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PvP Sorc Healer Hybrid


IIIGinoIII

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http://www.torhead.com/skill-calc#201GGMRMd0zZfc0M0MZcMzM.2

 

Everyone's tree is built to play style. I primarily heal, but don't believe going up the first tree is efficient with points.

 

 

I usually start a game with Crushing Darkness on enemy healer, a few afflictions and a shock before I start cycling back to barriers and heals. My primary objective is throwing everyone a barrier and heal. Then after a good rotation I throw some more afflictions and a couple of quick shocks. I also try to slip in some crushing darknesses and Whirlinds when my team looks healthy and do not have any imminent threat. When I am attacked, I pound Overload and sprint to freedom. However I catch myself in 1v1 in games like Hutball. I need some sort of DPS ability. Also I know in certain occasions when we are on Voidstar or some other objective game. If there is one person left before we can cap a point I will help eliminate opponent before reinforcements come so we have time to cap.

 

I like barriers and think they help protect allies considerably. However the points on fadeout are pretty useless, I never notice much of a speed burts for three seconds and feel those points can be used on Haunting Presence. (Even though those points aren't best spent) But i needed to go to next tier and AoE attacks aren't my playstyle. Unless trying to stop cap. Dark Resilience doesn't seem like a bargain to me.

 

Electric Binding is really helpful in games like Hutball and Voidstar when the door opens and everyone rushes through. when you give the enemy team a 5 second hesitation it can help you plant the next door. Also when 3-5 enemies are on ball carrier of hutball.

 

Last night I had 600K healing and 100K damage in BM gear. I usually get a 300K+ Healing and 100K+ Damage game every game. I know this isn't impressive to some but I am usually top healer or second in group.

 

I fI were to change anything i would consider Life Surge over Disintegration.

 

Any constructive criticism?

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Looks like an interesting build. Not one that I would run with, though.

 

When (or rather, if) I ever go heals (I'm always hybrid) this is the spec I run with:

http://www.torhead.com/skill-calc#201GhMRMdMzZf0rr0MbZ0M.2

 

Has less of a focus on DPS than yours (But I would argue yours has almost no focus whatsoever to begin with ..). Subversion can be nice for some force regen.

 

A dps-heavy 'healer' hybrid spec that I enjoy on occasion is:

http://www.torhead.com/skill-calc#201Gor0MZfZcMcRsrkd.2

 

Resurgence isn't worth its GCD -- you could pick it up easily with this build, though. It'll pad your heal numbers greatly (if that's what you're going for) just by spamming it on people that need to be topped off as you run around to do more DPS (which isn't a half bad idea) but to rely on it for actual heals is ... pathetic (but you already knew that). I consider this a 'heal' spec by the fact that we can spam static barrier on everyone in sight with relatively minimal force cost.

 

More dps-heavy (but modifiable to taste) hybrid spec:

http://www.torhead.com/skill-calc#201GhrRMd0zZfcbMbMr.2

 

But since it looks like you're going for a tri-hybrid spec, I would highly recommend this:

http://www.torhead.com/skill-calc#201GhroMzZf00MZcMcRsMz.2

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This spec is heal and dmg, superior to yours with less mana probs. Much more dps.

Wrath, Force Lightning gains net 18 force

(Best of heals and madness spec)

http://www.torhead.com/skill-calc#201RGbRMdMzZbZcMcRsMz.2

 

 

My personal favourite sorc spec:

http://www.torhead.com/skill-calc#201MZbsbRbMrZcMfRsMz.1

(infinite mana, great dmg and cc)

True strength of the sorc is UTILITY, and the ability to heal great with no spec talent points in Corruption.

 

 

Backlash is very important. Forget/ignore what sorcs say about it..... Listen to the melee classes that hit a Backlash bubble and they'll tell you its the only reason the sorc they were beating the crap out of got to live 20-30secs longer.

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I don't mind any of these, some of them I may try. However can someone explain to me why they would put any points into Fadeout? I've used it for a few months. I noticed nothing significant and truly feel it is the biggest waste of points on the entire tree. And I spam everyone with barriers the entire match.

 

Also i tried backlash the second most useless ability, I thought it would be this CC abilitiy but not really entirely sure what it does, except blind me when I 'm trying to control my toon. I don't see any affects onto the enemy.

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The blind is so situational, but correct me if I am wrong on this.

1) the blind fills resolve bar

2) full resolve bar has no effect

3) damage breaks stun, including dot ticks

 

So I never spec this skill. As for fallout the 3 sec is to short sure it is great for the initial run in huttball for tank and melee support. Is 3 sec worth the skill cost and force cost to use and rely upon or is it just a 'eh I got it might as well use it' thing?

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The blind is so situational, but correct me if I am wrong on this.

1) the blind fills resolve bar

2) full resolve bar has no effect

3) damage breaks stun, including dot ticks

 

So I never spec this skill. As for fallout the 3 sec is to short sure it is great for the initial run in huttball for tank and melee support. Is 3 sec worth the skill cost and force cost to use and rely upon or is it just a 'eh I got it might as well use it' thing?

 

Wait? The blind fills our resolve bar or theirs? If it fills ours, this may be quite useful. If it fill theirs it made it the worst ability ever.

 

As far as 3 sec 20% increase, I think it may get you 2 meters ahead. I would rather use my skill points to get the extra 100HP heal increase from my 5000 Crit Dark Infusions from Haunting Presence.

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Wait? The blind fills our resolve bar or theirs? If it fills ours, this may be quite useful. If it fill theirs it made it the worst ability ever.

 

As far as 3 sec 20% increase, I think it may get you 2 meters ahead. I would rather use my skill points to get the extra 100HP heal increase from my 5000 Crit Dark Infusions from Haunting Presence.

 

Fills theirs.

 

As far as the 3 sec 20% increase, that tiny bit can be the difference between, for instance, a jugg getting in leap range of the grass capper at the beginning of civil war and not getting in range, but that's a super specific reason to take that a skill that's otherwise not that useful. Another idea is that, perhaps if a pursuer is slowed by a talented affliction, that plus the 20% increase will get you out of the 4 m kill range and into the 5-10 m not so bad range. But even barely useful is still more useful than a point in a skill that reduces threat.

 

 

To TC, I don't really see how the points in calcify, chain shock and disintegration are well spent. Free chain lightnings are a nice little perk for when you're not healing to spam lightning strike (and should also be proccing barrage with a corruption/lightning build). It can hit 5 targets and the difference in force cost vs shock (which seems to be what your build is based around) is very little.

 

If you want to go that deep into the lightning tree, this is probably better

http://www.torhead.com/skill-calc#201GMrRMdzzZccbMdRMZ0M.2

 

Get a reduced cooldown on force speed, keep electric bindings, eliminate the threat reduction in the corruption tree, get barrage, get boosted free chain lightnings, etc. You could pull 2 points out of effusion and put them into backlash, I guess, but that's not what I would do.

 

 

Or, for a madness version, maybe this

http://www.torhead.com/skill-calc#201GMrRMdzzZbZfR0RsMz.2

 

though the two points in defiance are certainly arguable. To tell the truth, I've never noticed them making a whole Hell of a lot of difference, but since I rarely use shock with this build, points in chain shock would be even more wasted the way I would play it. Should also point out that while I vastly prefer full madness to full lightning, I just as vastly prefer the lightning variant on the corruption hybrid to the madness one.

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This spec is heal and dmg, superior to yours with less mana probs. Much more dps.

Wrath, Force Lightning gains net 18 force

(Best of heals and madness spec)

http://www.torhead.com/skill-calc#201RGbRMdMzZbZcMcRsMz.2

 

 

My personal favourite sorc spec:

http://www.torhead.com/skill-calc#201MZbsbRbMrZcMfRsMz.1

(infinite mana, great dmg and cc)

True strength of the sorc is UTILITY, and the ability to heal great with no spec talent points in Corruption.

 

 

Backlash is very important. Forget/ignore what sorcs say about it..... Listen to the melee classes that hit a Backlash bubble and they'll tell you its the only reason the sorc they were beating the crap out of got to live 20-30secs longer.

 

With all the stuns that go around in warzones, what backlash means to my carnage marauder, as often than not, is that you'll not be able to stun your way out of the third hit of a gored ravage when I leap to you in 3 seconds.

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I have had backlash. I have had the crap beat out of me by many enemies and the flash does nothing. Is it only effective if you are attacked personally? Is there a range? Just want to know the parameters of it.

 

Stand there let the bubble break.

 

Don't dot or channel FL

 

Its short melee range abouts. Practically the same as a IA flashgren

... in fact you can cancel your bubble to proc the flashbang... great for voidstar delaying for cap... combo with Elec.Bindings

 

 

If a mara were to ravage on the bubble... the flashbang effect would interrupt the channel. If a mara was full resolve and got to full ravage you... its not because of Backlash. Would rather get killed by a mara with no resolve doing the gore+ravage or same guy with full resolve... whats the diff.

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Sorry I am MMO noob. I seriously only understood one thing you said. Great at delaying Voidstar caps. Other than that I seriously have no idea what was said. I need a dictionary for this game. Edited by IIIGinoIII
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Spec backlash and the talent on its side that reduces CD of force speed to 20 seconds

 

 

OR DIE

 

Its your choice.

 

 

http://www.torhead.com/skill-calc#201GGMRMd0zZfcbR0Mr.2

 

this is the spec. put the leftover point wherever you want.

 

dont DoT your foes when bubble is up, use force slow, watch they explode your bubble, and rejoice in their despair.

Edited by Laforet
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Spec backlash and the talent on its side that reduces CD of force speed to 20 seconds

 

 

OR DIE

 

Its your choice.

 

 

http://www.torhead.com/skill-calc#201GGMRMd0zZfcbR0Mr.2

 

this is the spec. put the leftover point wherever you want.

 

dont DoT your foes when bubble is up, use force slow, watch they explode your bubble, and rejoice in their despair.

 

DoT? I assume that means target? Whom do I target?

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Let me try to translate this, cause this is total not my level of communication

 

Stand there let the bubble break.
I assume this means let the barrier timing end.

 

 

 

 

Don't dot or channel FL
I learned what DoT means but have no idea what channeling FL means

 

Its short melee range abouts. Practically the same as a IA flashgren
Seriously? I have no idea W T F this means. For Christ's sake explain this.

 

... in fact you can cancel your bubble to proc the flashbang... [/Quote] I can cancel my barrier? How? After I make it? Can others do it too?

 

 

great for voidstar delaying for cap... combo with Elec.Bindings
I understand this

 

 

If a mara were to ravage on the bubble... the flashbang effect would interrupt the channel. If a mara was full resolve and got to full ravage you... its not because of Backlash. Would rather get killed by a mara with no resolve doing the gore+ravage or same guy with full resolve... whats the diff.
What's a mara? Interupt channel?
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