float around ~11k HP in warzones and this BH would hit me for 2k, 3k, 2k, 2k, then 1k, and I'd be dead. He'd always crit. I couldn't heal past it, I couldn't run, and, as a JC, my sustained DPS was no match for that burst. I could maybe bring him to 1/2 HP in a 1v1 before I died. What surprised me was, at the end of the match, that BH and I were about the same damage-wise. He had done about 209k, and I had done 201k or something. Does this mean we're balanced? I'm not sure. This may just be a bolster-issue. Maybe not. As I recall from beta, I was in my prime for PvP at levels 35-40. Or it may not be an issue at all. Edited December 20, 2011 by Herculieas Link to comment Share on other sites More sharing options...
Herculieas Posted December 20, 2011 Author Share Posted December 20, 2011 if you want to talk about OP class take a harder look at the operative class, AOE CC on players, backed with another 2 CC's and a vanish ability.....oh and their knives do insane damage. 1v1 you will never beat a decent operative.I have fought many operatives 1v1 - several very good ones, as far as I could tell. I have yet to lose to one. Focusing them is key in team-fights. Left alone, they'll wreck players. I wouldn't necessarily call them OP, though. Link to comment Share on other sites More sharing options...
Enerzeal Posted December 20, 2011 Share Posted December 20, 2011 My Immortal Spec Juggernaut eats them for breakfast lunch and dinner. Get close with charge on a 2 second stun and hope they break it with cc break, then either choke or backhand or even push and start laying that damage up, before they can get away however make sure that chilling scream is put on them and never again will they pose a problem! Link to comment Share on other sites More sharing options...
Chronosphere Posted December 20, 2011 Share Posted December 20, 2011 None of us have enough experience with the game as a whole to call for nerfs or buffs yet, so just give it a rest. I don't want to see this game going in the same direction that WoW went, by catering to impatient players! Link to comment Share on other sites More sharing options...
Herculieas Posted December 20, 2011 Author Share Posted December 20, 2011 My Immortal Spec Juggernaut eats them for breakfast lunch and dinner. Get close with charge on a 2 second stun and hope they break it with cc break, then either choke or backhand or even push and start laying that damage up, before they can get away however make sure that chilling scream is put on them and never again will they pose a problem!Okay. Then there might be no issue. Perhaps certain classes have their strengths and their weaknesses, my sage's weakness being the BH, and his strength being IA. SW's... meh. A good Juggernaut I'd have trouble with. I'll destroy any Maruader. Boy, are they terrible. None of us have enough experience with the game as a whole to call for nerfs or buffs yet, so just give it a rest. I don't want to see this game going in the same direction that WoW went, by catering to impatient players!I've been playing since late September. On the whole, the game and the BH/Commando haven't changed much. Link to comment Share on other sites More sharing options...
Kleinone Posted December 20, 2011 Share Posted December 20, 2011 I'm a 30 commando, I've only put points in gunnery so far, and I can tell you one thing, my heals are completely useless. They have been for about 10 levels now. I've taken them off my bar, the time it takes to activate them is a waste for the 5% or so it heals. Also, the aoe effect, mortar volley, creates a big blue circle on the ground where its going to hit for a few seconds so anyone who wants to get out of the way has plenty of time to move. As far as I know, the sniper classes don't have that problem. Once in a while, I stick one on a few guys trying to capture a turret or something, and it feels gratifying, but thats it. I mainly stand still and try to fire my grav round 3-5 times and hope that no one closes with me, and I certainly don't feel overpowered. My sith juggernaut alt on the other hand...That shield mod in the off hand is what makes him a tank, not the heavy armor. Link to comment Share on other sites More sharing options...
Kleinone Posted December 20, 2011 Share Posted December 20, 2011 Also, the BH's ability to use his lasso to pull you into the acid bath in huttball might need to be looked at... Link to comment Share on other sites More sharing options...
LamaLeif Posted December 20, 2011 Share Posted December 20, 2011 Also, the BH's ability to use his lasso to pull you into the acid bath in huttball might need to be looked at... Why, pulling someone into the acid or flame vents and then stunning them is a viable tactic, even more satisfying if the target is carrying the ball. Link to comment Share on other sites More sharing options...
Remair Posted December 20, 2011 Share Posted December 20, 2011 I specced as a DPS sorcerer and have killed commandos easily in single encounters in PVP. Just stack DoT stuff on them, interupt their abilities and use stuns to lower their damage output. Out of all the classes I have seen played in PVP I wouldn't call any overpowered. Those that do well at PVP tend to be those who know how to use their class well. Those that do badly tend to be trying to play a class they are not. Link to comment Share on other sites More sharing options...
Herculieas Posted December 20, 2011 Author Share Posted December 20, 2011 Why, pulling someone into the acid or flame vents and then stunning them is a viable tactic, even more satisfying if the target is carrying the ball.I agree. It happens to me all the time (because I tend to be the first to grab the ball) and I thoroughly enjoy it. Link to comment Share on other sites More sharing options...
Chronosphere Posted December 20, 2011 Share Posted December 20, 2011 I've been playing since late September. On the whole, the game and the BH/Commando haven't changed much. You have been playing an evolving beta since late September. You have not played the retail version since late September. No matter if BH/Commando hasn't changed "much" (which really needs to be defined), other classes, abilities, skills and the game as a whole has. There are issues in the game, but performing broad spectrum nerfs (especially based on PvP) this early in the game cycle WILL cause unintended issues, simply because of lack of overview and perspective. I've seen this happen time and time again. Link to comment Share on other sites More sharing options...
CHRISGG Posted December 20, 2011 Share Posted December 20, 2011 No, anyone who complains about them has no idea how the class works. They are a CASTER class extremely reliant on standing still and casting to do damage and are completely and utterly shut down by any competent melee. Link to comment Share on other sites More sharing options...
Herculieas Posted December 20, 2011 Author Share Posted December 20, 2011 You have been playing an evolving beta since late September. You have not played the retail version since late September. No matter if BH/Commando hasn't changed "much" (which really needs to be defined), other classes, abilities, skills and the game as a whole has. Disagree. There are issues in the game, but performing broad spectrum nerfs (especially based on PvP) this early in the game cycle WILL cause unintended issues, simply because of lack of overview and perspective. I've seen this happen time and time again.I'll concede to this. Link to comment Share on other sites More sharing options...
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