Centures Posted September 27, 2012 Share Posted September 27, 2012 (edited) Vanguard Unite and share!!!!!!! Tactics now better than Assault? Edited September 27, 2012 by Centures spelling Link to comment Share on other sites More sharing options...
JeffSantos Posted September 27, 2012 Share Posted September 27, 2012 (edited) In my opinion, yes, tactics is better now. Range nerf was worse than i thought it would be for assault tree. With tactics you get a speed buff, you can run it with harpoon cooldown reduced or increased chance to crit HIB and applying a slow with gut(i prefer harpoon cooldown reduced, because it helps you a lot with the range issue), and you have more protection when stunned (hahaha, operatives gonna have a hard time trying to kill me now). Assault still has the better burst dps, but is a pain not being able to start the fight from range. Tactics is more useful now, and dude...duuuude...get 3 stacks of pulse generator and go use pulse cannon when a lot of players are together, thats an amazing feeling! Edited September 27, 2012 by JeffSantos Link to comment Share on other sites More sharing options...
HeavensTerror Posted September 27, 2012 Share Posted September 27, 2012 (edited) AS still has better burst, but Tactics is alot more useful. (and a blast to play) Edited September 27, 2012 by HeavensTerror Link to comment Share on other sites More sharing options...
Jerro Posted September 27, 2012 Share Posted September 27, 2012 well i still run a 7/3/31 assault, and i feel we got a buff this latest patch, sure our ranged damge isnt there anymore but... sticky grenade have 30m range and it doesnt share cooldown with assault plastique, so do hib if you trigger plasma cell with hammer shot. and incendary round is more or less useless or very situational. and our rotation have changed a bit in pvp it usually look like this, sticky, hammer shot, depending on distance hammer shot or assault plastique, ion pulse, high impact bolt, stock strike not many people survive that. Link to comment Share on other sites More sharing options...
NurseDonut Posted September 27, 2012 Share Posted September 27, 2012 I switched to tactics last night to try it. I've mostly been assault, but played tactics for a few weeks back in the day. The tactics rotation is now much more natural. It used to take 5 GCDs to set up pulse cannon, which could be used every 8 GCDs. That left only 3 out of every 8 GCDs to do something other than spam fire or ion pulse. Boring. Now that it only takes 3 GCDs to max pulse cannon, the rotation is much more varied and enjoyable. Plus pulse cannon totally melts a tank if you can catch him and his guarded target. Link to comment Share on other sites More sharing options...
NurseDonut Posted September 27, 2012 Share Posted September 27, 2012 I switched to tactics last night to try it. I've mostly been assault, but played tactics for a few weeks back in the day. The tactics rotation is now much more natural. It used to take 5 GCDs to set up pulse cannon, which could be used every 8 GCDs. That left only 3 out of every 8 GCDs to do something other than spam fire or ion pulse. Boring. Now that it only takes 3 GCDs to max pulse cannon, the rotation is much more varied and enjoyable. Plus pulse cannon totally melts a tank if you can catch him and his guarded target. Link to comment Share on other sites More sharing options...
bglodt Posted September 27, 2012 Share Posted September 27, 2012 When you respawn or start a match, immediately use the PBAoE (I cant remember the name offhand) it gives you one stack.... as i run toward the scrum I use it again. By the time i get there I have 2 stacks, or even 3 stacks depending on the map and how long the door takes to open, and distance you have to run. by the time i get to a fight i have full stacks. i did it pre patch and still do it now. Its nice way to start a fight, popping HTL, crit buff, and Pulse cannon. That said, I use HTL prior to my Pulse cannons to help me get the full rotation. are you guys doing the same or are you not finding people interrupting or knocking you back? just curious Link to comment Share on other sites More sharing options...
Keypek Posted September 27, 2012 Share Posted September 27, 2012 INow that it only takes 3 GCDs to max pulse cannon, the rotation is much more varied and enjoyable. Plus pulse cannon totally melts a tank if you can catch him and his guarded target. Aye, agreed on that. I switched tot actics last night and was having a lot more fun with it then I had in the past when I tried it. It's a lot less restrictive and as you said seems to just flow more natural. I was still usually number 1 in dps in most matches and is fun burning a clump of people down at once. Just got to get used to what i need to be doing and when. That said, I use HTL prior to my Pulse cannons to help me get the full rotation. are you guys doing the same or are you not finding people interrupting or knocking you back? just curious I keep forgetting to do this but yes I'd recommend it. So many times I will start pulse cannon and get knocked back and just sigh in frustration lol. I just have to get better acclimated to naturally thinking about using HTL now that I'm running with it... forget I have it half the time still. Link to comment Share on other sites More sharing options...
MatticusFinch Posted September 27, 2012 Share Posted September 27, 2012 That said, I use HTL prior to my Pulse cannons to help me get the full rotation. are you guys doing the same or are you not finding people interrupting or knocking you back? just curious Hold the line doesn't prevent stuns, but I guess you have a point there with knockbacks. I usually assume it's not going to tick all 4 times, but still getting two people for two ticks is around 8k in one GCD, which is quite respectable. I usually try to save HTL for when I get force slowed or a marauder slow to kite them. So, basically, I use it defensively, rather than offensively. As to the OP's question, I respecced to tactics the day before 1.4 seeing that it was going to get a buff. I don't see myself going back to assault except for fun and a change of pace. The playing field is just more evened out than it used to be and tactics is a lot of fun to play. Link to comment Share on other sites More sharing options...
MatticusFinch Posted September 27, 2012 Share Posted September 27, 2012 well i still run a 7/3/31 assault, and i feel we got a buff this latest patch, sure our ranged damge isnt there anymore but... sticky grenade have 30m range and it doesnt share cooldown with assault plastique, so do hib if you trigger plasma cell with hammer shot. and incendary round is more or less useless or very situational. and our rotation have changed a bit in pvp it usually look like this, sticky, hammer shot, depending on distance hammer shot or assault plastique, ion pulse, high impact bolt, stock strike not many people survive that. Are you sure they don't share a cooldown? That's a BIG bug if they don't. Link to comment Share on other sites More sharing options...
Y-Yorle Posted September 27, 2012 Share Posted September 27, 2012 Are you sure they don't share a cooldown? That's a BIG bug if they don't. I know on my commando they don't share a cd anymore and sticky grenade range didn't get nerfed on them either. I would only assume that vanguard's cd's aren't shared anymore either because of this. Link to comment Share on other sites More sharing options...
Jerro Posted September 28, 2012 Share Posted September 28, 2012 Are you sure they don't share a cooldown? That's a BIG bug if they don't. they dont share cooldown, also the tooltip have changed and doesnt say they should anynore. Link to comment Share on other sites More sharing options...
gloryday Posted September 28, 2012 Share Posted September 28, 2012 (edited) well i still run a 7/3/31 assault, and i feel we got a buff this latest patch, sure our ranged damge isnt there anymore but... sticky grenade have 30m range and it doesnt share cooldown with assault plastique, so do hib if you trigger plasma cell with hammer shot. and incendary round is more or less useless or very situational. and our rotation have changed a bit in pvp it usually look like this, sticky, hammer shot, depending on distance hammer shot or assault plastique, ion pulse, high impact bolt, stock strike not many people survive that. Wait...are you sure SG doesn't share a CD with AP? that maybe a bug EDIT: tested, your right I think we're even more broken now... Edited September 28, 2012 by gloryday Link to comment Share on other sites More sharing options...
Jerro Posted September 28, 2012 Share Posted September 28, 2012 EDIT: tested, your right I think we're even more broken now... boom, boom. BOOM! Link to comment Share on other sites More sharing options...
NurseDonut Posted September 28, 2012 Share Posted September 28, 2012 It''s not in the patch notes. I hope it's not a bug since sticky is still 30 m! With the shared cooldown, I haven't used sticky in months! Can anyone remind me if it enables HIB? I seem to remember it did on mobs. Link to comment Share on other sites More sharing options...
Keypek Posted September 28, 2012 Share Posted September 28, 2012 With the shared cooldown, I haven't used sticky in months! Can anyone remind me if it enables HIB? I seem to remember it did on mobs. It does on standard and weak mobs because it stuns them till it blows. Strong and above and pvp it does not. Link to comment Share on other sites More sharing options...
Mercury_Down Posted September 30, 2012 Share Posted September 30, 2012 Sticky and AP together more than make up for the nerfs to the Assault tree. It's sick how much burst you can lay out now. Link to comment Share on other sites More sharing options...
Ranaath Posted September 30, 2012 Share Posted September 30, 2012 ...holy crap that's nice Assault just may be better than ever now. Now I shall shut up, lest this be nerfed ... Link to comment Share on other sites More sharing options...
KBsFuRy Posted October 4, 2012 Share Posted October 4, 2012 I've been loving my Assault build post 1.4. This is what I've been killing fools with: 1. Sitcky Nade when closing the distance 2. Ion Pulse to put DOT on 3. Assault Plastique gets thrown 4. HiB then stock strike 5. That stock strike usually gives me a free HiB to shoot another one at their face That is a ton of burst that anybody with low expertise will die in less then 10 seconds... Also, I am hardly using Inc. Round... yet my DPS numbers haven't dipped even without the massive DOT that Inc. Round puts out. I'm still testing some stuff... but from my honest opinion Assault is still one of the most powerful DPS builds in the game. Link to comment Share on other sites More sharing options...
Gyronamics Posted October 7, 2012 Share Posted October 7, 2012 (edited) Are you sure they don't share a cooldown? That's a BIG bug if they don't. Not a bug, patch notes specifically say sticky and plastique are not on the same CD now. Small bone thrown to assault commandos as it gives another attack to use when melee has closed on them. Also allows vanguards to still nade from 30m albeit with a weaker grenade, doesn't matter to them as much in melee range. Useful for packs with an elite/boss with adds. You get to have your AOE cake and eat it with the single target big hitter. Also, I am hardly using Inc. Round... yet my DPS numbers haven't dipped even without the massive DOT that Inc. Round puts out. IR never had a massive DoT, it sucks for damage, it was, is and will be for the foreseeable future, a buff for cannon attacks and a guaranteed trigger for HiB. 3k damage over 18 seconds (12 GCD) is abysmal damage. Your plasma cell DoT eclipses that by a vast amount. Edited October 7, 2012 by Gyronamics Link to comment Share on other sites More sharing options...
TalonVII Posted October 13, 2012 Share Posted October 13, 2012 so basically it's a toss up between Assault and tactics and shield is good for surviving low level PVE? Well i shall have to try both. Right now i kinda went half and half but i think i might respec and go more tactics since i tend to like gutstrike more than the incindary round anyways. Link to comment Share on other sites More sharing options...
Royox Posted October 21, 2012 Share Posted October 21, 2012 (edited) I dunno how to deal vs Rage marauders now.......I'm assault and now they over damage me if I try close combat and I can't kite them cause they can leap you 2 times and slow you with Crush :_ And........the "reactive shield" is sh*t and every time I use Adrenaline Rush as a defensive CC I can hear Bioware's employers laughting at me. pd: I only have 3 WH and the WH weapon....all the rest is full BMy Edited October 21, 2012 by Royox Link to comment Share on other sites More sharing options...
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