Probably i am not the only one who see the following problems.
*tactical advantage issues.
I need to have 2 points on the "Medical Consult", because that gives extra 4 seconds on the tactical advantage timer. If i dont have it, the tactical advantage just fades away after a nice stun. Somewhere on the lethality skill tree, this extra 6 sec should be provided. It is just stupid to be a healer / lethality hybrid.
*weaking blast / corrosive grenade 15/12 sec cooldown?
This is also stupid, since without these two our burst is useless and weak. Remove the cooldowns from both of them, make the corrosive grenade a single target instead of a 3 AoE, decrease the dmg on the weaking blast
*survivalability issues:
that 30 sec shiled probe is fantastic, but just not enough. Against a fully geared really good player usually when i start the cull burts, i am dead I would set the absorbtion to 5k