Spiili Posted September 2, 2012 Share Posted September 2, 2012 Hi, I'm a PvPer on a PvE server, and not moving now because I'm settled with a PvP guild, I play a Jedi Shadow Infiltration. My idea consists of this. Each shared planet, contains a battlefield (Open world), so... in no particular order -> Tatooine (Not the Rogues Den) -> Belsavis -> Hoth -> Voss -> Ilum -> Nar Shadaa -> Alderaan Imperial and Republic can fight over these battlefields to gain control of the planet. There will be a number of objectives required within the battlefield to gain planetary control. Once these objectives are controlled, the planet favors the controlling faction. There are a lot of disputes as to what the rewards are, mainly because of what was carried out at Ilum. So I suggest convenience and experience rewards are granted, rather than valor and Armour, of course this doesn't exclude those from the equation. The Rewards could include; 5% Experience bonus to the controlling faction 10 - 30% Off Speeders and other items 50% off Travel Costs A Buff, granted only when on a controlled planet which grants a bonus, like 5% Damage Increase. This is just a sketch really, but any suggestive feedback is more than welcomed Ta Link to comment Share on other sites More sharing options...
Soljin Posted September 2, 2012 Share Posted September 2, 2012 Its a great concept that would give folks a reason to PVP while leveling.... probably wouldn't be a huge draw for 50s because there are zero rewards for player kills in this game. Still I like it. Link to comment Share on other sites More sharing options...
Canino Posted September 2, 2012 Share Posted September 2, 2012 Not bad, but you might have to come up with a way for 50's not to gank lowbies, and for 50's to even do it. Link to comment Share on other sites More sharing options...
Spiili Posted September 2, 2012 Author Share Posted September 2, 2012 Not bad, but you might have to come up with a way for 50's not to gank lowbies, and for 50's to even do it. Although under 50's will still be at a disadvantage, they could use the bolster mechanic, so at least they are competitive, perhaps overshoot the bolster, more so than in the warzones, to make them even more competitive. Link to comment Share on other sites More sharing options...
Ramtar Posted September 2, 2012 Share Posted September 2, 2012 it has some merits but you can remove Nar Shadaa from that list because the Hutts control that world. Link to comment Share on other sites More sharing options...
Spiili Posted September 2, 2012 Author Share Posted September 2, 2012 Perhaps, but you can still have control on a 3rd party world. Link to comment Share on other sites More sharing options...
Spiili Posted September 3, 2012 Author Share Posted September 3, 2012 Its a great concept that would give folks a reason to PVP while leveling.... probably wouldn't be a huge draw for 50s because there are zero rewards for player kills in this game. Still I like it. It may be viable to give level ranges per planet, so only certain levels can attend planetary control, so Nar shadaa would be 20 - 24. Would leave little margine Link to comment Share on other sites More sharing options...
robotkar Posted September 3, 2012 Share Posted September 3, 2012 Hi, I'm a PvPer on a PvE server, and not moving now because I'm settled with a PvP guild, I play a Jedi Shadow Infiltration. My idea consists of this. Each shared planet, contains a battlefield (Open world), so... in no particular order -> Tatooine (Not the Rogues Den) -> Belsavis -> Hoth -> Voss -> Ilum -> Nar Shadaa -> Alderaan Imperial and Republic can fight over these battlefields to gain control of the planet. There will be a number of objectives required within the battlefield to gain planetary control. Once these objectives are controlled, the planet favors the controlling faction. There are a lot of disputes as to what the rewards are, mainly because of what was carried out at Ilum. So I suggest convenience and experience rewards are granted, rather than valor and Armour, of course this doesn't exclude those from the equation. The Rewards could include; 5% Experience bonus to the controlling faction 10 - 30% Off Speeders and other items 50% off Travel Costs A Buff, granted only when on a controlled planet which grants a bonus, like 5% Damage Increase. This is just a sketch really, but any suggestive feedback is more than welcomed Ta check my post about the open pvp concept...it is more or less the same as yours i like it Link to comment Share on other sites More sharing options...
anstalt Posted September 3, 2012 Share Posted September 3, 2012 Hi, I'm a PvPer on a PvE server, and not moving now because I'm settled with a PvP guild, I play a Jedi Shadow Infiltration. My idea consists of this. Each shared planet, contains a battlefield (Open world), so... in no particular order -> Tatooine (Not the Rogues Den) -> Belsavis -> Hoth -> Voss -> Ilum -> Nar Shadaa -> Alderaan Imperial and Republic can fight over these battlefields to gain control of the planet. There will be a number of objectives required within the battlefield to gain planetary control. Once these objectives are controlled, the planet favors the controlling faction. There are a lot of disputes as to what the rewards are, mainly because of what was carried out at Ilum. So I suggest convenience and experience rewards are granted, rather than valor and Armour, of course this doesn't exclude those from the equation. The Rewards could include; 5% Experience bonus to the controlling faction 10 - 30% Off Speeders and other items 50% off Travel Costs A Buff, granted only when on a controlled planet which grants a bonus, like 5% Damage Increase. This is just a sketch really, but any suggestive feedback is more than welcomed Ta This is basically what they did in WAR, but with some improvements. What you've got is a good starting point, but lacks motivation. If you have to control the pvp zone in order to gain pve benefits, people wont care. It'll either be ignored, or it will become a pve swop-fest as people take objectives, leave zone, pve, lose zone, come back to retake, repeat. You have to give the pvpers themselves motivation to stay. So, for the pvpers, this means valor and gear. Link gear to objectives i.e. take / defend an objective gives you barter tokens which will buy you a pvp set appropriate for your level. This way you encourage actual combat over objectives (structured opvp), give pvpers an alternative way to level, and the pvers can appreciate the world wide benefits. To stop ganking, again, do the WAR thing: turn over-leveled players in to chickens / rakghouls upon entering the pvp zone. Link to comment Share on other sites More sharing options...
Spiili Posted September 4, 2012 Author Share Posted September 4, 2012 This is basically what they did in WAR, but with some improvements. What you've got is a good starting point, but lacks motivation. If you have to control the pvp zone in order to gain pve benefits, people wont care. It'll either be ignored, or it will become a pve swop-fest as people take objectives, leave zone, pve, lose zone, come back to retake, repeat. You have to give the pvpers themselves motivation to stay. So, for the pvpers, this means valor and gear. Link gear to objectives i.e. take / defend an objective gives you barter tokens which will buy you a pvp set appropriate for your level. This way you encourage actual combat over objectives (structured opvp), give pvpers an alternative way to level, and the pvers can appreciate the world wide benefits. To stop ganking, again, do the WAR thing: turn over-leveled players in to chickens / rakghouls upon entering the pvp zone. Yeah you're right, there wasn't a lot of benefits for higher level players, perhaps cosmetic armour relevant to the planet for each class as well, call it like Tatooine Conflict, or Scenario gear as an idea. Link to comment Share on other sites More sharing options...
Henu Posted September 4, 2012 Share Posted September 4, 2012 Love it, want to see it. Link to comment Share on other sites More sharing options...
Spiili Posted September 4, 2012 Author Share Posted September 4, 2012 Love it, want to see it. It would be fresh too, and not very time costly either to conjure up Link to comment Share on other sites More sharing options...
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