PeaceKeePin Posted November 5, 2012 Share Posted November 5, 2012 Does Expertise really matter after 1200? shouild we be placing power/end/crit crystals in our weapons instead of expertise crystals after we are past 1200 or the higher the better? wasn't sure if there is a soft cap, I'm hearing it both ways Link to comment Share on other sites More sharing options...
ParagonAX Posted November 5, 2012 Share Posted November 5, 2012 There is no real soft cap on expertise. The reason for the 1200 number is because people have found that going power after 1200 to be overall more beneficial for achieving the best damage. If you go all-out expertise, you will achieve less damage, and more defense than going power past 1200. Link to comment Share on other sites More sharing options...
PeaceKeePin Posted November 5, 2012 Author Share Posted November 5, 2012 Thank you very much for that explaination. Link to comment Share on other sites More sharing options...
Hairyzac Posted November 5, 2012 Share Posted November 5, 2012 It just comes down to if you want a little more damage reduction and a little less damage. Or if you want a little less damage reduction and a bit more damage. As an example, as a sorc healer myself, I benefit from expertise in 3 ways (dmg reduction, dmg done, healing done) and staying alive is very important as the squishiest A/C in game. So personally I have 1388 expertise. So just figure out what works best for your play style. Link to comment Share on other sites More sharing options...
Groncho Posted November 5, 2012 Share Posted November 5, 2012 healers and tanks get a good benefit in stacking expertise other dps clases can do it pretty well wit 1050-1250 expertise Link to comment Share on other sites More sharing options...
ParagonAX Posted November 5, 2012 Share Posted November 5, 2012 Just to add one more point: Similar to stacking power for damage, if you want all-out survivability (on a Guardian Tank for example), +41 endurance crystals work out better. Expertise is just a nice balance in the middle. Link to comment Share on other sites More sharing options...
NuSeC Posted November 5, 2012 Share Posted November 5, 2012 Just to add one more point: Similar to stacking power for damage, if you want all-out survivability (on a Guardian Tank for example), +41 endurance crystals work out better. Expertise is just a nice balance in the middle. negative ghost rider.... For a tank stack expertize like its nobodies business. Health/damage reduction plus easier on the healer to heal you because of healing boost. That is of course, if you are going full tank. I have 2 WH sets... 1 is my modded set for rage jugg 1241 expertize and the other is my tank set... nearly 1400 expertize on it. it all just comes down to your roll. Link to comment Share on other sites More sharing options...
Hairyzac Posted November 5, 2012 Share Posted November 5, 2012 negative ghost rider.... For a tank stack expertize like its nobodies business. Health/damage reduction plus easier on the healer to heal you because of healing boost. That is of course, if you are going full tank. I have 2 WH sets... 1 is my modded set for rage jugg 1241 expertize and the other is my tank set... nearly 1400 expertize on it. it all just comes down to your roll. /facepalm Link to comment Share on other sites More sharing options...
DaedalusV Posted November 5, 2012 Share Posted November 5, 2012 I stack expertise on my sage healer as well. I personally prefer the allround boost of it, over any other stat. At least on my healer. Going high expertise over endurance stacking on my new lvl 50 seems to work for me too. I'll worry about power stacking when I get my wh gear on that one. High expertise on any toon who is going to take damage from several sources, over extended periods of time, lower expertise on toons that don't get focused\use stealth. Link to comment Share on other sites More sharing options...
DaedalusV Posted November 5, 2012 Share Posted November 5, 2012 negative ghost rider.... For a tank stack expertize like its nobodies business. Health/damage reduction plus easier on the healer to heal you because of healing boost. That is of course, if you are going full tank. I have 2 WH sets... 1 is my modded set for rage jugg 1241 expertize and the other is my tank set... nearly 1400 expertize on it. it all just comes down to your roll. I am not a tank player, but the guy I usually roll with stacks endurance. Pro-tip: guard damage is not mitigated by expertise. Link to comment Share on other sites More sharing options...
L-RANDLE Posted November 6, 2012 Share Posted November 6, 2012 /facepalm :-) Tanks shouldn't stack over 1000 EXP.... Take the END options from PvE, and thank me later.... Link to comment Share on other sites More sharing options...
otrouds Posted December 22, 2012 Share Posted December 22, 2012 if your a tank stack endurance and expertise because if you have tank pvp gear it has high endurance anyways alot of ppl will use the fortitude augments as well just to get thier health superhigh Link to comment Share on other sites More sharing options...
cashogy Posted December 22, 2012 Share Posted December 22, 2012 Just to add one more point: Similar to stacking power for damage, if you want all-out survivability (on a Guardian Tank for example), +41 endurance crystals work out better. Expertise is just a nice balance in the middle. yeah b/c that extra 820 health is going to make a HUGE difference rofl Link to comment Share on other sites More sharing options...
Washingtoon Posted December 22, 2012 Share Posted December 22, 2012 (edited) I replaced my expertise crystals with power crystals but came to the conclusion that I would probably have to replace more stuff for there to be a noticeable difference in output. Hence, I went back to full expertise, 1396. Edited December 22, 2012 by Washingtoon Link to comment Share on other sites More sharing options...
Ramtar Posted December 22, 2012 Share Posted December 22, 2012 (edited) There is no real soft cap on expertise. The reason for the 1200 number is because people have found that going power after 1200 to be overall more beneficial for achieving the best damage. If you go all-out expertise, you will achieve less damage, and more defense than going power past 1200. don't know where your getting your info, but I will put my money on a 1390-1396 (EWH/WH) Expertise player against someone with 1200 (BM+) Expertise. I wear 1396 Expertise which gives me: * PvP Damage Bonus: 25.30% * PvP Damage Reduction: 20.19% * PvP Healing Bonus: 14.04% So what does a 1200 Expertise give in PvP Damage Bonus/Reduction and Healing? Edited December 22, 2012 by Ramtar Link to comment Share on other sites More sharing options...
Smashbrother Posted December 22, 2012 Share Posted December 22, 2012 (edited) There's already another thread about expertise. Max expertise is better than 1000 expertise if you have good healers who can heal you for more than 10k before you dies. And like someone else already said. There is no soft cap for expertise. If two exact same people fight each other, one max expertise and the other 1000, the 1000 expertise guy will win by one GCD. However, when they are both healed a bit, it becomes a stalemate. When they are both healed for a lot, the max expertise wins out. So basically, if you want to be pro duelers, use 1000 expertise. Otherwise, save your 10 mil because getting mod 27s won't make you any more effective in pvp. Edited December 22, 2012 by Smashbrother Link to comment Share on other sites More sharing options...
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